diff --git a/src/osd/windows/input.c b/src/osd/windows/input.c index 958257f9d75..0d356f65cf7 100644 --- a/src/osd/windows/input.c +++ b/src/osd/windows/input.c @@ -1425,10 +1425,9 @@ static BOOL CALLBACK dinput_mouse_enum(LPCDIDEVICEINSTANCE instance, LPVOID ref) const char *name = dinput_device_item_name(devinfo, offset, default_button_name(butnum), NULL); // add to the mouse device and optionally to the gun device as well - // note that the gun device points to the mouse buttons rather than its own input_device_item_add(devinfo->device, name, &devinfo->mouse.state.rgbButtons[butnum], (input_item_id)(ITEM_ID_BUTTON1 + butnum), generic_button_get_state); if (guninfo != NULL) - input_device_item_add(guninfo->device, name, &devinfo->mouse.state.rgbButtons[butnum], (input_item_id)(ITEM_ID_BUTTON1 + butnum), generic_button_get_state); + input_device_item_add(guninfo->device, name, &guninfo->mouse.state.rgbButtons[butnum], (input_item_id)(ITEM_ID_BUTTON1 + butnum), generic_button_get_state); free((void *)name); } @@ -1788,8 +1787,8 @@ static TCHAR *rawinput_device_improve_name(TCHAR *name) // The RAW name received is formatted as: // \??\type-id#hardware-id#instance-id#{DeviceClasses-id} - // XP starts with \??\ - // Vista64 starts with \\?\ + // XP starts with "\??\" + // Vista64 starts with "\\?\" // ensure the name is something we can handle if (_tcsncmp(name, TEXT("\\\\?\\"), 4) != 0 && _tcsncmp(name, TEXT("\\??\\"), 4) != 0) @@ -2015,7 +2014,7 @@ static void rawinput_mouse_enum(running_machine *machine, PRAWINPUTDEVICELIST de if (guninfo != NULL) { guninfo->device = input_device_add(machine, DEVICE_CLASS_LIGHTGUN, guninfo->name, guninfo); - guninfo->poll = (guninfo == lightgun_list) ? win32_lightgun_poll : NULL; + guninfo->poll = NULL; } // populate the axes @@ -2075,9 +2074,6 @@ static void rawinput_mouse_update(HANDLE device, RAWMOUSE *data) { devinfo->mouse.state.lX = normalize_absolute_axis(data->lLastX, 0, 0xffff); devinfo->mouse.state.lY = normalize_absolute_axis(data->lLastY, 0, 0xffff); - - // also clear the polling function so win32_lightgun_poll isn't called - devinfo->poll = NULL; } // update the button states; always update the corresponding mouse buttons