mirror of
https://github.com/holub/mame
synced 2025-05-23 22:20:01 +03:00
luckgrln.cpp: add dips and layout for 7smash, promoted to working [David Haywood]
This commit is contained in:
parent
6d3e2f92ae
commit
3451dd229e
@ -71,7 +71,7 @@
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Other notes
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Has some optocouplers, high voltage drivers, and what looks like additional
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I/O conenctors.
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I/O connectors.
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Reset switch cuts power supply going to Video/Work RAM.
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@ -86,7 +86,7 @@
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#include "speaker.h"
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#include "luckgrln.lh"
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#include "7smash.lh"
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class luckgrln_state : public driver_device
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{
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@ -757,23 +757,23 @@ static INPUT_PORTS_START( luckgrln )
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PORT_START("DSW3")
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PORT_DIPNAME( 0x07, 0x04, "Key In" )
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PORT_DIPSETTING( 0x07, "1 Pulse / 5 Credits" )
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PORT_DIPSETTING( 0x06, "1 Pulse / 10 Credits" )
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PORT_DIPSETTING( 0x05, "1 Pulse / 50 Credits" )
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PORT_DIPSETTING( 0x04, "1 Pulse / 100 Credits" )
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PORT_DIPSETTING( 0x03, "1 Pulse / 200 Credits" )
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PORT_DIPSETTING( 0x02, "1 Pulse / 300 Credits" )
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PORT_DIPSETTING( 0x01, "1 Pulse / 500 Credits" )
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PORT_DIPSETTING( 0x00, "1 Pulse / 1000 Credits" )
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PORT_DIPSETTING( 0x07, "1 Pulse/5 Credits" )
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PORT_DIPSETTING( 0x06, "1 Pulse/10 Credits" )
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PORT_DIPSETTING( 0x05, "1 Pulse/50 Credits" )
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PORT_DIPSETTING( 0x04, "1 Pulse/100 Credits" )
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PORT_DIPSETTING( 0x03, "1 Pulse/200 Credits" )
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PORT_DIPSETTING( 0x02, "1 Pulse/300 Credits" )
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PORT_DIPSETTING( 0x01, "1 Pulse/500 Credits" )
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PORT_DIPSETTING( 0x00, "1 Pulse/1000 Credits" )
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PORT_DIPNAME( 0x38, 0x10, DEF_STR( Coin_A ) )
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PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x28, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x20, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x18, DEF_STR( 1C_6C ) )
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PORT_DIPSETTING( 0x10, "1 Coin / 10 Credits" )
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PORT_DIPSETTING( 0x08, "1 Coin / 25 Credits" )
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PORT_DIPSETTING( 0x00, "1 Coin / 50 Credits" )
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PORT_DIPSETTING( 0x10, "1 Coin/10 Credits" )
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PORT_DIPSETTING( 0x08, "1 Coin/25 Credits" )
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PORT_DIPSETTING( 0x00, "1 Coin/50 Credits" )
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PORT_DIPNAME( 0x40, 0x40, "DSW3-40" )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -783,9 +783,9 @@ static INPUT_PORTS_START( luckgrln )
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PORT_START("DSW4")
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PORT_DIPNAME( 0x0f, 0x04, "Coin C" )
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PORT_DIPSETTING( 0x0f, "10 Coins / 1 Credit" )
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PORT_DIPSETTING( 0x0f, "10 Coins/1 Credit" )
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PORT_DIPSETTING( 0x0e, DEF_STR( 5C_1C ) )
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PORT_DIPSETTING( 0x0d, "5 Coins / 2 Credits" )
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PORT_DIPSETTING( 0x0d, "5 Coins/2 Credits" )
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PORT_DIPSETTING( 0x0c, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0x0b, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x0a, DEF_STR( 2C_1C ) )
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@ -794,20 +794,20 @@ static INPUT_PORTS_START( luckgrln )
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PORT_DIPSETTING( 0x07, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x05, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x04, "1 Coin / 10 Credits" )
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PORT_DIPSETTING( 0x03, "1 Coin / 20 Credits" )
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PORT_DIPSETTING( 0x02, "1 Coin / 25 Credits" )
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PORT_DIPSETTING( 0x01, "1 Coin / 50 Credits" )
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PORT_DIPSETTING( 0x00, "1 Coin / 100 Credits" )
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PORT_DIPSETTING( 0x04, "1 Coin/10 Credits" )
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PORT_DIPSETTING( 0x03, "1 Coin/20 Credits" )
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PORT_DIPSETTING( 0x02, "1 Coin/25 Credits" )
