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namcona1.cpp: fixed horizontal scroll adjust and background color pen, improves X-Day 2 video emulation [Angelo Salese]
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@ -476,7 +476,7 @@ void namcona1_state::draw_background(screen_device &screen, bitmap_ind16 &bitmap
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const uint16_t *scroll = &m_scroll[which * 0x400/2];
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rectangle clip = cliprect;
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int xadjust = 0x3a - which*2;
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int scrollx = 0;
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int scrollx = xadjust;
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int scrolly = 0;
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for( int line = 0; line < 256; line++ )
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@ -489,7 +489,10 @@ void namcona1_state::draw_background(screen_device &screen, bitmap_ind16 &bitmap
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if( xdata )
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{
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/* screenwise linescroll */
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scrollx = xadjust+xdata;
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if(xdata & 0x4000) // resets current xscroll value (knuckle head)
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scrollx = xadjust+xdata;
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else
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scrollx += xdata & 0x1ff;
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}
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if( ydata&0x4000 )
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@ -560,8 +563,10 @@ uint32_t namcona1_state::screen_update(screen_device &screen, bitmap_ind16 &bitm
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screen.priority().fill(0, cliprect );
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bitmap.fill(0xff, cliprect ); /* background color? */
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// guess for X-Day 2 (flames in attract), seems wrong for Emeraldia but unsure
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// bitmap.fill(0xff, cliprect ); /* background color? */
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bitmap.fill((m_vreg[0xba/2] & 0xf) * 256, cliprect );
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if( m_vreg[0x8e/2] && screen_enabled(display_rect) == true )
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{
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/* gfx enabled */
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