From 35ee8d52794ff630ab69edfe7cd9db591c30a80a Mon Sep 17 00:00:00 2001 From: Andrew Gardner Date: Tue, 19 Aug 2008 04:50:19 +0000 Subject: [PATCH] Added new Guru readme for namcos22 driver. Please credit Guru. --- src/mame/drivers/namcos22.c | 398 +++++++++++++++++++++++------------- 1 file changed, 254 insertions(+), 144 deletions(-) diff --git a/src/mame/drivers/namcos22.c b/src/mame/drivers/namcos22.c index b6bb44ad908..1b76165e040 100644 --- a/src/mame/drivers/namcos22.c +++ b/src/mame/drivers/namcos22.c @@ -143,11 +143,11 @@ * RR1.GAM (for Ridge Racer 1/2, Rave Racer) ********************************************************************************************************** * - * Namco Super System 22 Hardware Overview (last updated 22-01-2006 at 1:30am) + * Namco Super System 22 Hardware Overview (last updated 3rd July 2008 at 11:40pm) * --------------------------------------- - * + * * Note! This document will be updated from time to time when more dumps are available. - * + * * This document covers all the known Namco Super System 22 games, including.... * Air Combat 22 (C) Namco, 1995 * Alpine Racer 1 (C) Namco, 1995 @@ -160,17 +160,17 @@ * Prop Cycle (C) Namco, 1996 * Time Crisis (C) Namco, 1995 * !Tokyo Wars (C) Namco, 1996 - * + * * ! - denotes secured but not dumped yet. * * - denotes not dumped yet. If you can help with the remaining undumped SS22 games, - * please contact http://www.mameworld.net/gurudumps/ - * + * please contact http://www.mameworld.net/gurudumps/ + * * The Namco Super System 22 System comprises 4 PCB's plugged into a motherboard. The motherboard contains only * some slots and connectors. The 4 PCB's are housed in a metal box with a large fan on the side. The fan mostly cools * the video board as these are known to run hot and commonly fail, especially now the system is 10 years+ old. - * - * CPU PCB - There are three known revisions of this PCB. Two of them have an extra connector for an - * auxillary PCB. One of the others doesnt have that connector but they are otherwise identical. + * + * CPU PCB - There are four known revisions of this PCB. Three of them have an extra connector for an + * auxillary PCB. One of the others doesn't have that connector but is are otherwise identical. * All PCBs can be swapped to any game and it will work. However, ALL required IC's must be swapped. * This includes Program ROM PCB, socketed Keycus IC, socketed DATA ROM and socketed WAVE ROM(s). * On most games the EEPROM will re-init itself on bootup. On the others, the EEPROM can re-init itself @@ -178,8 +178,10 @@ * run ok (all dumped games have been swapped/tested and work fine) * DSP PCB - There is only 1 revision of this PCB. All games use the exact same PCB. The DSP PCB can be swapped to * any other game and works fine (all dumped games tested) - * MROM PCB - The PCB is identical for each game, but the ROMs on it and the number of ROMs vary per game. (a few of - * the dumped games have