misc: small correction (nw)

This commit is contained in:
hap 2020-03-04 21:04:41 +01:00
parent 30094c0abc
commit 374c84a652
5 changed files with 10 additions and 9 deletions

View File

@ -848,10 +848,10 @@ ROM_START( cgang )
ROM_LOAD("cg1_sp0b.4b", 0x8000, 0x8000, CRC(62974140) SHA1(5eee3f6345521e3fb76acb3acaa5c9df75db91db) )
ROM_REGION( 0x20000, "adpcm0", 0 )
ROM_LOAD("cg2_9c_e02a", 0x00000, 0x20000, CRC(f9a3f8a0) SHA1(5ad8b408d36397227019afd15c3516f85488c6df) ) // handwritten label seen on one PCB
ROM_LOAD("cg2_9c_e02a.9c", 0x00000, 0x20000, CRC(f9a3f8a0) SHA1(5ad8b408d36397227019afd15c3516f85488c6df) ) // handwritten label seen on one PCB
ROM_REGION( 0x20000, "adpcm1", 0 )
ROM_LOAD("cg2_9e_586e", 0x00000, 0x20000, CRC(40e7f60b) SHA1(af641b0562db1ae033cee67df583d178fd8c93f3) ) // handwritten label seen on one PCB
ROM_LOAD("cg2_9e_586e.9e", 0x00000, 0x20000, CRC(40e7f60b) SHA1(af641b0562db1ae033cee67df583d178fd8c93f3) ) // handwritten label seen on one PCB
ROM_END
} // anonymous namespace

View File

@ -13,7 +13,8 @@
* TODO:
* - finish slave DSP emulation
* - emulate System22 I/O board C74 instead of HLE (inputs, outputs, volume control - HLE only handles the inputs)
* - alpinesa doesn't work, protection related?
* - alpinesa doesn't work, protection related? - depending on value written, it looks like it changes the addressing
* of some of the gfx chips on the fly
* - C139 for linked cabinets, as well as in RR fullscale
* - confirm DSP and MCU clocks and their IRQ timing
* - EEPROM write timing should be around 5ms, it doesn't do any data/rdy polling

View File

@ -1240,7 +1240,7 @@ GAME( 1999, s1945iii, 0, psikyo5, s1945iii, psikyosh_state, init
/* ps5v2 */
GAME( 2000, dragnblz, 0, psikyo5, dragnblz, psikyosh_state, init_ps5, ROT270, "Psikyo", "Dragon Blaze", MACHINE_SUPPORTS_SAVE )
GAME( 2000, tgm2, 0, psikyo5_240, tgm2, psikyosh_state, init_ps5, ROT0, "Arika", "Tetris the Absolute The Grand Master 2", MACHINE_SUPPORTS_SAVE )
GAME( 2000, tgm2p, tgm2, psikyo5_240, tgm2, psikyosh_state, init_ps5, ROT0, "Arika", "Tetris the Absolute The Grand Master 2 Plus", MACHINE_SUPPORTS_SAVE )
GAME( 2000, tgm2, 0, psikyo5_240, tgm2, psikyosh_state, init_ps5, ROT0, "Arika", "Tetris: The Absolute - The Grand Master 2", MACHINE_SUPPORTS_SAVE )
GAME( 2000, tgm2p, tgm2, psikyo5_240, tgm2, psikyosh_state, init_ps5, ROT0, "Arika", "Tetris: The Absolute - The Grand Master 2 Plus", MACHINE_SUPPORTS_SAVE )
GAME( 2001, gnbarich, 0, psikyo5, gnbarich, psikyosh_state, init_ps5, ROT270, "Psikyo", "Gunbarich", MACHINE_SUPPORTS_SAVE )
GAME( 2002, mjgtaste, 0, psikyo5_mahjong, mjgtaste, psikyosh_state, init_ps5, ROT0, "Psikyo", "Mahjong G-Taste", MACHINE_SUPPORTS_SAVE )

