mirror of
https://github.com/holub/mame
synced 2025-05-22 05:38:52 +03:00
Fixed Dip Switches for 'lkage' and clones.
Fixed bootlegs visible area to match original sets.
This commit is contained in:
parent
c3d385fddd
commit
37a9c85f4d
@ -4,6 +4,10 @@ Higemaru
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driver by Mirko Buffoni
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Press Player 1 Button 1 during boot sequence to enter the "test mode".
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Use Player 1 joystick and button, then press START1 to go to next screen.
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****************************************************************************/
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#include "driver.h"
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@ -57,9 +61,9 @@ ADDRESS_MAP_END
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static INPUT_PORTS_START( higemaru )
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PORT_START("P1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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@ -67,9 +71,9 @@ static INPUT_PORTS_START( higemaru )
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PORT_START("P2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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@ -78,9 +82,7 @@ static INPUT_PORTS_START( higemaru )
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PORT_START("SYSTEM")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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PORT_DIPNAME( 0x04, 0x04, "Freeze" ) /* could be Tilt? */
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_NAME("Freeze") PORT_CODE(KEYCODE_F1) PORT_TOGGLE /* code at 0x0252 */
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 )
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@ -116,27 +118,25 @@ static INPUT_PORTS_START( higemaru )
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PORT_DIPNAME( 0x01, 0x00, DEF_STR( Cabinet ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
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PORT_DIPSETTING( 0x01, DEF_STR( Cocktail ) )
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PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Bonus_Life ) )
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PORT_DIPSETTING( 0x0e, "10000 50000 50000" )
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PORT_DIPSETTING( 0x0c, "10000 60000 60000" )
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PORT_DIPSETTING( 0x0a, "20000 60000 60000" )
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PORT_DIPSETTING( 0x08, "20000 70000 70000" )
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PORT_DIPSETTING( 0x06, "30000 70000 70000" )
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PORT_DIPSETTING( 0x04, "30000 80000 80000" )
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PORT_DIPSETTING( 0x02, "40000 100000 100000" )
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PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Bonus_Life ) ) /* table at 0x0148 */
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PORT_DIPSETTING( 0x0e, "10k 50k 50k+" )
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PORT_DIPSETTING( 0x0c, "10k 60k 60k+" )
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PORT_DIPSETTING( 0x0a, "20k 60k 60k+" )
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PORT_DIPSETTING( 0x08, "20k 70k 70k+" )
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PORT_DIPSETTING( 0x06, "30k 70k 70k+" )
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PORT_DIPSETTING( 0x04, "30k 80k 80k+" )
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PORT_DIPSETTING( 0x02, "40k 100k 100k+" )
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PORT_DIPSETTING( 0x00, DEF_STR( None ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) )
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PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) /* code at 0x6234 */
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x10, DEF_STR( On ) )
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PORT_DIPNAME( 0x20, 0x20, "Demo Music" )
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PORT_DIPNAME( 0x20, 0x20, "Demo Music" ) /* code at 0x6226 - when is it called ? */
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x20, DEF_STR( On ) )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x80, DEF_STR( On ) )
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PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW )
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INPUT_PORTS_END
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@ -8,21 +8,73 @@ Sound: YM2203 (x2)
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Phil Stroffolino
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ptroffo@yahoo.com
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Stephh's notes (based on the games Z80 code and some tests) :
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1) 'lkage'
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- There is an ingame bug about the way difficulty is handled : if you look at code
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at 0xa05a, you'll notice that DSW3 bit 3 is tested as well as DSW3 bit 4.
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But DSW3 bit 4 also determines if coinage info shall be displayed (code at 0x1295) !
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In fact, DSW3 bit 4 is tested only when DSW3 bit 3 is ON ("Normal" difficulty),
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so you have 3 different "levels" of difficulty :
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bit 3 bit 4 Difficulty
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OFF OFF Easy
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OFF ON Easy
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ON OFF Normal
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ON ON Hard
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Flame length/color (and perhaps some other stuff) is also affected by DSW3 bit 3.
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- DSW3 bit 7 is supposed to determine how many coin slots there are (again, check
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the coingae display routine and code at 0x1295), but if you look at coinage insertion
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routines (0x091b for COIN1 and 0x0991 for COIN2), you'll notice that DSW3 bit 7
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is NOT tested !
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2) 'lkageo'
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- Bugs are the same as in 'lkage'. Some routines addresses vary though :
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* difficulty : 0x9f50
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* coinage display : 0x128f
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- This set does more tests/things when TILT is pressed before jumping to 0x0000
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(see numerous instructions/calls at 0x0318 - most of them related to MCU).
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3) 'lkageb*'
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- The difficulty bug is fixed : see code at 0x9e42 which reads DSW3 bits 2 and 3.
