added Bandai Pair Match with internal artwork, and promoted VTech Invaders to working after kevtris redumped the rom

Games added or promoted to working
------------
Bandai Pair Match [hap, Kevin Horton, Rik]
VTech Invaders [Kevin Horton]
This commit is contained in:
hap 2015-07-29 23:41:17 +02:00
parent 9526556bf8
commit 331ab05a4e
4 changed files with 416 additions and 41 deletions

View File

@ -2160,6 +2160,7 @@ bbtime // Bandai
bdoramon // Bandai
bultrman // Bandai
machiman // Bandai
pairmtch // Bandai
alnattck // Coleco
cdkong // Coleco
cgalaxn // Coleco

View File

@ -55,21 +55,20 @@
@69 HD38820A 1983, Gakken Dig Dug
@70 HD38820A 1983, Parker Brothers Q*Bert
@85 HD38820A 1984, Bandai Machine Man (PT-438)
*88 HD38820A 1984, Bandai Pair Match (1/2)
*89 HD38820A 1984, Bandai Pair Match (2/2)
@88 HD38820A 1984, Bandai Pair Match (PT-460) (1/2)
@89 HD38820A 1984, Bandai Pair Match (PT-460) (2/2)
*75 HD44801A 1982, Alpha 8201 protection MCU (have dump)
*35 HD44801B 1983, Alpha 8302 protection MCU (have dump)
*42 HD44801B 1984, Alpha 8303 protection MCU (have dump)
(* denotes not yet emulated by MESS, @ denotes it's in this driver)
(* denotes not yet emulated by MAME, @ denotes it's in this driver)
TODO:
- cdkong discrete sound (simple volume decay, simulated for now)
- cgalaxn discrete sound (alien attacking sound effect)
- vinvader locks up at boot
- gckong random lockups (tap the jump button repeatedly): mcu stack overflow,
works ok if stack levels is increased, 38800 B rev. has more stack levels?
Or it could be a race condition: irq happening too late/early.
@ -86,6 +85,9 @@
#include "cpu/cop400/cop400.h"
#include "sound/speaker.h"
// internal artwork
#include "pairmtch.lh"
#include "hh_hmcs40_test.lh" // common test-layout - use external artwork
@ -332,7 +334,7 @@ INPUT_CHANGED_MEMBER(hh_hmcs40_state::single_interrupt_line)
* Hitachi HD38750A08 MCU
* green VFD display Emix-106, with bezel overlay
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -444,7 +446,7 @@ MACHINE_CONFIG_END
* Hitachi HD38750A07 MCU
* cyan VFD display Emix-103, with blue or green color overlay
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -580,7 +582,7 @@ MACHINE_CONFIG_END
* Hitachi HD38800A77 MCU
* cyan/red/green VFD display Futaba DM-43ZK 2E
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -710,7 +712,7 @@ MACHINE_CONFIG_END
- USA/Canada: Hungry Monster, published by Tandy
- other: Gobble Man/Ogre Monster, published by Tandy
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -821,7 +823,7 @@ MACHINE_CONFIG_END
- Japan: ?
- USA: Star Hawk, published by Mattel
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -949,7 +951,7 @@ MACHINE_CONFIG_END
* cyan/red/blue VFD display NEC FIP11BM24T no. 4-8, half of it reflected
with a one-way mirror to give the illusion of a 3D display
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -1069,7 +1071,7 @@ MACHINE_CONFIG_END
* Hitachi QFP HD38820A49 MCU
* cyan/red/yellow VFD display Futaba DM-53Z 3E, with color overlay
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -1188,7 +1190,7 @@ MACHINE_CONFIG_END
* Hitachi QFP HD38820A63 MCU
* cyan/red/blue VFD display Futaba DM-68ZK 3D DM-63
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -1316,7 +1318,7 @@ MACHINE_CONFIG_END
* Hitachi QFP HD38820A65 MCU
* cyan/red/green VFD display NEC FIP6AM25T no. 21-21
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -1440,7 +1442,7 @@ MACHINE_CONFIG_END
* Hitachi HD38800B43 MCU
* cyan/red/blue VFD display Futaba DM-71
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -1538,7 +1540,7 @@ MACHINE_CONFIG_END
* Hitachi HD38800B52 MCU
* cyan/red/blue VFD display NEC FIP8BM25T no. 21-8 2
