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https://github.com/holub/mame
synced 2025-04-22 00:11:58 +03:00
Eolith HyperStone driver updates:
* eolith/eolith_speedup.cpp: Fixed oversight causing stealsea to crash on start. * eolith/eolith16.cpp: Marked klondkp not working - it locks up on the title screen if you don't insert a coin soon enough. * eolith/eolith.cpp, eolith/eolith16.cpp, eolith/vegaeo.cpp: Added basic support for partial screen updates. * eolith/eolith_speedup.cpp: Renamed base state class to make its purpose more obvious.
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@ -115,11 +115,11 @@
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namespace {
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class eolith_state : public eolith_state_base
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class eolith_state : public eolith_e1_speedup_state_base
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{
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public:
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eolith_state(const machine_config &mconfig, device_type type, const char *tag)
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: eolith_state_base(mconfig, type, tag)
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: eolith_e1_speedup_state_base(mconfig, type, tag)
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, m_soundcpu(*this, "soundcpu")
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, m_qs1000(*this, "qs1000")
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, m_eepromoutport(*this, "EEPROMOUT")
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@ -220,7 +220,7 @@ uint16_t eolith_state::eolith_vram_r(offs_t offset)
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void eolith_state::video_start()
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{
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eolith_state_base::video_start();
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eolith_e1_speedup_state_base::video_start();
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m_vram = std::make_unique<uint16_t[]>(0x40000);
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save_pointer(NAME(m_vram), 0x40000);
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@ -231,12 +231,11 @@ void eolith_state::video_start()
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uint32_t eolith_state::screen_update_eolith(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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for (int y = 0; y < 240; y++)
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for (int y = cliprect.top(); y <= std::min(cliprect.bottom(), 239); y++)
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{
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auto *pix = &bitmap.pix(y);
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for (int x = 0; x < 320; x++)
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{
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bitmap.pix(y, x) = m_vram[(0x40000/2) * (m_buffer ^ 1) + (y * 336) + x] & 0x7fff;
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}
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*pix++ = m_vram[(0x40000/2) * (m_buffer ^ 1) + (y * 336) + x] & 0x7fff;
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}
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return 0;
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@ -251,7 +250,7 @@ uint32_t eolith_state::screen_update_eolith(screen_device &screen, bitmap_ind16
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void eolith_state::machine_start()
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{
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eolith_state_base::machine_start();
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eolith_e1_speedup_state_base::machine_start();
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m_led.resolve();
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@ -261,7 +260,7 @@ void eolith_state::machine_start()
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void eolith_state::machine_reset()
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{
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eolith_state_base::machine_reset();
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eolith_e1_speedup_state_base::machine_reset();
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m_soundcpu->set_input_line(MCS51_INT1_LINE, ASSERT_LINE);
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}
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@ -24,11 +24,11 @@
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namespace {
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class eolith16_state : public eolith_state_base
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class eolith16_state : public eolith_e1_speedup_state_base
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{
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public:
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eolith16_state(const machine_config &mconfig, device_type type, const char *tag)
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: eolith_state_base(mconfig, type, tag)
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: eolith_e1_speedup_state_base(mconfig, type, tag)
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, m_special_io(*this, "SPECIAL")
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, m_eepromoutport(*this, "EEPROMOUT")
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, m_vram(*this, "vram", 0x20000, ENDIANNESS_BIG)
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@ -123,7 +123,7 @@ INPUT_PORTS_END
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void eolith16_state::video_start()
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{
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eolith_state_base::video_start();
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eolith_e1_speedup_state_base::video_start();
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m_vrambank->configure_entries(0, 2, memshare("vram")->ptr(), 0x10000);
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m_vrambank->set_entry(0);
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@ -131,12 +131,11 @@ void eolith16_state::video_start()
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uint32_t eolith16_state::screen_update_eolith16(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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for (int y = 0; y < 204; y++)
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for (int y = cliprect.top(); y <= std::min(cliprect.bottom(), 203); y++)
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{
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auto *pix = &bitmap.pix(y);
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for (int x = 0; x < 320; x++)
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{
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bitmap.pix(y, x) = m_vram[(y * 320) + x] & 0xff;
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}
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*pix++ = m_vram[(y * 320) + x] & 0xff;
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}
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return 0;
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}
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@ -259,4 +258,4 @@ void eolith16_state::init_eolith16()
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} // anonymous namespace
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GAME( 1999, klondkp, 0, eolith16, eolith16, eolith16_state, init_eolith16, ROT0, "Eolith", "KlonDike+", MACHINE_SUPPORTS_SAVE )
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GAME( 1999, klondkp, 0, eolith16, eolith16, eolith16_state, init_eolith16, ROT0, "Eolith", "KlonDike+", MACHINE_NOT_WORKING | MACHINE_SUPPORTS_SAVE )
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@ -14,7 +14,7 @@
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this could probably be done a bit better using timers
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*/
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void eolith_state_base::speedup_read()
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void eolith_e1_speedup_state_base::speedup_read()
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{
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/* for debug */
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//if ((m_maincpu->pc()!=m_speedup_address) && (m_speedup_vblank!=1) )