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PORT_DIPSETTING( 0x01, "1 Coin/50 Credits" )
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PORT_DIPSETTING( 0x00, "1 Coin/100 Credits" )
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PORT_DIPNAME( 0x70, 0x10, DEF_STR( Coin_B ) )
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PORT_DIPSETTING( 0x70, "10 Coins / 1 Credit" )
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PORT_DIPSETTING( 0x70, "10 Coins/1 Credit" )
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PORT_DIPSETTING( 0x60, DEF_STR( 9C_1C ) )
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PORT_DIPSETTING( 0x50, DEF_STR( 6C_1C ) )
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PORT_DIPSETTING( 0x40, DEF_STR( 5C_1C ) )
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PORT_DIPSETTING( 0x30, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x10, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x00, "1 Coin / 200 Credits" )
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PORT_DIPSETTING( 0x00, "1 Coin/200 Credits" )
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PORT_DIPNAME( 0x80, 0x80, "DSW4-80" )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -838,96 +838,96 @@ static INPUT_PORTS_START( luckgrln )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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static INPUT_PORTS_START( _7smash )
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PORT_START("DSW1")
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_DIPNAME( 0x01, 0x01, "Reel Speed" )
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PORT_DIPSETTING( 0x01, DEF_STR( High ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Low ) )
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PORT_DIPNAME( 0x02, 0x02, "Renchan Pattern" )
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PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
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PORT_DIPNAME( 0x0c, 0x0c, "Key In Value" )
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PORT_DIPSETTING( 0x00, "200" )
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PORT_DIPSETTING( 0x04, "100" )
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PORT_DIPSETTING( 0x08, "50" )
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PORT_DIPSETTING( 0x0c, "10" )
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PORT_DIPNAME( 0x70, 0x60, "Percentage" )
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PORT_DIPSETTING( 0x00, "-- (Invalid 1)" )
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PORT_DIPSETTING( 0x10, "-- (Invalid 2)" )
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PORT_DIPSETTING( 0x20, "-- (Invalid 3)" )
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PORT_DIPSETTING( 0x30, "80%" )
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PORT_DIPSETTING( 0x40, "85%" )
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PORT_DIPSETTING( 0x50, "90%" )
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PORT_DIPSETTING( 0x60, "95%" )
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PORT_DIPSETTING( 0x70, "105%" )
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PORT_DIPNAME( 0x80, 0x80, "Reset Mode" )
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PORT_DIPSETTING( 0x80, "Auto" )
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PORT_DIPSETTING( 0x00, "Manual" )
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PORT_START("DSW2")
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PORT_DIPNAME( 0x01, 0x01, "DSW2" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPNAME( 0x03, 0x03, "Payout Mode" )
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PORT_DIPSETTING( 0x00, "0" )
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PORT_DIPSETTING( 0x01, "1" )
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PORT_DIPSETTING( 0x02, "2" )
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PORT_DIPSETTING( 0x03, "3" )
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PORT_DIPNAME( 0x04, 0x04, "Coin Sw Active" )
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PORT_DIPSETTING( 0x04, DEF_STR( Low ) )
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PORT_DIPSETTING( 0x00, DEF_STR( High ) )
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PORT_DIPNAME( 0x18, 0x00, "Hopper Limit" )
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PORT_DIPSETTING( 0x00, "Unlimited" )
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PORT_DIPSETTING( 0x08, "1000" )
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PORT_DIPSETTING( 0x10, "500" )
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PORT_DIPSETTING( 0x18, "300" )
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PORT_DIPNAME( 0x60, 0x60, "Panel Type" )
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PORT_DIPSETTING( 0x00, "D" )
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PORT_DIPSETTING( 0x20, "C" )
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PORT_DIPSETTING( 0x40, "B" )
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PORT_DIPSETTING( 0x60, "A" ) // inputs and layout are for this Panel Type only, ToDo: expand with conditional inputs
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PORT_DIPNAME( 0x80, 0x80, "Alt. Test" )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("DSW3")
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PORT_DIPNAME( 0x01, 0x01, "DSW3" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
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PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
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PORT_DIPSETTING( 0x0c, "10 Coins/1 Credit" )
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PORT_DIPSETTING( 0x08, DEF_STR( 5C_1C ) )
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PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
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PORT_DIPNAME( 0xf0, 0x00, "Coin C" )