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -1587,9 +1589,9 @@ static INPUT_PORTS_START( bultrman )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_hmcs40_state, single_interrupt_line, (void *)0)
PORT_START("IN.1") // port D
PORT_CONFNAME( 0x10, 0x00, "Factory Test" )
PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
PORT_CONFSETTING( 0x10, DEF_STR( On ) )
PORT_CONFNAME( 0x0010, 0x0000, "Factory Test" )
PORT_CONFSETTING( 0x0000, DEF_STR( Off ) )
PORT_CONFSETTING( 0x0010, DEF_STR( On ) )
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0xff8f, IP_ACTIVE_HIGH, IPT_UNUSED )
@ -1628,7 +1630,7 @@ MACHINE_CONFIG_END
* Hitachi QFP HD38820A85 MCU
* cyan/red/green VFD display NEC FIP5CM33T no. 4 21
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -1710,6 +1712,161 @@ MACHINE_CONFIG_END
/***************************************************************************
Bandai Pair Match (manufactured in Japan)
* PCB label Kaken Corp. PT-460
* Hitachi QFP HD38820A88 MCU(main), HD38820A89(audio)
* cyan/red VFD display
This is a memory game, the difference is instead of pictures, the player
needs to match sound effects. It has an extra MCU for sound. The case is
shaped like a glossy black pyramid. Star Trek fans will recognize it as
a prop used in TNG Ten Forward.
note: MAME external artwork is not needed for this game
***************************************************************************/
class pairmtch_state : public hh_hmcs40_state
{
public:
pairmtch_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_hmcs40_state(mconfig, type, tag)
{ }
DECLARE_WRITE8_MEMBER(plate_w);
DECLARE_WRITE16_MEMBER(grid_w);
DECLARE_READ8_MEMBER(input_r);
DECLARE_WRITE8_MEMBER(sound_w);
DECLARE_WRITE8_MEMBER(sound2_w);
DECLARE_WRITE16_MEMBER(speaker_w);
};
// handlers: maincpu side
WRITE8_MEMBER(pairmtch_state::plate_w)
{
// R2x,R3x,R6x: vfd matrix plate
int shift = (offset == HMCS40_PORT_R6X) ? 8 : (offset-2) * 4;
m_plate = (m_plate & ~(0xf << shift)) | (data << shift);
display_matrix(12, 6, m_plate, m_grid);
}
WRITE16_MEMBER(pairmtch_state::grid_w)
{
// D7: sound reset (to audiocpu reset line)
m_audiocpu->set_input_line(INPUT_LINE_RESET, (data & 0x80) ? ASSERT_LINE : CLEAR_LINE);
// D9: sound start (to audiocpu INT0)
m_audiocpu->set_input_line(0, (data & 0x200) ? ASSERT_LINE : CLEAR_LINE);
// D10,D15: input mux
m_inp_mux = (data >> 10 & 1) | (data >> 14 & 2);
// D0-D5: vfd matrix grid
m_grid = data & 0x3f;
display_matrix(12, 6, m_plate, m_grid);
}
READ8_MEMBER(pairmtch_state::input_r)
{
// R4x: multiplexed inputs
return read_inputs(2);
}
WRITE8_MEMBER(pairmtch_state::sound_w)
{
// R5x: soundlatch (to audiocpu R2x)
soundlatch_byte_w(space, 0, BITSWAP8(data,7,6,5,4,0,1,2,3));
}
// handlers: audiocpu side
WRITE8_MEMBER(pairmtch_state::sound2_w)
{
// R2x: soundlatch (to maincpu R5x)
soundlatch2_byte_w(space, 0, BITSWAP8(data,7,6,5,4,0,1,2,3));
}
WRITE16_MEMBER(pairmtch_state::speaker_w)
{
// D0: speaker out
m_speaker->level_w(data & 1);
// D1: sound ack (to maincpu INT0)
m_maincpu->set_input_line(0, (data & 2) ? ASSERT_LINE : CLEAR_LINE);
}
// config
static INPUT_PORTS_START( pairmtch )
PORT_START("IN.0") // D10 port R4x
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY
PORT_START("IN.1") // D15 port R4x
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_START("IN.2") // port D
PORT_CONFNAME( 0x0040, 0x0000, "Factory Test" )
PORT_CONFSETTING( 0x0000, DEF_STR( Off ) )
PORT_CONFSETTING( 0x0040, DEF_STR( On ) )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_CONFNAME( 0x0800, 0x0800, "Players" )
PORT_CONFSETTING( 0x0800, "1" )
PORT_CONFSETTING( 0x0000, "2" )
PORT_CONFNAME( 0x3000, 0x2000, "Skill Level" )
PORT_CONFSETTING( 0x2000, "1" )
PORT_CONFSETTING( 0x1000, "2" )
PORT_CONFSETTING( 0x0000, "3" )