had their surface mounted ROMs swapped to other PCBs and worked fine) + * MROM PCB - These PCB's have many SOP44 ROMs on them and are identical for each game, but the contents of the ROMs + * and the number of ROMs vary per game. (a few of the dumped games have had their surface mounted ROMs + * swapped to other PCBs and worked fine) + * FLASH PCB - Flash ROM board used only for Armidillo Racing that contains TSOP56 16M FlashROMs * VIDEO PCB - There are three known revisions of this PCB. They're mostly identical apart from some component shuffling * and in the earlier versions (A & B), an Altera FPGA chip is used instead of a Namco custom chip. * All revisions of the Video PCBs are swappable and fully compatible with any SS22 game. @@ -187,7 +189,7 @@ * The differences are very minor, just the amount of connectors on the PCB. The Mother PCB is swappable to * any game as long as the required connectors for that game are present on the PCB. (all dumped games tested * and worked fine) - * + * * Each game has a 2 or 3 digit letter code assigned to it. Then a number 1 or 2, Then a Rev. A/B/C/D which denotes the * software revision. * The 1 denotes a Japanese version. 2 denotes a World version. So far there are no other numbers used other than 1 or 2. @@ -195,17 +197,20 @@ * There is one exception so far. The World version of Alpine Racer 2, which uses a World version DATA ROM, and also one * of the WAVE ROMs is a World version, but one Japanese WAVE ROM is also used. * See the CPU PCB, Program ROM Daughterboard and MROM PCB texts below for more details on ROM usage. - * + * * CPU PCB * ------- * 1st Revision * SYSTEM SUPER22 CPU PCB 8646960102 (8646970102) - * + * * 2nd Revision * SYSTEM SUPER22 CPU(B) PCB 8646962600 (8646972600) - * + * * 3rd Revision * SYSTEM SUPER22 CPU(B) PCB 8646962600 (8646972601) <-- very minor? + * + * 4th Revision + * SYSTEM SUPER22 CPU(B) PCB 8646962601 (8646972601) <-- very minor? * |--------------------------------------------------------------| * | J6 JC410 3771 | * | N341256(x4) DSW(4)| @@ -237,7 +242,7 @@ * | WAVEB.1L LC78815M LC78815M | * |--------------------------------------------------------------| * (logic chips omitted from the PCB layout) - * + * * Notes: * J6 : Custom Namco connector for plug-in program ROM PCB * J11 : Custom Namco connector for optional plug-in WAVE ROM PCB (holds some SOP44 MASKROMs) @@ -278,14 +283,14 @@ * Alpine Racer 1 = C391 * Alpine Racer 2 = C434 * Alpine Surfer = C425 - * Aqua Jet = - * Armidillo Racing = + * Aqua Jet = C429 + * Armidillo Racing = C433 * Cyber Cycles = C389 * Dirt Dash = * Prop Cycle = C428 * Time Crisis = C419 - * Tokyo Wars = - * + * Tokyo Wars = C424 + * * *1 : Unpopulated position for PAL16V8 (PLCC20) * *2 : Unpopulated position for Fujitsu MB86601 (QFP100) * *3 : Unpopulated position for 32MHz OSC @@ -296,14 +301,14 @@ * Alpine Racer 1 'AR1 DATA B' * Alpine Racer 2 'ARS2 DATA' * Alpine Surfer 'AF1 DATA' - * Aqua Jet - * Armidillo