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https://github.com/holub/mame
synced 2025-04-23 08:49:55 +03:00
change default dips to allow attract modes to run (nw)
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a12f284666
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@ -1629,7 +1629,7 @@ static INPUT_PORTS_START( pyramid )
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PORT_START("STROBE11")
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PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x00, "DIL:!12" )
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PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "DIL:!13" )
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PORT_DIPNAME( 0x04, 0x00, "Attract mode" ) PORT_DIPLOCATION("DIL:!14")
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PORT_DIPNAME( 0x04, 0x04, "Attract mode" ) PORT_DIPLOCATION("DIL:!14")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x04, DEF_STR( On ) )
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PORT_DIPNAME( 0x18, 0x00, "Stake" ) PORT_DIPLOCATION("DIL:!15,!16")
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@ -1769,7 +1769,7 @@ static INPUT_PORTS_START( qntoond )
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PORT_DIPNAME( 0x02, 0x00, "Clear credits on reset" )PORT_DIPLOCATION("DIL:!13")
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x04, 0x00, "Attract mode" )PORT_DIPLOCATION("DIL:!14")
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PORT_DIPNAME( 0x04, 0x04, "Attract mode" )PORT_DIPLOCATION("DIL:!14")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x04, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x00, "Attract mode language" )PORT_DIPLOCATION("DIL:!15")
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@ -1876,7 +1876,7 @@ static INPUT_PORTS_START( slotsnl )
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PORT_MODIFY("STROBE11")
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PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x00, "DIL:!12" )
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PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "DIL:!13" )
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PORT_DIPNAME( 0x04, 0x00, "Attract mode" )PORT_DIPLOCATION("DIL:!14")
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PORT_DIPNAME( 0x04, 0x04, "Attract mode" )PORT_DIPLOCATION("DIL:!14")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x04, DEF_STR( On ) )
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PORT_DIPNAME( 0x18, 0x00, "Timebar speed" )PORT_DIPLOCATION("DIL:!15,!16")
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@ -1952,7 +1952,7 @@ static INPUT_PORTS_START( sltblgtk )
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PORT_DIPNAME( 0x02, 0x00, "Clear credits" )PORT_DIPLOCATION("DIL:!13")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x02, DEF_STR( On ) )
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PORT_DIPNAME( 0x04, 0x00, "Attract mode" )PORT_DIPLOCATION("DIL:!14")
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PORT_DIPNAME( 0x04, 0x04, "Attract mode" )PORT_DIPLOCATION("DIL:!14")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x04, DEF_STR( On ) )
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PORT_DIPNAME( 0x08, 0x00, "Show hints" )PORT_DIPLOCATION("DIL:!15")
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@ -2075,7 +2075,7 @@ static INPUT_PORTS_START( paradice )
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PORT_DIPSETTING( 0x02, "7" )
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PORT_DIPSETTING( 0x01, "8" )
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PORT_DIPSETTING( 0x03, "9" )
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PORT_DIPNAME( 0x04, 0x00, "Attract mode" )PORT_DIPLOCATION("DIL:!14")
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PORT_DIPNAME( 0x04, 0x04, "Attract mode" )PORT_DIPLOCATION("DIL:!14")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x04, DEF_STR( On ) )
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PORT_DIPNAME( 0x18, 0x00, "Timebar speed" )PORT_DIPLOCATION("DIL:!15,!16")
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@ -2127,7 +2127,7 @@ static INPUT_PORTS_START( pokio )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x01, DEF_STR( On ) )
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PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x00, "DIL:!13" )