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x86bf, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static MACHINE_CONFIG_START( pairmtch, pairmtch_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", HD38820, 400000) // approximation
MCFG_HMCS40_WRITE_R_CB(2, WRITE8(pairmtch_state, plate_w))
MCFG_HMCS40_WRITE_R_CB(3, WRITE8(pairmtch_state, plate_w))
MCFG_HMCS40_READ_R_CB(4, READ8(pairmtch_state, input_r))
MCFG_HMCS40_WRITE_R_CB(5, WRITE8(pairmtch_state, sound_w))
MCFG_HMCS40_READ_R_CB(5, READ8(driver_device, soundlatch2_byte_r))
MCFG_HMCS40_WRITE_R_CB(6, WRITE8(pairmtch_state, plate_w))
MCFG_HMCS40_WRITE_D_CB(WRITE16(pairmtch_state, grid_w))
MCFG_HMCS40_READ_D_CB(IOPORT("IN.2"))
MCFG_CPU_ADD("audiocpu", HD38820, 400000) // approximation
MCFG_HMCS40_WRITE_R_CB(2, WRITE8(pairmtch_state, sound2_w))
MCFG_HMCS40_READ_R_CB(2, READ8(driver_device, soundlatch_byte_r))
MCFG_HMCS40_WRITE_D_CB(WRITE16(pairmtch_state, speaker_w))
MCFG_QUANTUM_PERFECT_CPU("maincpu")
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_hmcs40_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_pairmtch)
/* no video! */
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Coleco Alien Attack (manufactured in Taiwan)
@ -1719,7 +1876,7 @@ MACHINE_CONFIG_END
It looks like Coleco took Gakken's Heiankyo Alien and turned it into a more
action-oriented game.
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -1830,7 +1987,7 @@ MACHINE_CONFIG_END
* Hitachi QFP HD38820A45 MCU
* cyan/red VFD display Futaba DM-47ZK 2K, with color overlay
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -1964,7 +2121,7 @@ MACHINE_CONFIG_END
- P2 Left: Head-to-Head Galaxian (2-player mode, short)
- P2 Right: Head-to-Head Galaxian (2-player mode, long)
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -2097,7 +2254,7 @@ MACHINE_CONFIG_END
BTANB note: 1st version doesn't show the whole maze on power-on
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -2213,7 +2370,7 @@ MACHINE_CONFIG_END
BTANB note: in demo-mode, she hardly ever walks to the upper two rows
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -2322,7 +2479,7 @@ MACHINE_CONFIG_END
* Hitachi QFP HD38820A13 MCU
* cyan/red/green VFD display Futaba DM-20
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -2446,7 +2603,7 @@ MACHINE_CONFIG_END
2 VFD revisions are known, the difference is Pac-Man's color: cyan or red.
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
#if 0
@ -2504,7 +2661,7 @@ INPUT_PORTS_END
* COP411L sub MCU, labeled COP411L-KED/N
* cyan/red/green VFD display NEC FIP15BM32T
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -2533,7 +2690,7 @@ protected:
virtual void machine_start();
};
// handlers (maincpu side first)
// handlers: maincpu side
void eturtles_state::prepare_display()
{
@ -2578,7 +2735,7 @@ void eturtles_state::update_int()
}
// COP side
// handlers: COP side
WRITE_LINE_MEMBER(eturtles_state::speaker_w)
{
@ -2697,7 +2854,7 @@ MACHINE_CONFIG_END
* COP411L sub MCU, labeled ~/B8236 COP411L-KEC/N
* cyan/red/green VFD display NEC FIP15AM32T (EL628-003) no. 2-421, with partial color overlay
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -2712,7 +2869,7 @@ public:
DECLARE_READ8_MEMBER(cop_data_r);
};
// handlers (most of it is handled in eturtles_state above)
// handlers (most of it is in eturtles_state above)
void estargte_state::prepare_display()
{
@ -2807,7 +2964,7 @@ MACHINE_CONFIG_END
- Japan: Heiankyo Alien
- USA: Earth Invaders, published by CGL
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -2923,7 +3080,7 @@ MACHINE_CONFIG_END
- Japan: Crazy Kong
- USA: Super Kong, published by CGL
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -3046,7 +3203,7 @@ MACHINE_CONFIG_END
* Hitachi QFP HD38820A69 MCU
* cyan/red/green VFD display Futaba DM-69Z 3F, with color overlay
