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ms32.cpp : Add notes (#4866)
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@ -131,6 +131,7 @@ void ms32_state::update_color(int color)
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affecting bg & sprites, not fg.
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affecting bg & sprites, not fg.
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The second brightness control might apply to shadows, see gametngk.
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The second brightness control might apply to shadows, see gametngk.
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*/
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*/
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// TODO : p47aces : brightness are disabled sometimes, see https://youtu.be/PQsefFtqAwA
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if (~color & 0x4000)
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if (~color & 0x4000)
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{
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{
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r = ((m_palram[color*2] & 0xff00) >>8 ) * m_brt_r / 0x100;
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r = ((m_palram[color*2] & 0xff00) >>8 ) * m_brt_r / 0x100;
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