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https://github.com/holub/mame
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Machines promoted to working
---------- Mattel Funtronics Jacks [hap, Sean Riddle] Mattel Funtronics Red Light Green Light [hap, Sean Riddle]
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866f537c6d
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@ -633,7 +633,7 @@ WRITE8_MEMBER(funjacks_state::write_g)
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READ8_MEMBER(funjacks_state::read_l)
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READ8_MEMBER(funjacks_state::read_l)
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{
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{
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// L4,L5: multiplexed inputs
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// L4,L5: multiplexed inputs
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return read_inputs(3) & 0x30;
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return (read_inputs(3) & 0x30) | m_l;
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}
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}
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READ8_MEMBER(funjacks_state::read_g)
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READ8_MEMBER(funjacks_state::read_g)
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@ -648,16 +648,16 @@ READ8_MEMBER(funjacks_state::read_g)
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static INPUT_PORTS_START( funjacks )
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static INPUT_PORTS_START( funjacks )
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PORT_START("IN.0") // D0 port G
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PORT_START("IN.0") // D0 port G
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON3 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_START("IN.1") // D1 port G
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PORT_START("IN.1") // D1 port G
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON4 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON5 )
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PORT_START("IN.2") // D2 port G
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PORT_START("IN.2") // D2 port G
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) // positioned at 1 o'clock on panel, increment clockwise
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON6 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) // positioned at 1 o'clock on panel, increment clockwise
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PORT_START("IN.3") // port G
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PORT_START("IN.3") // port G
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
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@ -1345,7 +1345,7 @@ CONS( 1980, h2hbaskb, 0, 0, h2hbaskb, h2hbaskb, driver_device, 0, "Col
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CONS( 1981, einvaderc, einvader, 0, einvaderc, einvaderc, driver_device, 0, "Entex", "Space Invader (Entex, COP444L version)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1981, einvaderc, einvader, 0, einvaderc, einvaderc, driver_device, 0, "Entex", "Space Invader (Entex, COP444L version)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1979, funjacks, 0, 0, funjacks, funjacks, driver_device, 0, "Mattel", "Funtronics Jacks", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING )
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CONS( 1979, funjacks, 0, 0, funjacks, funjacks, driver_device, 0, "Mattel", "Funtronics Jacks", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
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CONS( 1979, funrlgl, 0, 0, funrlgl, funrlgl, driver_device, 0, "Mattel", "Funtronics Red Light Green Light", MACHINE_SUPPORTS_SAVE )
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CONS( 1979, funrlgl, 0, 0, funrlgl, funrlgl, driver_device, 0, "Mattel", "Funtronics Red Light Green Light", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, plus1, 0, 0, plus1, plus1, driver_device, 0, "Milton Bradley", "Plus One", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // ***
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CONS( 1980, plus1, 0, 0, plus1, plus1, driver_device, 0, "Milton Bradley", "Plus One", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // ***
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@ -10,6 +10,11 @@
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<disk state="1"><color red="1.0" green="0.2" blue="0.23" /></disk>
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<disk state="1"><color red="1.0" green="0.2" blue="0.23" /></disk>
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</element>
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</element>
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<element name="hl" defstate="0">
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<text string=" "><color red="0.0" green="0.0" blue="0.0" /></text>
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<disk state="1"><color red="1.0" green="1.0" blue="1.0" /></disk>
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</element>
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<!-- build screen -->
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<!-- build screen -->
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@ -19,15 +24,21 @@
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<bounds left="0" right="11" top="0" bottom="8" />
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<bounds left="0" right="11" top="0" bottom="8" />
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</bezel>
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</bezel>
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<bezel name="lamp30" element="led"><bounds x="0.2" y="0.2" width="1" height="1" /></bezel>
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<bezel name="3.0" element="led"><bounds x="0.2" y="0.2" width="1" height="1" /></bezel>
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<bezel name="lamp31" element="led"><bounds x="9.8" y="0.2" width="1" height="1" /></bezel>
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<bezel name="3.1" element="led"><bounds x="9.8" y="0.2" width="1" height="1" /></bezel>
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<bezel name="lamp21" element="led"><bounds x="4" y="2" width="1" height="1" /></bezel>
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<bezel name="2.1" element="led"><bounds x="4" y="2" width="1" height="1" /></bezel>
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<bezel name="lamp20" element="led"><bounds x="6" y="2" width="1" height="1" /></bezel>
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<bezel name="2.0" element="led"><bounds x="6" y="2" width="1" height="1" /></bezel>
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<bezel name="lamp10" element="led"><bounds x="3" y="4" width="1" height="1" /></bezel>
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<bezel name="1.0" element="led"><bounds x="3" y="4" width="1" height="1" /></bezel>
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<bezel name="lamp0" element="led"><bounds x="7" y="4" width="1" height="1" /></bezel>
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<bezel name="0.0" element="led"><bounds x="7" y="4" width="1" height="1" /></bezel>
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<bezel name="lamp11" element="led"><bounds x="4" y="6" width="1" height="1" /></bezel>
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<bezel name="1.1" element="led"><bounds x="4" y="6" width="1" height="1" /></bezel>
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<bezel name="lamp1" element="led"><bounds x="6" y="6" width="1" height="1" /></bezel>
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<bezel name="0.1" element="led"><bounds x="6" y="6" width="1" height="1" /></bezel>
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<bezel element="hl" inputtag="IN.2" inputmask="0x10"><bounds x="4" y="2" width="1" height="1" /><color alpha="0.1" /></bezel>
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<bezel element="hl" inputtag="IN.2" inputmask="0x20"><bounds x="6" y="2" width="1" height="1" /><color alpha="0.1" /></bezel>
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<bezel element="hl" inputtag="IN.1" inputmask="0x20"><bounds x="3" y="4" width="1" height="1" /><color alpha="0.1" /></bezel>
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<bezel element="hl" inputtag="IN.0" inputmask="0x20"><bounds x="7" y="4" width="1" height="1" /><color alpha="0.1" /></bezel>
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<bezel element="hl" inputtag="IN.1" inputmask="0x10"><bounds x="4" y="6" width="1" height="1" /><color alpha="0.1" /></bezel>
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<bezel element="hl" inputtag="IN.0" inputmask="0x10"><bounds x="6" y="6" width="1" height="1" /><color alpha="0.1" /></bezel>
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</view>
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</view>
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</mamelayout>
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</mamelayout>
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