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -3171,7 +3328,7 @@ MACHINE_CONFIG_END
turn the game on while holding the 1-key and use the visitor's side keypad
to play offsense.
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -3329,7 +3486,7 @@ MACHINE_CONFIG_END
* Hitachi QFP HD38820A70 MCU
* cyan/red/green/darkgreen VFD display Itron CP5137
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -3417,7 +3574,7 @@ MACHINE_CONFIG_END
* Hitachi HD38800B23 MCU
* cyan/red/blue VFD display Futaba DM-65ZK 3A
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -3538,7 +3695,7 @@ MACHINE_CONFIG_END
* Hitachi HD38800A88 MCU
* cyan/red/green VFD display NEC FIP10AM24T no. 2-8 1
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -3663,7 +3820,7 @@ MACHINE_CONFIG_END
- UK: Cosmic Invader, published by Grandstand
- UK: Galactic Invaders, published by Prinztronic
NOTE!: MESS external artwork is recommended
NOTE!: MAME external artwork is recommended
***************************************************************************/
@ -3836,6 +3993,17 @@ ROM_START( machiman )
ROM_END
ROM_START( pairmtch )
ROM_REGION( 0x2000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD( "hd38820a88", 0x0000, 0x1000, CRC(ffa35730) SHA1(5a80b9025aaad2ac0ab0b1436a1355ae8cd3f868) )
ROM_CONTINUE( 0x1e80, 0x0100 )
ROM_REGION( 0x2000, "audiocpu", ROMREGION_ERASE00 )
ROM_LOAD( "hd38820a89", 0x0000, 0x1000, CRC(3533ec56) SHA1(556d69e78a0ee1bf766fce16ed58992d7272d57f) )
ROM_CONTINUE( 0x1e80, 0x0100 )
ROM_END
ROM_START( alnattck )
ROM_REGION( 0x2000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD( "hd38800a25", 0x0000, 0x1000, CRC(18b50869) SHA1(11e9d5f7b4ae818b077b0ee14a3b43190e20bff3) )
@ -3962,7 +4130,7 @@ ROM_END
ROM_START( vinvader )
ROM_REGION( 0x1000, "maincpu", ROMREGION_ERASE00 )
ROM_LOAD( "hd38750a45", 0x0000, 0x0800, CRC(e02d94d9) SHA1(d4679abbb9c6778e5e853aa6c2b90dee1d21c9dd) )
ROM_LOAD( "hd38750a45", 0x0000, 0x0800, CRC(32de6056) SHA1(70238c6c40c3d513f8eced1cb81bdd4dbe12f16c) )
ROM_CONTINUE( 0x0f00, 0x0080 )
ROM_END
@ -3982,6 +4150,7 @@ CONS( 1983, bbtime, 0, 0, bbtime, bbtime, driver_device, 0, "Banda
CONS( 1983, bdoramon, 0, 0, bdoramon, bdoramon, driver_device, 0, "Bandai", "Dokodemo Dorayaki Doraemon", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
CONS( 1983, bultrman, 0, 0, bultrman, bultrman, driver_device, 0, "Bandai", "Ultra Man (Bandai)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK | MACHINE_NOT_WORKING )
CONS( 1984, machiman, 0, 0, machiman, machiman, driver_device, 0, "Bandai", "Machine Man", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
CONS( 1984, pairmtch, 0, 0, pairmtch, pairmtch, driver_device, 0, "Bandai", "Pair Match", MACHINE_SUPPORTS_SAVE )
CONS( 1981, alnattck, 0, 0, alnattck, alnattck, driver_device, 0, "Coleco", "Alien Attack", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
CONS( 1982, cdkong, 0, 0, cdkong, cdkong, driver_device, 0, "Coleco", "Donkey Kong (Coleco)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK | MACHINE_IMPERFECT_SOUND )
@ -4006,4 +4175,4 @@ CONS( 1983, pbqbert, 0, 0, pbqbert, pbqbert, driver_device, 0, "Parke
CONS( 1982, kingman, 0, 0, kingman, kingman, driver_device, 0, "Tomy", "Kingman", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
CONS( 1984, tmtron, 0, 0, tmtron, tmtron, driver_device, 0, "Tomy", "Tron (Tomy)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
CONS( 1981, vinvader, 0, 0, vinvader, vinvader, driver_device, 0, "VTech", "Invaders (VTech)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK | MACHINE_NOT_WORKING )
CONS( 1981, vinvader, 0, 0, vinvader, vinvader, driver_device, 0, "VTech", "Invaders (VTech)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )

