Fix sprite placement again in chinagat drivers.

This commit is contained in:
Aaron Giles 2008-02-05 07:50:37 +00:00
parent 72fbb6a0c4
commit 37c6be050d
2 changed files with 4 additions and 2 deletions

View File

@ -560,7 +560,7 @@ static MACHINE_DRIVER_START( saiyugb1 )
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1)
MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 1*8, 29*8-1)
MDRV_GFXDECODE(chinagat)
MDRV_PALETTE_LENGTH(384)
@ -603,7 +603,7 @@ static MACHINE_DRIVER_START( saiyugb2 )
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 30*8-1)
MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 1*8, 29*8-1)
MDRV_GFXDECODE(chinagat)
MDRV_PALETTE_LENGTH(384)

View File

@ -124,6 +124,8 @@ VIDEO_START( chinagat )
fg_tilemap = tilemap_create(get_fg_16color_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN, 8, 8,32,32);
tilemap_set_transparent_pen(fg_tilemap,0);
tilemap_set_scrolldy(fg_tilemap, -8, -8);
tilemap_set_scrolldy(bg_tilemap, -8, -8);
state_save_register_global(ddragon_scrollx_hi);
state_save_register_global(ddragon_scrolly_hi);