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PORT_DIPSETTING( 0x00, "1 Coin/200 Credits" )
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PORT_DIPSETTING( 0x10, "1 Coin/100 Credits" )
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PORT_DIPSETTING( 0x20, "1 Coin/50 Credits" )
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PORT_DIPSETTING( 0x30, "1 Coin/25 Credits" )
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PORT_DIPSETTING( 0x40, "1 Coin/20 Credits" )
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PORT_DIPSETTING( 0x50, "1 Coin/10 Credits" )
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PORT_DIPSETTING( 0x60, DEF_STR( 1C_5C ) )
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PORT_DIPSETTING( 0x70, DEF_STR( 1C_4C ) )
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PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x90, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0xa0, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0xb0, DEF_STR( 4C_1C ) )
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PORT_DIPSETTING( 0xc0, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0xd0, "5 Coins/2 Credits" )
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PORT_DIPSETTING( 0xe0, DEF_STR( 5C_1C ) )
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PORT_DIPSETTING( 0xf0, "10 Coins/1 Credit" )
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PORT_START("DSW4")
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PORT_DIPNAME( 0x01, 0x01, "DSW4" )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("DSW5")
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PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("IN0")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_NAME("Slot 3 / Odds")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_NAME("Slot 2 / Bet")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_NAME("Slot 1")
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SLOT_STOP3 ) PORT_NAME("Stop 3 / Odds")
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP2 ) PORT_NAME("Stop 2 / Bet")
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SLOT_STOP1 ) PORT_NAME("Stop 1")
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PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_START("IN1")
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@ -1094,6 +1094,6 @@ ROM_END
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* Game Drivers *
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**********************************************
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YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
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GAMEL( 1991, luckgrln, 0, luckgrln, luckgrln, luckgrln_state, luckgrln, ROT0, "Wing Co., Ltd.", "Lucky Girl (newer Z180 based hardware)", MACHINE_NO_SOUND, layout_luckgrln )
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GAMEL( 1993, 7smash, 0, _7smash, _7smash, driver_device, 0, ROT0, "Sovic", "7 Smash", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NOT_WORKING | MACHINE_NO_SOUND, layout_luckgrln )
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YEAR NAME PARENT MACHINE INPUT STATE INIT ROT COMPANY FULLNAME FLAGS LAYOUT */
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GAMEL( 1991, luckgrln, 0, luckgrln, luckgrln, luckgrln_state, luckgrln, ROT0, "Wing Co., Ltd.", "Lucky Girl (newer Z180 based hardware)", MACHINE_NO_SOUND, layout_luckgrln )
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GAMEL( 1993, 7smash, 0, _7smash, _7smash, driver_device, 0, ROT0, "Sovic", "7 Smash", MACHINE_NO_SOUND, layout_7smash )
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src/mame/layout/7smash.lay
Normal file
80
src/mame/layout/7smash.lay
Normal file
@ -0,0 +1,80 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="stop3" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="STOP 3 / ODDS">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<element name="stop2" defstate="0">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="STOP 2 / BET">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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|
||||
<element name="stop1" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="1.0" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.3" green="0.0" blue="0.0" />
|
||||
</rect>
|
||||
<text string="STOP 1">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.2" width="1" height="0.6" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<element name="start" defstate="0">
|
||||
<rect state="1">
|
||||
<color red="0.0" green="1.0" blue="0.0" />
|
||||
</rect>
|
||||
<rect state="0">
|
||||
<color red="0.0" green="0.3" blue="0.0" />
|
||||
</rect>
|
||||
<text string="START / STOP">
|
||||
<color red="0.0" green="0.0" blue="0.0" />
|
||||
<bounds x="0" y="0.2" width="1" height="0.6" />
|
||||
</text>
|
||||
</element>
|
||||
|
||||
<!-- ToDo: Two of the Dipswitches enable an alt control schemes where Odds and Bet use
|
||||
different buttons and lamps, but this is not the default and is supported neither
|
||||
here nor in the driver -->
|
||||
<view name="Button Lamps">
|
||||
<screen index="0">
|
||||
<bounds left="0" top="0" right="4" bottom="3" />
|
||||
</screen>
|
||||
|
||||
<bezel name="lamp0" element="start" inputtag="IN0" inputmask="0x01">
|
||||
<bounds x="0" y="3.02" width="0.55" height="0.24" />
|
||||
</bezel>
|
||||
|
||||
<bezel name="lamp6" element="stop1" inputtag="IN0" inputmask="0x08">
|
||||
<bounds x="0.65" y="3.02" width="0.55" height="0.24" />
|
||||
</bezel>
|
||||
|
||||
<bezel name="lamp4" element="stop2" inputtag="IN0" inputmask="0x04">
|
||||
<bounds x="1.30" y="3.02" width="0.55" height="0.24" />
|
||||
</bezel>
|
||||
|
||||
<bezel name="lamp2" element="stop3" inputtag="IN0" inputmask="0x02">
|
||||
<bounds x="1.95" y="3.02" width="0.55" height="0.24" />
|
||||
</bezel>
|
||||
</view>
|
||||
</mamelayout>
|
Loading…
Reference in New Issue
Block a user