View File

@ -1067,6 +1067,8 @@ MACHINE_CONFIG_END
known releases:
- USA: Electronic Football (aka Pro-Bowl Football)
- Japan: American Football
note: MAME external artwork is not needed for this game
***************************************************************************/
@ -1480,6 +1482,8 @@ MACHINE_CONFIG_END
* NEC uCOM-43 MCU, labeled D553C 049
* cyan VFD display Futaba DM-4.5 91
note: MAME external artwork is not needed for this game
***************************************************************************/
class mvbfree_state : public hh_ucom4_state

View File

@ -0,0 +1,201 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- define elements -->
<element name="static_black"><rect><color red="0.0" green="0.0" blue="0.0" /></rect></element>
<element name="segc" defstate="0">
<rect state="0"><color red="0.1" green="0.1" blue="0.1" /></rect>
<rect state="1"><color red="0.2" green="1.0" blue="0.8" /></rect>
</element>
<element name="segr2" defstate="0">
<rect state="0"><color red="0.1" green="0.1" blue="0.01" /></rect>
<rect state="1"><color red="1.0" green="0.33" blue="0.2" /></rect>
</element>
<element name="segr" defstate="0">
<rect>
<bounds x="0" y="0" width="1" height="1" />
<color red="0.0" green="0.0" blue="0.0" />
</rect>
<rect state="0">
<bounds x="0.1" y="0.1" width="0.8" height="0.8" />
<color red="0.1" green="0.1" blue="0.01" />
</rect>
<rect state="1">
<bounds x="0.1" y="0.1" width="0.8" height="0.8" />
<color red="1.0" green="0.33" blue="0.2" />
</rect>
</element>
<element name="c1" defstate="0">
<text state="0" string="1"><color red="0.1" green="0.1" blue="0.1" /></text>
<text state="1" string="1"><color red="0.2" green="1.0" blue="0.8" /></text>
</element>
<element name="c2" defstate="0">
<text state="0" string="2"><color red="0.1" green="0.1" blue="0.1" /></text>
<text state="1" string="2"><color red="0.2" green="1.0" blue="0.8" /></text>
</element>
<element name="c3" defstate="0">
<text state="0" string="3"><color red="0.1" green="0.1" blue="0.1" /></text>
<text state="1" string="3"><color red="0.2" green="1.0" blue="0.8" /></text>
</element>
<element name="c4" defstate="0">
<text state="0" string="4"><color red="0.1" green="0.1" blue="0.1" /></text>
<text state="1" string="4"><color red="0.2" green="1.0" blue="0.8" /></text>
</element>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="-15" right="600" top="-11" bottom="805" />
<bezel element="static_black">
<bounds left="-15" right="600" top="-11" bottom="805" />
</bezel>
<!-- 5 -->
<bezel name="5.10" element="segc"><bounds x="0" y="0" width="75" height="32" /></bezel>
<bezel name="5.10" element="segc"><bounds x="102" y="0" width="75" height="32" /></bezel>
<bezel name="5.10" element="segc"><bounds x="204" y="0" width="75" height="32" /></bezel>
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