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So you have 4 different "levels" of difficulty :
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bit 2 bit 3 Difficulty
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OFF OFF Easy
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OFF ON Normal
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ON OFF Hard
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ON ON Hardest
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However DSW3 bit 3 isn't tested anywhere else, so flame length/color is constant.
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- The coin slots bug is not fixed as coinage insertion routines are unchanged
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(coinage display routine is now at 0x13f6).
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- These bootlegs are based on 'lkageo' (call to 0x0318 when TILT is pressed).
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- Hi-scores, scores, and as a consequence bonus lives, have been divided by 10,
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but it's only a cosmetical effect as data from 0xe200 to 0xe22f is unchanged.
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TODO:
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- The high score display uses a video attribute flag whose pupose isn't known.
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- The high score display uses a video attribute flag whose pupose isn't known.
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- purpose of the 0x200 byte prom, "a54-10.2" is unknown. It contains values in range 0x0..0xf.
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- purpose of the 0x200 byte prom, "a54-10.2" is unknown. It contains values in range 0x0..0xf.
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- SOUND: lots of unknown writes to the YM2203 I/O ports
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- SOUND: lots of unknown writes to the YM2203 I/O ports
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- Note that all the bootlegs are derived from a different version of the
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original which hasn't been found yet.
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- Note that all the bootlegs are derived from a different version of the
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original which hasn't been found yet.
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- lkage is verfied to be an original set, but it seems to work regardless of what
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the mcu does. Moreover, the mcu returns a checksum which is different from what
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is expected - the MCU computes 0x89, but the main CPU expects 0x5d.
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The game works anyway, it never gives the usual Taito "BAD HW" message.
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- lkage is verfied to be an original set, but it seems to work regardless of what
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the mcu does. Moreover, the mcu returns a checksum which is different from what
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is expected - the MCU computes 0x89, but the main CPU expects 0x5d.
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The game works anyway, it never gives the usual Taito "BAD HW" message
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(because there is no test at 0x033b after call at routine at 0xde1d).
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***************************************************************************/
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@ -146,11 +198,11 @@ ADDRESS_MAP_END
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static INPUT_PORTS_START( lkage )
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PORT_START("DSW1")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) )
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PORT_DIPSETTING( 0x03, "30000 100000" ) /* unverified */
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PORT_DIPSETTING( 0x02, "30000 70000" ) /* unverified */
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PORT_DIPSETTING( 0x01, "20000 70000" ) /* unverified */
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PORT_DIPSETTING( 0x00, "20000 50000" ) /* unverified */
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) /* table at 0x04b8 */
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PORT_DIPSETTING( 0x03, "200k 700k 500k+" )
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PORT_DIPSETTING( 0x02, "200k 900k 700k+" )
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PORT_DIPSETTING( 0x01, "300k 1000k 700k+" )
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PORT_DIPSETTING( 0x00, "300k 1300k 1000k+" )
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PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -159,9 +211,7 @@ static INPUT_PORTS_START( lkage )
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PORT_DIPSETTING( 0x10, "4" )
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PORT_DIPSETTING( 0x08, "5" )
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PORT_DIPSETTING( 0x00, "255 (Cheat)")
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PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
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PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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@ -206,34 +256,31 @@ static INPUT_PORTS_START( lkage )
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PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
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PORT_START("DSW3")
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PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds) )
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PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x02, 0x02, "Initial Season" )
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PORT_DIPSETTING( 0x02, "Spring" )
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PORT_DIPSETTING( 0x00, "Winter" )
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) )
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PORT_DIPSETTING( 0x0c, DEF_STR( Easiest ) )
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PORT_DIPSETTING( 0x00, "Winter" ) /* same as if you saved the princess twice ("HOWEVER ...") */
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PORT_DIPUNUSED( 0x04, IP_ACTIVE_LOW )
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PORT_DIPNAME( 0x08, 0x08, DEF_STR( Difficulty ) ) /* see notes */
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PORT_DIPSETTING( 0x08, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
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PORT_DIPNAME( 0x10, 0x10, "Coinage Display" )
