SPECTRA - more wip

This commit is contained in:
Robbbert 2012-09-26 11:50:21 +00:00
parent 3722c2ac14
commit 378cf38b3e
4 changed files with 180 additions and 12 deletions

1
.gitattributes vendored
View File

@ -4410,6 +4410,7 @@ src/mame/layout/solarq.lay svneol=native#text/plain
src/mame/layout/sos.lay svneol=native#text/plain
src/mame/layout/spacewin.lay -text svneol=native#plain/text
src/mame/layout/spacwalk.lay svneol=native#text/plain
src/mame/layout/spectra.lay svneol=native#text/plain
src/mame/layout/splus.lay svneol=native#text/plain
src/mame/layout/sspeedr.lay svneol=native#text/plain
src/mame/layout/sstrangr.lay svneol=native#text/plain

View File

@ -14,7 +14,7 @@
#include "cpu/m6502/m6502.h"
#include "machine/6532riot.h"
#include "machine/nvram.h"
//#include "spectra.lh"
#include "spectra.lh"
class spectra_state : public driver_device
@ -23,6 +23,7 @@ public:
spectra_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_p_ram(*this, "ram"),
m_samples(*this, "samples")
{ }
@ -30,23 +31,27 @@ public:
DECLARE_READ8_MEMBER(portb_r);
DECLARE_WRITE8_MEMBER(porta_w);
DECLARE_WRITE8_MEMBER(portb_w);
TIMER_DEVICE_CALLBACK_MEMBER(nmitimer);
TIMER_DEVICE_CALLBACK_MEMBER(outtimer);
protected:
// devices
required_device<cpu_device> m_maincpu;
required_shared_ptr<UINT8> m_p_ram;
required_device<samples_device> m_samples;
// driver_device overrides
virtual void machine_reset();
public:
DECLARE_DRIVER_INIT(spectra);
private:
UINT8 m_t_c;
UINT8 m_out_offs;
};
static ADDRESS_MAP_START( spectra_map, AS_PROGRAM, 8, spectra_state )
ADDRESS_MAP_UNMAP_HIGH
ADDRESS_MAP_GLOBAL_MASK(0xfff)
AM_RANGE(0x0000, 0x00ff) AM_RAM AM_SHARE("nvram") // battery backed, 2x 5101L
AM_RANGE(0x0000, 0x00ff) AM_RAM AM_SHARE("ram") // battery backed, 2x 5101L
AM_RANGE(0x0100, 0x017f) AM_RAM // RIOT RAM
AM_RANGE(0x0180, 0x019f) AM_DEVREADWRITE_LEGACY("riot", riot6532_r, riot6532_w)
AM_RANGE(0x0400, 0x0fff) AM_ROM
@ -57,10 +62,7 @@ INPUT_PORTS_END
void spectra_state::machine_reset()
{
}
DRIVER_INIT_MEMBER(spectra_state,spectra)
{
m_t_c = 0;
}
READ8_MEMBER( spectra_state::porta_r )
@ -70,7 +72,7 @@ READ8_MEMBER( spectra_state::porta_r )
READ8_MEMBER( spectra_state::portb_r )
{printf("ReadB ");
return 0;
return 0x5a;
}
WRITE8_MEMBER( spectra_state::porta_w )
@ -91,15 +93,36 @@ static const riot6532_interface riot6532_intf =
DEVCB_CPU_INPUT_LINE("maincpu", M6502_IRQ_LINE) // interrupt
};
TIMER_DEVICE_CALLBACK_MEMBER( spectra_state::nmitimer)
{
if (m_t_c > 0x80)
m_maincpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE);
else
m_t_c++;
}
TIMER_DEVICE_CALLBACK_MEMBER( spectra_state::outtimer)
{
static const UINT8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x38, 0x63, 0x01, 0x40, 0x08, 0 }; // 74C912
m_out_offs++;
if (m_out_offs < 0x28)
output_set_digit_value(m_out_offs, patterns[m_p_ram[m_out_offs]&15]);
else
m_out_offs = 0xff;
}
static MACHINE_CONFIG_START( spectra, spectra_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M6502, 3579545/4) // actually a 6503
MCFG_CPU_PROGRAM_MAP(spectra_map)
MCFG_RIOT6532_ADD("riot", 3579545/4, riot6532_intf) // R6532
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_NVRAM_ADD_0FILL("ram")
MCFG_TIMER_DRIVER_ADD_PERIODIC("nmitimer", spectra_state, nmitimer, attotime::from_hz(120))
MCFG_TIMER_DRIVER_ADD_PERIODIC("outtimer", spectra_state, outtimer, attotime::from_hz(1200))
/* Video */
//MCFG_DEFAULT_LAYOUT(layout_spectra)
MCFG_DEFAULT_LAYOUT(layout_spectra)
/* Sound */
MCFG_FRAGMENT_ADD( genpin_audio )
@ -117,4 +140,4 @@ ROM_START(spectra)
ROM_END
GAME(1979, spectra, 0, spectra, spectra, spectra_state, spectra, ROT0, "Valley", "Spectra IV", GAME_IS_SKELETON_MECHANICAL)
GAME(1979, spectra, 0, spectra, spectra, driver_device, 0, ROT0, "Valley", "Spectra IV", GAME_IS_SKELETON_MECHANICAL)