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PORT_DIPNAME( 0x04, 0x00, "Attract mode" )PORT_DIPLOCATION("DIL:!14")
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PORT_DIPNAME( 0x04, 0x04, "Attract mode" )PORT_DIPLOCATION("DIL:!14")
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x04, DEF_STR( On ) )
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PORT_DIPNAME( 0x18, 0x00, "Timebar speed" )PORT_DIPLOCATION("DIL:!15,!16")
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@ -7470,19 +7470,26 @@ ROM_END
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#define GAME_FLAGS GAME_SUPPORTS_SAVE|GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL
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GAMEL( 1993, qntoondo, qntoond, scorpion2_vid, qntoond, bfm_sc2_state, adder_dutch,0, "BFM/ELAM", "Quintoon (Dutch, Game Card 95-750-136)", GAME_SUPPORTS_SAVE,layout_quintoon )
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GAMEL( 1993, quintoon, 0, scorpion2_vid, quintoon, bfm_sc2_state, quintoon, 0, "BFM", "Quintoon (UK, Game Card 95-750-206)", GAME_SUPPORTS_SAVE|GAME_IMPERFECT_SOUND,layout_quintoon ) //Current samples need verification
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GAMEL( 1993, quintond, quintoon, scorpion2_vid, quintoon, bfm_sc2_state, quintoon, 0, "BFM", "Quintoon (UK, Game Card 95-751-206, Datapak)",GAME_SUPPORTS_SAVE|GAME_IMPERFECT_SOUND|GAME_NOT_WORKING,layout_quintoon ) //Current samples need verification
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GAMEL( 1993, quintono, quintoon, scorpion2_vid, quintoon, bfm_sc2_state, quintoon, 0, "BFM", "Quintoon (UK, Game Card 95-750-203)", GAME_SUPPORTS_SAVE|GAME_IMPERFECT_SOUND,layout_quintoon ) //Current samples need verification
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GAMEL( 1993, qntoond, 0, scorpion2_vid, qntoond, bfm_sc2_state, adder_dutch,0, "BFM/ELAM", "Quintoon (Dutch, Game Card 95-750-243)", GAME_SUPPORTS_SAVE,layout_quintoon )
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GAMEL( 1993, qntoondo, qntoond, scorpion2_vid, qntoond, bfm_sc2_state, adder_dutch,0, "BFM/ELAM", "Quintoon (Dutch, Game Card 95-750-136)", GAME_SUPPORTS_SAVE,layout_quintoon )
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GAMEL( 1994, pokio, 0, scorpion2_vid, pokio, bfm_sc2_state, adder_dutch,0, "BFM/ELAM", "Pokio (Dutch, Game Card 95-750-278)", GAME_SUPPORTS_SAVE,layout_pokio )
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GAMEL( 1995, slotsnl, 0, scorpion2_vid, slotsnl, bfm_sc2_state, adder_dutch,0, "BFM/ELAM", "Slots (Dutch, Game Card 95-750-368)", GAME_SUPPORTS_SAVE,layout_slots )
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GAMEL( 1995, paradice, 0, scorpion2_vid, paradice, bfm_sc2_state, adder_dutch,0, "BFM/ELAM", "Paradice (Dutch, Game Card 95-750-615)", GAME_SUPPORTS_SAVE,layout_paradice )
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GAMEL( 1996, pyramid, 0, scorpion2_vid, pyramid, bfm_sc2_state, pyramid, 0, "BFM/ELAM", "Pyramid (Dutch, Game Card 95-750-898)", GAME_SUPPORTS_SAVE,layout_pyramid )
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GAMEL( 1996, pyramid, 0, scorpion2_vid, pyramid, bfm_sc2_state, pyramid, 0, "BFM/ELAM", "Pyramid (Dutch, Game Card 95-750-898)", GAME_SUPPORTS_SAVE,layout_pyramid )
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GAMEL( 1995, slotsnl, 0, scorpion2_vid, slotsnl, bfm_sc2_state, adder_dutch,0, "BFM/ELAM", "Slots (Dutch, Game Card 95-750-368)", GAME_SUPPORTS_SAVE,layout_slots )
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GAMEL( 1996, sltblgtk, 0, scorpion2_vid, sltblgtk, bfm_sc2_state, sltsbelg, 0, "BFM/ELAM", "Slots (Belgian Token, Game Card 95-750-943)", GAME_SUPPORTS_SAVE,layout_sltblgtk )
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GAMEL( 1996, sltblgpo, 0, scorpion2_vid, sltblgpo, bfm_sc2_state, sltsbelg, 0, "BFM/ELAM", "Slots (Belgian Cash, Game Card 95-750-938)", GAME_SUPPORTS_SAVE,layout_sltblgpo )
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GAMEL( 1996, sltblgp1, sltblgpo, scorpion2_vid, sltblgpo, bfm_sc2_state, sltsbelg, 0, "BFM/ELAM", "Slots (Belgian Cash, Game Card 95-752-008)", GAME_SUPPORTS_SAVE,layout_sltblgpo )
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GAMEL( 1997, gldncrwn, 0, scorpion2_vid, gldncrwn, bfm_sc2_state, gldncrwn, 0, "BFM/ELAM", "Golden Crown (Dutch, Game Card 95-752-011)", GAME_SUPPORTS_SAVE,layout_gldncrwn )
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/* Non-Video */
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