mirror of
https://github.com/holub/mame
synced 2025-06-30 16:00:01 +03:00
Fixed Dip Switches and Inputs for 'jcross' and 'sgladiat'.
There's a remaining unknown Dip Switch in 'sgladiat' though (DSW2:7).
This commit is contained in:
parent
dfdc8efc09
commit
375ccafb6c
@ -1,4 +1,5 @@
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/*
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snk.c
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various SNK triple Z80 games
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@ -45,7 +46,7 @@ Notes:
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------
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- How to enter test mode:
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1984 jcross: n/a
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1984 sgladiat: n/a
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1984 sgladiat: keep F2 pressed during boot
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1985 tnk3: keep 1 pressed during boot
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1985 aso: keep 1 pressed during boot
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1986 athena: keep 1 pressed during boot
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@ -68,6 +69,8 @@ Notes:
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- the original sgladiat pcb is verified to have huge sprite lag.
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- RAM test fails in sgladiat when "Debug" Dip Switch is ON. Correct behaviour ?
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- there are two versions of the Ikari Warriors board, one has the standard JAMMA
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connector while the other has the custom SNK connector. The video and audio
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PCBs are the same, only the CPU PCB changes.
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@ -714,6 +717,42 @@ static CUSTOM_INPUT( countryc_trackball_y )
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}
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/************************************************************************/
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static CUSTOM_INPUT( snk_older_bonus_r )
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{
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int bit_mask = (FPTR)param;
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switch (bit_mask)
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{
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case 0x01:
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return ((input_port_read(field->port->machine, "BONUS") & bit_mask) >> 0);
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case 0xc0:
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return ((input_port_read(field->port->machine, "BONUS") & bit_mask) >> 6);
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default:
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logerror("snk_older_bonus_r : invalid %02X bit_mask\n",bit_mask);
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return 0;
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}
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}
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#if 0
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static CUSTOM_INPUT( snk_later_bonus_r )
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{
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int bit_mask = (FPTR)param;
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switch (bit_mask)
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{
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case 0x04:
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return ((input_port_read(field->port->machine, "BONUS") & bit_mask) >> 2);
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case 0x30:
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return ((input_port_read(field->port->machine, "BONUS") & bit_mask) >> 4);
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default:
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logerror("snk_later_bonus_r : invalid %02X bit_mask\n",bit_mask);
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return 0;
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}
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}
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#endif
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/************************************************************************/
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static ADDRESS_MAP_START( jcross_cpuA_map, ADDRESS_SPACE_PROGRAM, 8 )
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@ -1202,11 +1241,10 @@ static INPUT_PORTS_START( jcross )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
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@ -1214,9 +1252,9 @@ static INPUT_PORTS_START( jcross )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("IN2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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@ -1224,52 +1262,55 @@ static INPUT_PORTS_START( jcross )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW1:2")
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PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW1:3")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW1:1,2")
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PORT_DIPSETTING( 0x03, "Upright, Single Controls" )
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// PORT_DIPSETTING( 0x01, "Upright, Single Controls" ) /* duplicated setting + unknown additional stuff (code at 0x03ff) */
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PORT_DIPSETTING( 0x00, "Upright, Dual Controls" )
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PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW1:3")
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PORT_DIPSETTING( 0x04, "3" )
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PORT_DIPSETTING( 0x00, "5" )
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PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:4,5,6")
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/* PORT_DIPSETTING( 0x10, ) ???? 'insert more coin'*/
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PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:4,5,6")
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PORT_DIPSETTING( 0x28, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW1:7,8")
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PORT_DIPSETTING( 0xc0, "20000 60000" )
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PORT_DIPSETTING( 0x80, "40000 90000" )
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PORT_DIPSETTING( 0x40, "50000 120000" )
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PORT_DIPSETTING( 0x00, DEF_STR( None ) )
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// PORT_DIPSETTING( 0x10, "INVALID !" ) /* settings table at 0x0378 is only 5 bytes wide */
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// PORT_DIPSETTING( 0x08, "INVALID !" ) /* settings table at 0x0378 is only 5 bytes wide */
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PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(snk_older_bonus_r, (void *)0xc0)
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PORT_START("DSW2")
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PORT_DIPNAME( 0x01, 0x00, "Bonus Life Occurence?" ) PORT_DIPLOCATION("DSW2:1") /* not verified */
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PORT_DIPSETTING( 0x01, "1st, 2nd, then every 2nd?" )
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PORT_DIPSETTING( 0x00, "1st and 2nd only?" )
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PORT_DIPNAME( 0x06, 0x04, "Scrolling Speed" ) PORT_DIPLOCATION("DSW2:2,3")
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PORT_DIPSETTING( 0x06, "Slow" )
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(snk_older_bonus_r, (void *)0x01)
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PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSW2:2,3")
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PORT_DIPSETTING( 0x06, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x02, "Fast" )
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PORT_DIPSETTING( 0x00, "Fastest" )
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PORT_DIPNAME( 0x18, 0x10, "Game mode" ) PORT_DIPLOCATION("DSW2:4,5")