View File

@ -68,7 +68,7 @@ WRITE8_MEMBER( segahang_state::video_lamps_w )
m_shadow = ~data & 0x40;
// bit 5: Z80 RESET line
m_soundcpu->set_input_line(INPUT_LINE_RESET, (data & 0x20) ? CLEAR_LINE : ASSERT_LINE);
m_soundcpu->set_input_line(INPUT_LINE_RESET, (data & 0x20) ? CLEAR_LINE : ASSERT_LINE);
// bit 4: enable display
m_segaic16vid->set_display_enable(data & 0x10);

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@ -5227,7 +5227,7 @@ GAME( 1998, sfex2j, sfex2, coh3002c, zn6b, zn2_state, empty_init, R
GAME( 1998, plsmaswd, coh3002c, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Plasma Sword: Nightmare of Bilstein (USA 980316)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, plsmaswda, plsmaswd, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Plasma Sword: Nightmare of Bilstein (Asia 980316)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, stargld2, plsmaswd, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Star Gladiator 2: Nightmare of Bilstein (Japan 980316)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, tgmj, coh3002c, coh3002c, zn4w, zn2_state, empty_init, ROT0, "Arika / Capcom", "Tetris The Grand Master (Japan 980710)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, tgmj, coh3002c, coh3002c, zn4w, zn2_state, empty_init, ROT0, "Arika / Capcom", "Tetris: The Grand Master (Japan 980710)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, techromn, coh3002c, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Tech Romancer (Euro 980914)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, techromnu, techromn, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Tech Romancer (USA 980914)", MACHINE_IMPERFECT_SOUND )
GAME( 1998, kikaioh, techromn, coh3002c, zn6b, zn2_state, empty_init, ROT0, "Capcom", "Choukou Senki Kikaioh (Japan 980914)", MACHINE_IMPERFECT_SOUND )
@ -5285,8 +5285,8 @@ GAME( 1995, sfchampj, sfchamp, coh1000ta, znt, taito_fx1a_state, empty_
GAME( 1995, psyforce, coh1000t, coh1000ta, znt, taito_fx1a_state, empty_init, ROT0, "Taito", "Psychic Force (Ver 2.4O)", MACHINE_IMPERFECT_SOUND )
GAME( 1995, psyforcej, psyforce, coh1000ta, znt, taito_fx1a_state, empty_init, ROT0, "Taito", "Psychic Force (Ver 2.4J)", MACHINE_IMPERFECT_SOUND )
GAME( 1995, psyforcex, psyforce, coh1000ta, znt, taito_fx1a_state, empty_init, ROT0, "Taito", "Psychic Force EX (Ver 2.0J)", MACHINE_IMPERFECT_SOUND )
GAME( 1996, mgcldate, mgcldtex, coh1000ta, znt, taito_fx1a_state, empty_init, ROT0, "Taito", "Magical Date / Magical Date - dokidoki kokuhaku daisakusen (Ver 2.02J)", MACHINE_IMPERFECT_SOUND )
GAME( 1997, mgcldtex, coh1000t, coh1000ta, znt, taito_fx1a_state, empty_init, ROT0, "Taito", "Magical Date EX / Magical Date - sotsugyou kokuhaku daisakusen (Ver 2.01J)", MACHINE_IMPERFECT_SOUND )
GAME( 1996, mgcldate, mgcldtex, coh1000ta, znt, taito_fx1a_state, empty_init, ROT0, "Taito", "Magical Date / Magical Date - Dokidoki Kokuhaku Daisakusen (Ver 2.02J)", MACHINE_IMPERFECT_SOUND )
GAME( 1997, mgcldtex, coh1000t, coh1000ta, znt, taito_fx1a_state, empty_init, ROT0, "Taito", "Magical Date EX / Magical Date - Sotsugyou Kokuhaku Daisakusen (Ver 2.01J)", MACHINE_IMPERFECT_SOUND )
/* Taito FX-1B */
GAME( 1996, raystorm, coh1000t, coh1000tb, znt, taito_fx1b_state, empty_init, ROT0, "Taito", "Ray Storm (Ver 2.06A)", MACHINE_IMPERFECT_SOUND )