From 37e197e0d9c51abd4496cb9f83e30843b681e890 Mon Sep 17 00:00:00 2001 From: angelosa Date: Wed, 2 Dec 2015 21:34:23 +0100 Subject: [PATCH] Added dual setup to all games (sends a black screen to second monitor if disabled and that's it). There are sync issues if sprites are hooked up into video_update, guess they need to be delayed somehow. --- src/mame/drivers/rungun.cpp | 61 ++++++++++++++++++------------------- src/mame/video/rungun.cpp | 3 +- 2 files changed, 30 insertions(+), 34 deletions(-) diff --git a/src/mame/drivers/rungun.cpp b/src/mame/drivers/rungun.cpp index e95a9558815..2ed1e568036 100644 --- a/src/mame/drivers/rungun.cpp +++ b/src/mame/drivers/rungun.cpp @@ -423,6 +423,7 @@ static MACHINE_CONFIG_START( rng, rungun_state ) MCFG_SCREEN_VISIBLE_AREA(88, 88+384-1, 24, 24+224-1) MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng) MCFG_SCREEN_PALETTE("palette") + MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE) MCFG_PALETTE_ADD("palette", 1024) MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) @@ -443,6 +444,28 @@ static MACHINE_CONFIG_START( rng, rungun_state ) MCFG_K053252_OFFSETS(9*8, 24) MCFG_VIDEO_SET_SCREEN("screen") + MCFG_SCREEN_ADD("demultiplex1", RASTER) + MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) + MCFG_SCREEN_REFRESH_RATE(59.185606) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(64*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(88, 88+384-1, 24, 24+224-1) + MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng_dual_left) + MCFG_SCREEN_PALETTE("palette") + + MCFG_PALETTE_ADD("palette2", 1024) + MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) + MCFG_PALETTE_ENABLE_SHADOWS() + MCFG_PALETTE_ENABLE_HILIGHTS() + + MCFG_SCREEN_ADD("demultiplex2", RASTER) + MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) + MCFG_SCREEN_REFRESH_RATE(59.185606) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(64*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(88, 88+384-1, 24, 24+224-1) + MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng_dual_right) + MCFG_SCREEN_PALETTE("palette2") /* sound hardware */ MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker") @@ -461,33 +484,7 @@ MACHINE_CONFIG_END // for dual-screen output Run and Gun requires the video de-multiplexer board connected to the Jamma output, this gives you 2 Jamma connectors, one for each screen. // this means when operated as a single dedicated cabinet the game runs at 60fps, and has smoother animations than when operated as a twin setup where each // screen only gets an update every other frame. -static MACHINE_CONFIG_DERIVED( rng_dual, rng ) - MCFG_SCREEN_MODIFY("screen") // this needs to always render as we demux from the output of it - MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE) - MCFG_SCREEN_ADD("demultiplex1", RASTER) - MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) - MCFG_SCREEN_REFRESH_RATE(60) - MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) - MCFG_SCREEN_SIZE(64*8, 32*8) - MCFG_SCREEN_VISIBLE_AREA(88, 88+384-1, 24, 24+224-1) - MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng_dual_left) - MCFG_SCREEN_PALETTE("palette") - - MCFG_PALETTE_ADD("palette2", 1024) - MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR) - MCFG_PALETTE_ENABLE_SHADOWS() - MCFG_PALETTE_ENABLE_HILIGHTS() - - MCFG_SCREEN_ADD("demultiplex2", RASTER) - MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_UPDATE_BEFORE_VBLANK) - MCFG_SCREEN_REFRESH_RATE(60) - MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) - MCFG_SCREEN_SIZE(64*8, 32*8) - MCFG_SCREEN_VISIBLE_AREA(88, 88+384-1, 24, 24+224-1) - MCFG_SCREEN_UPDATE_DRIVER(rungun_state, screen_update_rng_dual_right) - MCFG_SCREEN_PALETTE("palette2") -MACHINE_CONFIG_END // Older non-US 53936/A13 roms were all returning bad from the mask ROM check. Using the US ROM on non-US reports good therefore I guess that data matches for that // across all sets. @@ -747,11 +744,11 @@ ROM_END // these sets operate as single screen / dual screen depending on if you have the video de-multiplexer plugged in, and the dipswitch set to 1 or 2 monitors -GAME( 1993, rungun, 0, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) -GAME( 1993, runguna, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) -GAME( 1993, rungunb, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) -GAME( 1993, rungunua, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) -GAME( 1993, slmdunkj, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE ) +GAMEL( 1993, rungun, 0, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual ) +GAMEL( 1993, runguna, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 10.4)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual ) +GAMEL( 1993, rungunb, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver EAA 1993 9.10, prototype?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual ) +GAMEL( 1993, rungunua, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver UBA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual ) +GAMEL( 1993, slmdunkj, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Slam Dunk (ver JAA 1993 10.8)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual ) // this set has no dipswitches to select single screen mode (they're not even displayed in test menu) it's twin cabinet ONLY -GAMEL( 1993, rungunu, rungun, rng_dual, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver UAB 1993 10.12, dedicated twin cabinet)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING, layout_rungun_dual ) +GAMEL( 1993, rungunu, rungun, rng, rng, driver_device, 0, ROT0, "Konami", "Run and Gun (ver UAB 1993 10.12, dedicated twin cabinet)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND, layout_rungun_dual ) diff --git a/src/mame/video/rungun.cpp b/src/mame/video/rungun.cpp index f34c89fc49c..30761a67b2f 100644 --- a/src/mame/video/rungun.cpp +++ b/src/mame/video/rungun.cpp @@ -119,7 +119,6 @@ UINT32 rungun_state::screen_update_rng(screen_device &screen, bitmap_ind16 &bitm m_936_tilemap->mark_all_dirty(); } - // AM_RANGE(0x600000, 0x600fff) AM_DEVREADWRITE("k055673", k055673_device, k053247_word_r, k053247_word_w) // OBJ RAM if(m_video_priority_mode == false) @@ -137,7 +136,7 @@ UINT32 rungun_state::screen_update_rng(screen_device &screen, bitmap_ind16 &bitm // copy frame output to temp buffers so we can demultiplex it for the dual screen output // (really only need to do this for dual setup) - if (machine().first_screen()->frame_number() & 1) + if (m_current_frame_number) { copybitmap(m_rng_dual_demultiplex_right_temp, bitmap, 0, 0, 0, 0, cliprect); }