142
src/mame/layout/spectra.lay Normal file
View File

@ -0,0 +1,142 @@
<!-- spectra.lay -->
<!-- 2012-09-26: Initial version. [Robbbert] -->
<mamelayout version="2">
<element name="digit" defstate="0">
<led7seg>
<color red="1.0" green="0.0" blue="0.0" />
</led7seg>
</element>
<element name="background">
<rect>
<bounds left="0" top="0" right="1" bottom="1" />
<color red="0.0" green="0.0" blue="0.0" />
</rect>
</element>
<element name="P0"><text string="Ball / Match"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="P1"><text string="Credits"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="P3"><text string="Player 1"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="P4"><text string="Player 2"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="P5"><text string="Player 3"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<element name="P6"><text string="Player 4"><color red="1.0" green="1.0" blue="1.0" /></text></element>
<view name="Default Layout">
<!-- Background -->
<backdrop element="background">
<bounds left="0" top="20" right="274" bottom="394" />
</backdrop>
<!-- LEDs -->
<!-- Player 1 Score -->
<bezel name="digit32" element="digit">
<bounds left="10" top="45" right="44" bottom="84" />
</bezel>
<bezel name="digit33" element="digit">
<bounds left="54" top="45" right="88" bottom="84" />
</bezel>
<bezel name="digit34" element="digit">
<bounds left="98" top="45" right="132" bottom="84" />
</bezel>
<bezel name="digit35" element="digit">
<bounds left="142" top="45" right="176" bottom="84" />
</bezel>
<bezel name="digit36" element="digit">
<bounds left="186" top="45" right="220" bottom="84" />
</bezel>
<bezel name="digit37" element="digit">
<bounds left="230" top="45" right="264" bottom="84" />
</bezel>
<!-- Player 2 Score -->
<bezel name="digit24" element="digit">
<bounds left="10" top="105" right="44" bottom="144" />
</bezel>
<bezel name="digit25" element="digit">
<bounds left="54" top="105" right="88" bottom="144" />
</bezel>
<bezel name="digit26" element="digit">
<bounds left="98" top="105" right="132" bottom="144" />
</bezel>
<bezel name="digit27" element="digit">
<bounds left="142" top="105" right="176" bottom="144" />
</bezel>
<bezel name="digit28" element="digit">
<bounds left="186" top="105" right="220" bottom="144" />
</bezel>
<bezel name="digit29" element="digit">
<bounds left="230" top="105" right="264" bottom="144" />
</bezel>
<!-- Player 3 Score -->
<bezel name="digit16" element="digit">
<bounds left="10" top="165" right="44" bottom="204" />
</bezel>
<bezel name="digit17" element="digit">
<bounds left="54" top="165" right="88" bottom="204" />
</bezel>
<bezel name="digit18" element="digit">
<bounds left="98" top="165" right="132" bottom="204" />
</bezel>
<bezel name="digit19" element="digit">
<bounds left="142" top="165" right="176" bottom="204" />
</bezel>
<bezel name="digit20" element="digit">
<bounds left="186" top="165" right="220" bottom="204" />
</bezel>
<bezel name="digit21" element="digit">
<bounds left="230" top="165" right="264" bottom="204" />
</bezel>
<!-- Player 4 Score -->
<bezel name="digit8" element="digit">
<bounds left="10" top="225" right="44" bottom="264" />
</bezel>
<bezel name="digit9" element="digit">
<bounds left="54" top="225" right="88" bottom="264" />
</bezel>
<bezel name="digit10" element="digit">
<bounds left="98" top="225" right="132" bottom="264" />
</bezel>
<bezel name="digit11" element="digit">
<bounds left="142" top="225" right="176" bottom="264" />
</bezel>
<bezel name="digit12" element="digit">
<bounds left="186" top="225" right="220" bottom="264" />
</bezel>
<bezel name="digit13" element="digit">
<bounds left="230" top="225" right="264" bottom="264" />
</bezel>
<!-- Credits and Balls -->
<bezel name="digit0" element="digit">
<bounds left="10" top="345" right="44" bottom="384" />
</bezel>
<bezel name="digit1" element="digit">
<bounds left="54" top="345" right="88" bottom="384" />
</bezel>
<bezel name="digit2" element="digit">
<bounds left="98" top="345" right="132" bottom="384" />
</bezel>
<bezel name="digit3" element="digit">
<bounds left="142" top="345" right="176" bottom="384" />
</bezel>
<bezel name="digit4" element="digit">
<bounds left="186" top="345" right="220" bottom="384" />
</bezel>
<bezel name="digit5" element="digit">
<bounds left="230" top="345" right="264" bottom="384" />
</bezel>
<bezel element="P0"><bounds left="200" right="258" top="330" bottom="342" /></bezel>
<bezel element="P1"><bounds left="30" right="88" top="330" bottom="342" /></bezel>
<bezel element="P3"><bounds left="100" right="180" top="30" bottom="42" /></bezel>
<bezel element="P4"><bounds left="100" right="180" top="90" bottom="102" /></bezel>
<bezel element="P5"><bounds left="100" right="180" top="150" bottom="162" /></bezel>
<bezel element="P6"><bounds left="100" right="180" top="210" bottom="222" /></bezel>
</view>
</mamelayout>

View File

@ -2195,6 +2195,8 @@ $(DRIVERS)/segaybd.o: $(LAYOUT)/pdrift.lh
$(DRIVERS)/snookr10.o: $(LAYOUT)/snookr10.lh
$(DRIVERS)/spectra.o: $(LAYOUT)/spectra.lh
$(DRIVERS)/splus.o: $(LAYOUT)/splus.lh
$(DRIVERS)/sspeedr.o: $(LAYOUT)/sspeedr.lh