Racing + * Aqua Jet 'AJ1 DATA' + * Armidillo Racing 'AR DATA' * Cyber Cycles 'CB1 DATA B' * Dirt Dash * Prop Cycle 'PR1 DATA' * Time Crisis 'TS1 DATA' - * Tokyo Wars - * + * Tokyo Wars 'TW1 DATA' + * * WAVEA.2L \ * WAVEB.1L / : 16M/32M WAVE MASKROMs. If 32MBit DIP42, they're programmed in BYTE mode (DIP42/SOP44) * Game Wave A Wave B Type @@ -312,16 +317,15 @@ * Alpine Racer 1 'AR1 WAVEA' , , DIP42 16M MASKROM * Alpine Racer 2 'ARS1 WAVEA', 'ARS2 WAVE B', both DIP42 32M MASKROMs * Alpine Surfer 'AF1 WAVEA' , , DIP42 32M MASKROM - * Aqua Jet - * Armidillo Racing - * Cyber Cycles 'CB1 WAVEA', 'CB1 WAVEB' , WAVE A DIP42 32M MASKROM, WAVE B DIP42 16M MASKROM + * Aqua Jet 'AJ1 WAVEA' , 'AJ1 WAVEB' , both DIP42 32M MASKROMs + * Armidillo Racing 'AR WAVEA' , 'AR WAVEB' , both TSOP56, mounted on a DIP48 adapter board + * Cyber Cycles 'CB1 WAVEA' , 'CB1 WAVEB' , WAVE A DIP42 32M MASKROM, WAVE B DIP42 16M MASKROM * Dirt Dash * Prop Cycle 'PR1 WAVE A', 'PR1 WAVE B' , both DIP42 32M MASKROM * Time Crisis 'TS1 WAVE A', 'TS1 WAVE B' , WAVE A DIP42 32M MASKROM, WAVE B DIP42 16M MASKROM - * Tokyo Wars - * - * - * + * Tokyo Wars 'TW1 WAVE A', , DIP42 32M MASKROM + * + * * PROGRAM ROM Daughterboard PCB * ----------------------------- * This PCB holds the main program ROMs. There is a small sticker on each PCB stating the game code and software revision. @@ -329,7 +333,7 @@ * There are 4 known types of program daughterboards used on SS22 games (so far). The most common is the first type. * The PCB is very small (approx 2" x 3") containing one custom connector and some FlashROMs, and a PAL (in some cases). * The ones that contain a PAL are approx 3" x 3". - * + * * Type 1 * SYSTEM SUPER22 MPM(F) PCB 8646961600 (8646971600) * |-------------------------| @@ -343,17 +347,19 @@ * |-------------------------| * Notes: * ROMx: Intel E28F008SA 8MBit FlashROM (x4, TSOP40) - * + * * This PCB is used on: * Game Software revision * ------------------------------- - * Air Combat 22 'ACS1 Ver.B' - * Alpine Racer 'AR2 Ver.C' - * Alpine Racer 'AR2 Ver.D' - * Cyber Cycles 'CB2 Ver.C' - * Prop Cycle 'PR2 Ver.A' - * Time Crisis 'TS2 Ver.B' - * + * Air Combat 22 'ACS1 Ver.B' + * Alpine Racer 'AR2 Ver.C' + * Alpine Racer 'AR2 Ver.D' + * Armidillo Racing 'AR' Ver.? + * Cyber Cycles 'CB2 Ver.C' + * Prop Cycle 'PR2 Ver.A' + * Time Crisis 'TS2 Ver.B' + * Tokyo Wars 'TW2 Ver.A' + * * Type 2 * SYSTEM SUPER22 MPM(F16) PCB 8646962500 (8646972500) * |-------------------------| @@ -368,12 +374,12 @@ * |-------------------------| * Notes: * ROMx: Intel E28F016SA 16MBit FlashROMs (x2, TSOP56) - * + * * This PCB is used on: * Game Software revision * ------------------------------- * Time Crisis 'TS2 Ver.A' - * + * * Type 3 * SYSTEM SUPER22 MPM(F16X4) PCB 8646962901 (8646972901) * |-------------------------| @@ -391,12 +397,12 @@ * Notes: * ICx* : Intel E28F016SA 16MBit FlashROMs (x4, TSOP56) * SS22P1B: PALCE16V8H (PLCC20, labelled 'SS22P1B') - * - * This PCB