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https://github.com/holub/mame
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new not working machine
--------------------------------------- unknown Ace System One game [Joe Magiera, The Dumping Union]
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7a74fc8719
commit
36cefaa3d0
@ -11,7 +11,7 @@ total rom size 0x8000
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ram at 0x8000-0x87ff
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lots of reads from 0xe000 at the start
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JPM style Reel MCU? Certainly reel data seems to be muxed together in aweird way
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JPM style Reel MCU? Certainly reel data seems to be muxed together in a weird way
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Hardware overview
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- Z80
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@ -60,6 +60,15 @@ public:
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m_lamps(*this, "lamp%u", 0U),
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m_digits(*this, "digit%u", 0U)
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{ }
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void init_aces1();
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void aces1(machine_config &config);
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protected:
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virtual void machine_start() override;
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virtual void machine_reset() override;
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private:
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int m_input_strobe;
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int m_lamp_strobe;
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int m_led_strobe;
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@ -228,12 +237,8 @@ public:
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output_finder<128> m_lamps;
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output_finder<16> m_digits;
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void init_aces1();
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virtual void machine_start() override;
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virtual void machine_reset() override;
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TIMER_CALLBACK_MEMBER(m_aces1_irq_timer_callback);
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TIMER_CALLBACK_MEMBER(m_aces1_nmi_timer_callback);
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void aces1(machine_config &config);
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void aces1_map(address_map &map);
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void aces1_portmap(address_map &map);
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};
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@ -840,7 +845,13 @@ ROM_START( ac1hideha )
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ROM_LOAD( "hh563p4r", 0x0000, 0x8000, CRC(c82aabb1) SHA1(6a94cbae10edc544117a6bc5849ac8c9ad80a333) )
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ROM_END
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ROM_START( ac1unk )
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ROM_REGION( 0x8000, "maincpu", 0 )
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ROM_LOAD( "system_one_prom1_2764.bin", 0x0000, 0x2000, CRC(ea532fe4) SHA1(8b77d9e8fad0cd022c8386c509ad2ecbc7032d90) )
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ROM_LOAD( "system_one_prom2_2764.bin", 0x2000, 0x2000, CRC(729599b7) SHA1(da9aedc50a281cb6626a4c03fc06e5dd62b4edd1) )
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ROM_LOAD( "system_one_prom3_2764.bin", 0x4000, 0x2000, CRC(29b644e6) SHA1(fd7c82086a4812b26ff673f7734fe50a398aa063) )
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// 4th socket not populated.
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ROM_END
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void aces1_state::init_aces1()
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{
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@ -893,3 +904,4 @@ GAME( 199?, ac1bluecc, ac1bluec, aces1, aces1, aces1_state, init_aces1, ROT0, "
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GAME( 199?, ac1bluecd, ac1bluec, aces1, aces1, aces1_state, init_aces1, ROT0, "Pcp", "Blue Chip (Pcp) (ACESYS1) (set 5)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 199?, ac1hideh, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Hi De Hi Deluxe (Ace) (ACESYS1) (set 1)", MACHINE_IS_SKELETON_MECHANICAL ) // was in Hi De Hi (Ace) (sp.ACE) set
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GAME( 199?, ac1hideha, sp_hideh, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "Hi De Hi Deluxe (Ace) (ACESYS1) (set 2)", MACHINE_IS_SKELETON_MECHANICAL ) // ^^
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GAME( 199?, ac1unk, 0, aces1, aces1, aces1_state, init_aces1, ROT0, "Ace", "unknown Ace System 1 game", MACHINE_IS_SKELETON_MECHANICAL )
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@ -365,6 +365,7 @@ ac1sstrka //
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ac1sstrkb //
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ac1taklv // Take It Or Leave It (Ace)
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ac1totb // Top Of The Bill (Ace)
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ac1unk // ???
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ac1xpres // Xpress (Pcp)
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@source:acesp.cpp
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