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PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x18, 0x10, "Game mode" ) PORT_DIPLOCATION("DSW2:4,5")
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PORT_DIPSETTING( 0x18, "Demo Sounds Off" )
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PORT_DIPSETTING( 0x10, "Demo Sounds On" )
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PORT_DIPSETTING( 0x08, "Infinite Lives (Cheat)" )
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PORT_DIPSETTING( 0x00, "Freeze" )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSW2:6")
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PORT_DIPSETTING( 0x08, "Infinite Lives (Cheat)" )
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSW2:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSW2:7")
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PORT_DIPSETTING( 0x40, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
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PORT_DIPNAME( 0x80, 0x80, "Disable BG Collisions (Cheat)" ) PORT_DIPLOCATION("DSW2:8")
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PORT_DIPSETTING( 0x80, DEF_STR( No ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
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PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "DSW2:7" )
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PORT_DIPNAME( 0x80, 0x80, "Debug Mode (No BG Collision)" ) PORT_DIPLOCATION("DSW2:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_START("BONUS") /* fake port to handle bonus lives settings via multiple input ports */
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PORT_DIPNAME( 0xc1, 0xc1, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW2:1,DSW1:7,8")
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PORT_DIPSETTING( 0xc1, "20k 60k 40k+" )
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PORT_DIPSETTING( 0x81, "40k 120k 80k+" )
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PORT_DIPSETTING( 0x41, "60k 160k 100k+" )
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PORT_DIPSETTING( 0xc0, "20k" )
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PORT_DIPSETTING( 0x80, "40k" )
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PORT_DIPSETTING( 0x40, "60k" )
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// PORT_DIPSETTING( 0x01, DEF_STR( None ) ) /* duplicated setting */
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PORT_DIPSETTING( 0x00, DEF_STR( None ) )
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INPUT_PORTS_END
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@ -1282,74 +1323,78 @@ static INPUT_PORTS_START( sgladiat )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(snk_sound_busy, 0)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) /* code at 0x054e */
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PORT_START("IN1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("IN2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:1")
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW1:2")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "DSW1:1" )
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PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("DSW1:2")
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) /* Single Controls */
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PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW1:3")
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PORT_DIPSETTING( 0x04, "3" )
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PORT_DIPSETTING( 0x00, "5" )
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PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:4,5,6")
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PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:4,5,6")
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PORT_DIPSETTING( 0x10, DEF_STR( 5C_1C ) )
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// PORT_DIPSETTING( 0x08, DEF_STR( 5C_1C ) ) /* duplicated setting */
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PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
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PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
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PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
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PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
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PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
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PORT_DIPNAME( 0xc0, 0xc0, "Bonus_Life?" ) PORT_DIPLOCATION("DSW1:7,8")
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PORT_DIPSETTING( 0xc0, "20k 60k?" )
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PORT_DIPSETTING( 0x80, "40k 90k?" )
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PORT_DIPSETTING( 0x40, "50k 120k?" )
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PORT_DIPSETTING( 0x00, "None?" )
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PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(snk_older_bonus_r, (void *)0xc0)
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PORT_START("DSW2")
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PORT_DIPNAME( 0x01, 0x01, "Bonus Occurrence?" ) PORT_DIPLOCATION("DSW2:1")
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PORT_DIPSETTING( 0x01, "1st & every 2nd?" )
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PORT_DIPSETTING( 0x00, "1st & 2nd only?" )
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PORT_DIPNAME( 0x06, 0x06, "Difficulty?" ) PORT_DIPLOCATION("DSW2:2,3")
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PORT_DIPSETTING( 0x06, "Easy?" )
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PORT_DIPSETTING( 0x04, "Normal?" )
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PORT_DIPSETTING( 0x02, "Hard?" )
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PORT_DIPSETTING( 0x00, "Hardest?" )
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PORT_DIPNAME( 0x18, 0x10, "Game Mode" ) PORT_DIPLOCATION("DSW2:4,5")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(snk_older_bonus_r, (void *)0x01)
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PORT_DIPNAME( 0x02, 0x02, "Time" ) PORT_DIPLOCATION("DSW2:2")
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PORT_DIPSETTING( 0x02, "More" ) /* Hazard race 2:30 / Chariot race 3:30 */
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PORT_DIPSETTING( 0x00, "Less" ) /* Hazard race 2:00 / Chariot race 3:00 */
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PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "DSW2:3" )
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PORT_DIPNAME( 0x18, 0x10, "Game Mode" ) PORT_DIPLOCATION("DSW2:4,5")
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PORT_DIPSETTING( 0x18, "Demo Sounds Off" )
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PORT_DIPSETTING( 0x10, "Demo Sounds On" )
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PORT_DIPSETTING( 0x00, "Freeze" )
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PORT_DIPSETTING( 0x08, "Infinite Lives (Cheat)")
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSW2:6")
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("DSW2:6")
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:7")
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:7") /* code at 0x4169 */
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Debug Mode (No Adversaries)" ) PORT_DIPLOCATION("DSW2:8")
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PORT_DIPNAME( 0x80, 0x80, "Debug Mode (No Opponents)" ) PORT_DIPLOCATION("DSW2:8")
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PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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|
||||
PORT_START("BONUS") /* fake port to handle bonus lives settings via multiple input ports */
|
||||
PORT_DIPNAME( 0xc1, 0xc1, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW2:1,DSW1:7,8")
|
||||
PORT_DIPSETTING( 0xc1, "20k 60k 60k+" )
|
||||
PORT_DIPSETTING( 0x81, "40k 90k 90k+" )
|
||||
PORT_DIPSETTING( 0x41, "50k 120k 120k+" )
|
||||
PORT_DIPSETTING( 0xc0, "20k" )
|
||||
PORT_DIPSETTING( 0x80, "40k" )
|
||||
PORT_DIPSETTING( 0x40, "50k" )
|
||||
// PORT_DIPSETTING( 0x01, DEF_STR( None ) ) /* duplicated setting */
|
||||
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
|
||||
INPUT_PORTS_END
|
||||
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user