fix sound banking in Aquarium using reference video, also tag it as imperfect graphics

This commit is contained in:
David Haywood 2015-11-30 19:24:08 +00:00
parent 2fc3aa92a5
commit 38452f8bfa

View File

@ -2,8 +2,6 @@
// copyright-holders:David Haywood
/* Aquarium (c)1996 Excellent Systems */
/* the hardware is similar to gcpinbal.c, probably should merge it at some point */
/*
AQUARIUM
@ -69,7 +67,21 @@ WRITE16_MEMBER(aquarium_state::aquarium_sound_w)
WRITE8_MEMBER(aquarium_state::aquarium_z80_bank_w)
{
membank("bank1")->set_entry(data & 0x07);
// banking reference
// https://www.youtube.com/watch?v=nyAQPrkt_a4
// (video also shows our video priority is incorrect)
// uses bits ---x --xx
data = BITSWAP8(data, 7, 6, 5, 2, 3, 1, 4, 0);
//printf("aquarium bank %04x %04x\n", data, mem_mask);
// aquarium bank 0003 00ff - correct (title) 011
// aquarium bank 0006 00ff - correct (select) 110
// aquarium bank 0005 00ff - level 1 (correct)
// (all music seems correct w/regards the reference video)
membank("bank1")->set_entry(data & 0x7);
}
UINT8 aquarium_state::aquarium_snd_bitswap( UINT8 scrambled_data )
@ -275,8 +287,8 @@ DRIVER_INIT_MEMBER(aquarium_state,aquarium)
}
/* configure and set up the sound bank */
membank("bank1")->configure_entries(0, 7, &Z80[0x18000], 0x8000);
membank("bank1")->set_entry(1);
membank("bank1")->configure_entries(0, 0x20, &Z80[0x00000], 0x8000);
membank("bank1")->set_entry(0x00);
}
@ -342,7 +354,7 @@ ROM_START( aquarium )
ROM_LOAD16_WORD_SWAP( "aquar3", 0x000000, 0x080000, CRC(344509a1) SHA1(9deb610732dee5066b3225cd7b1929b767579235) )
ROM_REGION( 0x40000, "audiocpu", 0 ) /* z80 (sound) code */
ROM_LOAD( "aquar5", 0x000000, 0x40000, CRC(fa555be1) SHA1(07236f2b2ba67e92984b9ddf4a8154221d535245) )
ROM_LOAD( "aquar5", 0x000000, 0x40000, CRC(fa555be1) SHA1(07236f2b2ba67e92984b9ddf4a8154221d535245) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* BG Tiles */
ROM_LOAD( "aquar1", 0x000000, 0x080000, CRC(575df6ac) SHA1(071394273e512666fe124facdd8591a767ad0819) ) // 4bpp
@ -366,4 +378,4 @@ ROM_START( aquarium )
ROM_LOAD( "aquar4", 0x000000, 0x80000, CRC(9a4af531) SHA1(bb201b7a6c9fd5924a0d79090257efffd8d4aba1) )
ROM_END
GAME( 1996, aquarium, 0, aquarium, aquarium, aquarium_state, aquarium, ROT0, "Excellent System", "Aquarium (Japan)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL )
GAME( 1996, aquarium, 0, aquarium, aquarium, aquarium_state, aquarium, ROT0, "Excellent System", "Aquarium (Japan)", MACHINE_SUPPORTS_SAVE | MACHINE_NO_COCKTAIL | MACHINE_IMPERFECT_GRAPHICS )