is used on: - * Game Software revision - * ------------------------------- - * Alpine Racer 2 'ARS2 Ver.B' - * + * + * This PCB is used on: + * Game Software revision + * ------------------------------- + * Alpine Racer 2 'ARS2 Ver.B' + * * Type 4 * SYSTEM SUPER22 MPM(F16X4F) PCB 8646963500 (8646973500) * |-------------------------| @@ -421,16 +427,14 @@ * That pin traces to pin 6 (OUTPUT Y) of a 74F08 at 15F on the CPU board * Pins 4 (INPUT A) & 5 (INPUT B) of the 74F08 at 15F trace to Namco custom * IC C383 pins 53 (A INPUT) & 52 (B INPUT) - * - * - * This PCB is used on: - * Game Software revision - * ------------------------------- - * Alpine Surfer 'AF2 Ver.A' - * - * - * - * Auxillary PCB (connector JC410 on the CPU PCB is used only on Time Crisis so far) + * + * This PCB is used on: + * Game Software revision + * ------------------------------- + * Alpine Surfer 'AF2 Ver.A' + * + * + * Auxillary PCB (connector JC410 on the CPU PCB is used only for Time Crisis) * ------------- * V159 GUN POINT PCB 244790102 (2447970102) * |---------------------------------| @@ -456,9 +460,8 @@ * J1 : Connector joining Gun PCB to a connector on the metal box (which joins to the gun interface PCB in the * cab which supplies 24V for the soleniod in the guns) * J2 : Connector joining to the CPU PCB (to JC410) - * - * - * + * + * * DSP PCB * ------- * SYSTEM SUPER22 DSP PCB 8646960302 (8646970302) @@ -493,7 +496,7 @@ * | |-----| |---------| | * |--------------------------------------------------------------| * (logic chips omitted from the PCB layout) - * + * * Notes: * JD3 : Custom Namco connector joining this PCB to the MROM PCB with a special flat cable known as a * 'DHD harness' @@ -515,10 +518,9 @@ * SS22D4B : PALCE 16V8H (PLCC20, labelled 'SS22D4B') * SS22D5 : PALCE 16V8H (PLCC20, labelled 'SS22D5') * LEDS : 8 red LEDs flash (in various pretty patterns) when the DSP PCB is active. - * - * - * - * ROM PCB + * + * + * ROM PCB (type 1) * ------- * SYSTEM SUPER22 MROM PCB 8646960400 (8646970400) * |--------------------------------------------------------------| @@ -552,11 +554,11 @@ * | SCG6.1L SCG6.1F | * |--------------------------------------------------------------| * (logic chips omitted from the PCB layout) - * + * * Notes: * Namco SS22 MROM PCBs have 2 identical sets of CG*, SCG* and CCR-L/CCR-H ROMs on the PCB. * The Japanese region code '1' is appended to all game codes on all MROMs. - * + * * JR3, JR4 : Custom Namco connector joining this PCB to the VIDEO & DSP PCBs with a special flat cable known * as a 'DHD harness' * SS22M1 : PALCE 16V8H (PLCC20, labelled 'SS22M1') @@ -568,7 +570,7 @@ * JP7, JP8, JP9: Jumpers to configure SCG* ROMs. Hardwired to '16M' on the PCB. Alt. setting '32M' * JP10, JP11, JP12: Jumpers to configure SCG* ROMs. Hardwired to '16M' on the PCB. Alt. setting '32M' * JP13 : Jumper to configure PTR* ROMs. Hardwired to '4M' on the PCB. Alt. setting '8M' - * + * * Game ROMs populated * --------------------------------------------------------- * Air Combat 22 ACS1CCRH.5B, ACS1CCRH.1D 4M SOP32 @@ -595,7 +597,7 @@ * ACS1PTRL1.16K " * ACS1PTRL2.15K " * ACS1PTRL3.14K " - * + * * Alpine Racer 1 AR1CCRH.5B, AR1CCRH.1D 4M SOP32 * AR1CCRL.7B, AR1CCRL.3D 16M SOP44 * AR1CG0.12B, AR1CG0.8D " @@ -620,7 +622,7 @@ * AR1PTRL1.16K " * AR1PTRL2.15K " * AR1PTRL3.14K " - * + * * Alpine Racer 2 ARS1CCRH.5B, ARS1CCRH.1D 4M SOP32 * ARS1CCRL.7B, ARS1CCRL.3D 16M SOP44 * ARS1CG0.12B, ARS1CG0.8D " @@ -642,7 +644,7 @@ * ARS1PTRL1.16K " * ARS1PTRL2.15K " * ARS1PTRL3.14K " - * + * * Alpine Surfer AF1CCRH.5B, AF1CCRH.1D 4M SOP32 * AF1CCRL.7B, AF1CCRL.3D 16M SOP44 * AF1CG0.12B, AF1CG0.8D " @@ -657,11 +659,33 @@ * AF1PTRM1.16J " * AF1PTRL0.18K " * AF1PTRL1.16K " - * - * Aqua Jet N/A - * - * Armidillo Racing N/A - * + * + * Aqua Jet AJ1CCRH.5B, AJ1CCRH.1D 4M SOP32 + * AJ1CCRL.7B, AJ1CCRL.3D 16M SOP44 + * AJ1CG0.12B, AJ1CG0.8D " + * AJ1CG1.13B, AJ1CG1.10D " + * AJ1CG2.14B, AJ1CG2.12D " + * AJ1CG3.16B, AJ1CG3.13D " + * AJ1CG4.18B, AJ1CG4.14D " + * AJ1CG5.19B, AJ1CG5.16D " + * AJ1CG6.18A, AJ1CG6.18D " + * AJ1CG7.15A, AJ1CG7.19D " + * AJ1SCG0.12F,AJ1SCG0.12L " + * AJ1SCG1.10F,AJ1SCG1.10L " + * AJ1SCG2.8F, AJ1SCG2.8L " + * AJ1PTRU0.18F 4M SOP32 + * AJ1PTRU1.16F " + * AJ1PTRU2.15F " + * AJ1PTRU3.14F " + * AJ1PTRM0.18J " + * AJ1PTRM1.16J " + * AJ1PTRM2.15J " + * AJ1PTRM3.14J " + * AJ1PTRL0.18K " + * AJ1PTRL1.16K " + * AJ1PTRL2.15K " + * AJ1PTRL3.14K " + * * Cyber Cycles CB1CCRH.5B, CB1CCRH.1D 4M SOP32 * CB1CCRL.7B, CB1CCRL.3D 16M SOP44 * CB1CG0.12B, CB1CG0.8D " @@ -685,9 +709,9 @@ * CB1PTRL1.16K " * CB1PTRL2.15K " * CB1PTRL3.14K " - * + * * Dirt Dash N/A - * + * * Prop Cycle PR1CCRH.5B, PR1CCRH.1D 4M SOP32 * PR1CCRL.7B, PR1CCRL.3D 16M SOP44 * PR1CG0.12B, PR1CG0.8D " @@ -709,7 +733,7 @@ * PR1PTRL0.18K " * PR1PTRL1.16K " * PR1PTRL2.15K " - * + * * Time Crisis TS1CCRH.5B, TS1CCRH.1D 4M SOP32 * TS1CCRL.7B, TS1CCRL.3D 16M SOP44 * TS1CG0.12B, TS1CG0.8D " @@ -735,19 +759,105 @@ * TS1PTRL0.18K " * TS1PTRL1.16K " * TS1PTRL2.15K " - * - * Tokyo Wars N/A - * - * - * + * + * Tokyo Wars TW1CCRH.5B, TW1CCRH.1D 4M SOP32 + * TW1CCRL.7B, TW1CCRL.3D 16M SOP44 + * TW1CG0.12B, TW1CG0.8D " + * TW1CG1.13B, TW1CG1.10D " + * TW1CG2.14B, TW1CG2.12D " + * TW1CG3.16B, TW1CG3.13D " + * TW1CG4.18B, TW1CG4.14D " + * TW1CG5.19B, TW1CG5.16D " + * TW1CG6.18A, TW1CG6.18D " + * TW1CG7.15A, TW1CG7.19D " + * TW1SCG0.12F,TW1SCG0.12L " + * TW1SCG1.10F,TW1SCG1.10L " + * TW1SCG2.8F, TW1SCG2.8L " + * TW1SCG3.7F, TW1SCG3.7L " + * TW1PTRU0.18F 4M SOP32 + * TW1PTRU1.16F " + * TW1PTRU2.15F " + * TW1PTRU3.14F " + * TW1PTRM0.18J " + * TW1PTRM1.16J " + * TW1PTRM2.15J " + * TW1PTRM3.14J " + * TW1PTRL0.18K " + * TW1PTRL1.16K " + * TW1PTRL2.15K " + * TW1PTRL3.14K " + * + * + * ROM PCB (type 2) + * ------- + * SS22DS FLASH PCB 8650961300 (8650971300) + * |--------------------------------------------------------------| + * | F13M F13L F12J F12E |------| | + * | |ALTERA| | + * | F12M F12L |EPMXXXX | + * |--| F11J F11E |------| | + * | | HM628128 F11L | + * | | HM628128 DSF4 | + * |J | HM628128 F9L F9J F9E | + * |R | | + * |4 | DSF5A | + * | | F8J F8E | + * | | | + * |--| SS22DSF3 | + * | F7L F7M F7J F7E | + * | | + * | | + * | F6J F6E SS22DSF3|--| + * |--| | | + * | | | | + * | | F5L F5M F5J F5E | | + * |J | | | + * |R | | | + * |3 | F4J F4E | | + * | | | | + * | | F3L F3M | | + * |--| | | + * | SS22DSF2 F2J F2E |--| + * | | + * | SS22DSF2 F1L F1M F1J F1E | + * |--------------------------------------------------------------| + * (logic chips omitted from the PCB layout) + * + * Notes: + * Namco SS22 FLASH PCBs have 2 identical sets of CG*, SCG* and CCR-L/CCR-H ROMs on the PCB. + * + * JR3, JR4 : Custom Namco connector joining this PCB to the VIDEO & DSP PCBs with a special flat cable known + * as a 'DHD harness' + * EPMXXXX : Altera EPM??? (PLCC84, unknown chip model, possibly EPM7064, sticker on top of it blocking ID markings) + * DSF5A : PALCE 16V8H (PLCC20, labelled 'DSF5A') + * DSF4 : PALCE 16V8H (PLCC20, labelled 'DSF4') + * SS22DSF3 : EPM7032 (x2, PLCC44, labelled 'SS22DSF3') + * SS22DSF2 : EPM7032 (x2, PLCC44, labelled 'SS22DSF2') + * HM628128 : Hitachi HM628128 128k x8 SRAM (TSOP32) + * + * Game ROMs populated (All Intel E28F016SA TSOP56 16M FlashROMs) + * ----------------------------------------------------------------- + * Armidillo Racing F1E, F1J, F2E, F2J - CCRL/CCRH ROMs + * + * F4E, F4J, F5E, F5J, F6E, F6J, \ + * F7E, F7J, F8E, F8J, F9E, F9J, \ CGx ROMs + * F11E, F11J, F12E, F12J / + * + * F1L, F1M, F3L, F3M, F5L, F5M, \ + * F7L, F7M / SCGx ROMs + * + * F9L, F11L, F12L, F13L, \ + * F12M, F13M / PTR ROMs + * + * * VIDEO PCB * --------- * 1st Revision * SYSTEM SUPER22 VIDEO 8646960204 (8646970204) - * + * * 2nd Revision * SYSTEM SUPER22 VIDEO(B) 8646961200 (8646971200) - * + * * 3rd Revision (PCB layout shown below) * SYSTEM SUPER22 VIDEO(C) 8646962700 (8646972700) * |--------------------------------------------------------------| @@ -781,7 +891,7 @@ * | |---------| |---------| N341256 CXD1178Q | * |--------------------------------------------------------------| * (logic chips omitted from the PCB layout) - * + * * Notes: * JV3 : Custom Namco connector joining this PCB to the MROM PCB with a special flat cable known * as a 'DHD harness' @@ -805,20 +915,21 @@ * C407 : Namco custom C407 (QFP64) NOTE! On Revision A & B, this position is populated by an * Altera EPM7064 PLCC84 FPGA labelled 'SS22V1B' * The Altera chip runs very hot and fails quite often. + * Even if a heaksink is added to the chip it still fails. * The failure of this chip is the primary cause of * video faults on Namco Super System 22 PCBs. - * (Second reasons for video faults are most likely attributed - * to failure of RAM on this PCB) - * - * + * (Second reason for video faults is generally attributed + * to failure of RAM on this PCB and/or the DSP PCB) + * + * * Motherboard PCB * --------------- * 1st Revision * SYSTEM SUPER22 MOTHER PCB 8646960602 (8646970602) - * + * * 2nd Revision * SYSTEM SUPER22 MOTHER(B) PCB (number not known) - * + * * 3rd Revision * SYSTEM SUPER22 MOTHER(C) PCB 8646960602 (8646970602) * |------------------------------------------------------------------| @@ -841,36 +952,36 @@ * Notes: * IC1 : LB1233 (DIP8) * IC2, IC3: LB1235 (DIP8) - * + * * JC1, JC2: Connectors to plug in CPU PCB * JD1, JD2: Connectors to plug in DSP PCB * JR1 : Connector to plug in MROM PCB * JV1, JV2: Connectors to plug in VIDEO PCB - * + * * J1 : 9 pin power input socket Pin Use * ----------- - * 1 +5V - * 2 +5V - * 3 +5V - * 4 NC - * 5 Ground - * 6 Ground - * 7 Ground - * 8 NC - * 9 +12V - * + * 1 +5V + * 2 +5V + * 3 +5V + * 4 NC + * 5 Ground + * 6 Ground + * 7 Ground + * 8 NC + * 9 +12V + * * J2 : 9 pin link connector Pin Use * -------------- - * 1 Ring In+ - * 2 Ring In- - * 3 Ring Out2+ - * 4 Ground - * 5 /RXD+ (NC) - * 6 /RXD- (NC) - * 7 /TXD (NC) - * 8 GND (NC) - * 9 +5V (NC) - * + * 1 Ring In+ + * 2 Ring In- + * 3 Ring Out2+ + * 4 Ground + * 5 /RXD+ (NC) + * 6 /RXD- (NC) + * 7 /TXD (NC) + * 8 GND (NC) + * 9 +5V (NC) + * * J3 : 9 pin socket Pin Use * ------------------- * 1 Service Credit @@ -882,7 +993,7 @@ * 7 Ground * 8 Coin Sw * 9 NC - * + * * J4 : 8 pin connector Pin Use * ------------------------------------- * 1 Start @@ -893,25 +1004,25 @@ * 6 NC * 7 Ground * 8 Ground - * + * * J5 : 15 pin socket Pin Use * --------------- - * 1 Relay1 - * 2 Relay1 - * 3 Mute - * 4 Mid Light - * 5 Left Light - * 6 Right Light - * 7 NC - * 8 NC - * 9 NC - * 10 NC - * 11 NC - * 12 NC - * 13 +12V - * 14 +5V - * 15 NC - * + * 1 Relay1 + * 2 Relay1 + * 3 Mute + * 4 Mid Light + * 5 Left Light + * 6 Right Light + * 7 NC + * 8 NC + * 9 NC + * 10 NC + * 11 NC + * 12 NC + * 13 +12V + * 14 +5V + * 15 NC + * * J6 : 12 pin audio output connector Pin Use * ---------- * 1 SPKL+ @@ -926,7 +1037,7 @@ * 10 NC * 11 NC * 12 NC - * + * * J7 : 12 pin analog controls socket Pin Use * --------------------------- * 1 +5V @@ -941,9 +1052,9 @@ * 10 NC * 11 NC * 12 NC - * + * * J8 : 10 pin connector (not used?) - * + * * J9 : 6 pin video output socket Pin Use * --------- * 1 Red @@ -952,11 +1063,10 @@ * 4 Composite Sync (VSync 15kHz interlaced) * 5 Ground * 6 NC - * + * * J10: 16 pin flat cable connector (only populated on Mother(C) PCB, use not known) - * - * - * + * + * * AMP PCB * ------- * SYSTEM SUPER22 AMP(4) PCB 8647960100 (8647970100) (sticker 'AMP(2) PCB 8647961100') @@ -971,14 +1081,14 @@ * 1 +12V * 2 Ground * 3 NC - * + * * J2 : 4 pin dual speaker output socket Pin Use * --------- * 1 SP1+ * 2 SP1- * 3 SP2+ * 4 SP2- - * + * * J3 : 8 pin sound data input connector from Mother PCB J6 Pin Use * ---------- * 1 SPKL+ @@ -989,7 +1099,7 @@ * 6 NC * 7 NC * 8 NC - * + * * *1 : Unpopulated position for a 2nd LA4705 Power Amp * *2 : J4 - Unpopulated position for another 4 pin dual speaker output socket * J5 : 2 pin connector used for sound mute Pin Use