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@ -40,8 +40,8 @@ static const struct
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} eolith_speedup_table[] =
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{
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/* eolith.cpp */
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{ "linkypip", 0x4000825c, -1,/*0x4000ABAE,*/ 240 }, // 2nd address is used on the planet cutscene between but idle skipping between levels, but seems too aggressive
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// eolith.cpp
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{ "linkypip", 0x4000825c, -1,/*0x4000abae,*/ 240 }, // 2nd address is used on the planet cutscene between but idle skipping between levels, but seems too aggressive
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{ "ironfort", 0x40020854, -1, 240 },
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{ "ironfortc",0x40020234, -1, 240 },
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{ "hidnctch", 0x4000bba0, -1, 240 },
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@ -61,15 +61,14 @@ static const struct
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{ "penfana", 0x4001FAb6, -1, 240 },
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{ "candy", 0x4001990C, -1, 240 },
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{ "hidnc2k", 0x40016824, -1, 240 },
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/* eolith16.cpp */
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// eolith16.cpp
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{ "klondkp", 0x0001a046, -1, 240 },
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/* vegaeo.cpp */
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{ "crazywar", 0x00008cf8, -1, 240 },
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{ nullptr, 0, 0 }
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// vegaeo.cpp
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{ "crazywar", 0x00008cf8, -1, 240 }
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};
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void eolith_state_base::init_speedup()
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void eolith_e1_speedup_state_base::init_speedup()
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{
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m_speedup_address = 0;
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m_speedup_address2 = 0;
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@ -93,7 +92,7 @@ void eolith_state_base::init_speedup()
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}
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/* todo, use timers instead! */
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TIMER_DEVICE_CALLBACK_MEMBER(eolith_state_base::eolith_speedup)
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TIMER_DEVICE_CALLBACK_MEMBER(eolith_e1_speedup_state_base::eolith_speedup)
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{
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if (param == 0)
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m_speedup_vblank = 0;
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@ -105,7 +104,7 @@ TIMER_DEVICE_CALLBACK_MEMBER(eolith_state_base::eolith_speedup)
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m_speedup_vblank = 1;
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}
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READ_LINE_MEMBER(eolith_state_base::speedup_vblank_r)
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READ_LINE_MEMBER(eolith_e1_speedup_state_base::speedup_vblank_r)
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{
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// printf("%s:eolith speedup_read data %02x\n",machine().describe_context().c_str(), m_speedup_vblank);
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@ -114,7 +113,7 @@ READ_LINE_MEMBER(eolith_state_base::speedup_vblank_r)
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}
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// StealSee doesn't use interrupts, just the vblank
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READ_LINE_MEMBER(eolith_state_base::stealsee_speedup_vblank_r)
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READ_LINE_MEMBER(eolith_e1_speedup_state_base::stealsee_speedup_vblank_r)
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{
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int pc = m_maincpu->pc();
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@ -10,10 +10,10 @@
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#include "emupal.h"
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#include "screen.h"
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class eolith_state_base : public driver_device
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class eolith_e1_speedup_state_base : public driver_device
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{
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public:
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eolith_state_base(const machine_config &mconfig, device_type type, const char *tag)
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eolith_e1_speedup_state_base(const machine_config &mconfig, device_type type, const char *tag)
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: driver_device(mconfig, type, tag)
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, m_maincpu(*this, "maincpu")
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, m_screen(*this, "screen")
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@ -26,11 +26,11 @@
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namespace {
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class vegaeo_state : public eolith_state_base
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class vegaeo_state : public eolith_e1_speedup_state_base
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{
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public:
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vegaeo_state(const machine_config &mconfig, device_type type, const char *tag)
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: eolith_state_base(mconfig, type, tag)
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: eolith_e1_speedup_state_base(mconfig, type, tag)
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, m_soundlatch(*this, "soundlatch")
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, m_qs1000(*this, "qs1000")
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, m_system_io(*this, "SYSTEM")
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@ -163,7 +163,7 @@ INPUT_PORTS_END
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void vegaeo_state::video_start()
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{
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eolith_state_base::video_start();
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eolith_e1_speedup_state_base::video_start();
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m_vram = std::make_unique<uint8_t[]>(0x14000*2);
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save_pointer(NAME(m_vram), 0x14000*2);
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@ -172,13 +172,13 @@ void vegaeo_state::video_start()
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uint32_t vegaeo_state::screen_update_vega(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
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{
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for (int y = 0; y < 240; y++)
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for (int y = cliprect.top(); y <= std::min(cliprect.bottom(), 239); y++)
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{
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auto *pix = &bitmap.pix(y);
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for (int x = 0; x < 320; x++)
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{
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bitmap.pix(y, x) = m_vram[0x14000 * (m_vbuffer ^ 1) + (y * 320) + x] & 0xff;
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}
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*pix++ = m_vram[0x14000 * (m_vbuffer ^ 1) + (y * 320) + x] & 0xff;
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}
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return 0;
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}
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