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PORT_DIPSETTING( 0x10, "Coins/Credits" )
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PORT_DIPSETTING( 0x00, "Insert Coin" )
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PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
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PORT_DIPNAME( 0x10, 0x10, "Coinage Display" ) /* see notes */
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PORT_DIPSETTING( 0x00, DEF_STR( No ) )
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PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
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PORT_DIPNAME( 0x20, 0x20, "Year Display" )
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PORT_DIPSETTING( 0x00, "1985" )
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PORT_DIPSETTING( 0x20, "MCMLXXXIV" ) /* 1984(!) */
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PORT_DIPSETTING( 0x20, "MCMLXXXIV" ) /* 1984(!) */
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PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)")
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PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
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PORT_DIPSETTING( 0x00, DEF_STR( On ) )
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PORT_DIPNAME( 0x80, 0x80, "Coin Slots" )
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PORT_DIPSETTING( 0x80, "A and B" )
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PORT_DIPSETTING( 0x00, "A only" )
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PORT_DIPSETTING( 0x00, "1" )
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PORT_DIPSETTING( 0x80, "2" )
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PORT_START("SYSTEM")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN3 )
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 )
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
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PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
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PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
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@ -243,24 +290,43 @@ static INPUT_PORTS_START( lkage )
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PORT_START("P1")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_START("P2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
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INPUT_PORTS_END
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static INPUT_PORTS_START( lkageb )
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PORT_INCLUDE( lkage )
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PORT_MODIFY("DSW1")
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PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) /* table at 0x04b8 */
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PORT_DIPSETTING( 0x03, "20k 70k 50k+" )
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PORT_DIPSETTING( 0x02, "20k 90k 70k+" )
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PORT_DIPSETTING( 0x01, "30k 100k 70k+" )
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PORT_DIPSETTING( 0x00, "30k 130k 100k+" )
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PORT_MODIFY("DSW3")
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PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Difficulty ) ) /* see notes */
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PORT_DIPSETTING( 0x0c, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x08, DEF_STR( Normal ) )
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PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
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INPUT_PORTS_END
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static const gfx_layout tile_layout =
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{
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8,8,
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@ -367,7 +433,7 @@ static MACHINE_DRIVER_START( lkageb )
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MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
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MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
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MDRV_SCREEN_SIZE(32*8, 32*8)
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MDRV_SCREEN_VISIBLE_AREA(2*8, 31*8-1, 2*8, 30*8-1)
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MDRV_SCREEN_VISIBLE_AREA(2*8, 32*8-1, 2*8, 30*8-1)
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MDRV_GFXDECODE(lkage)
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MDRV_PALETTE_LENGTH(1024)
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@ -461,9 +527,6 @@ ROM_START( lkageb )
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ROM_REGION( 0x10000, "audio", 0 ) /* Z80 code (sound CPU) */
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ROM_LOAD( "a54-04.54", 0x0000, 0x8000, CRC(541faf9a) SHA1(b142ff3bd198f700697ec06ea92db3109ab5818e) )
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ROM_REGION( 0x10000, "cpu2", 0 ) /* 68705 MCU code */
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ROM_LOAD( "mcu", 0x0000, 0x0800, NO_DUMP )
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ROM_REGION( 0x4000, "user1", 0 ) /* data */
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ROM_LOAD( "a54-03.51", 0x0000, 0x4000, CRC(493e76d8) SHA1(13c6160edd94ba2801fd89bb33bcae3a1e3454ff) )
|
||||
|
||||
@ -576,8 +639,8 @@ static DRIVER_INIT( lkageb )
|
||||
memory_install_write8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xf062, 0xf062, 0, 0, fake_mcu_w );
|
||||
}
|
||||
|
||||
GAME( 1984, lkage, 0, lkage, lkage, 0, ROT0, "Taito Corporation", "The Legend of Kage", 0 )
|
||||
GAME( 1984, lkageo, lkage, lkage, lkage, 0, ROT0, "Taito Corporation", "The Legend of Kage (older)", 0 )
|
||||
GAME( 1984, lkageb, lkage, lkageb, lkage, lkageb, ROT0, "bootleg", "The Legend of Kage (bootleg set 1)", 0 )
|
||||
GAME( 1984, lkageb2, lkage, lkageb, lkage, lkageb, ROT0, "bootleg", "The Legend of Kage (bootleg set 2)", 0 )
|
||||
GAME( 1984, lkageb3, lkage, lkageb, lkage, lkageb, ROT0, "bootleg", "The Legend of Kage (bootleg set 3)", 0 )
|
||||
GAME( 1984, lkage, 0, lkage, lkage, 0, ROT0, "Taito Corporation", "The Legend of Kage", GAME_NO_COCKTAIL )
|
||||
GAME( 1984, lkageo, lkage, lkage, lkage, 0, ROT0, "Taito Corporation", "The Legend of Kage (older)", GAME_NO_COCKTAIL )
|
||||
GAME( 1984, lkageb, lkage, lkageb, lkageb, lkageb, ROT0, "bootleg", "The Legend of Kage (bootleg set 1)", GAME_NO_COCKTAIL )
|
||||
GAME( 1984, lkageb2, lkage, lkageb, lkageb, lkageb, ROT0, "bootleg", "The Legend of Kage (bootleg set 2)", GAME_NO_COCKTAIL )
|
||||
GAME( 1984, lkageb3, lkage, lkageb, lkageb, lkageb, ROT0, "bootleg", "The Legend of Kage (bootleg set 3)", GAME_NO_COCKTAIL )
|
||||
|
Loading…
Reference in New Issue
Block a user