Made INI file order explicit via priorities.

This commit is contained in:
Aaron Giles 2009-09-21 08:45:00 +00:00
parent 387b021a2c
commit 38916f18c8
3 changed files with 25 additions and 17 deletions

View File

@ -26,7 +26,14 @@
/* option priorities */
#define OPTION_PRIORITY_CMDLINE OPTION_PRIORITY_HIGH
#define OPTION_PRIORITY_INI OPTION_PRIORITY_NORMAL
#define OPTION_PRIORITY_MAME_INI (OPTION_PRIORITY_NORMAL + 1)
#define OPTION_PRIORITY_DEBUG_INI (OPTION_PRIORITY_MAME_INI + 1)
#define OPTION_PRIORITY_ORIENTATION_INI (OPTION_PRIORITY_DEBUG_INI + 1)
#define OPTION_PRIORITY_VECTOR_INI (OPTION_PRIORITY_ORIENTATION_INI + 1)
#define OPTION_PRIORITY_SOURCE_INI (OPTION_PRIORITY_VECTOR_INI + 1)
#define OPTION_PRIORITY_GPARENT_INI (OPTION_PRIORITY_SOURCE_INI + 1)
#define OPTION_PRIORITY_PARENT_INI (OPTION_PRIORITY_GPARENT_INI + 1)
#define OPTION_PRIORITY_DRIVER_INI (OPTION_PRIORITY_PARENT_INI + 1)
/* core options */
#define OPTION_GAMENAME OPTION_UNADORNED(0)

View File

@ -661,6 +661,7 @@ void cpu_interrupt_enable(const device_config *device, int enabled)
int cpunum = cpu_get_index(device);
assert_always(device != NULL, "cpu_interrupt_enable() called for invalid cpu!");
assert_always(cpunum < ARRAY_LENGTH(interrupt_enable), "cpu_interrupt_enable() called for a CPU > position 7!");
/* set the new state */
if (cpunum < ARRAY_LENGTH(interrupt_enable))

View File

@ -203,7 +203,7 @@ const char mame_disclaimer[] =
extern int mame_validitychecks(const game_driver *driver);
static int parse_ini_file(core_options *options, const char *name);
static int parse_ini_file(core_options *options, const char *name, int priority);
static running_machine *create_machine(const game_driver *driver);
static void destroy_machine(running_machine *machine);
@ -1299,12 +1299,12 @@ void mame_parse_ini_files(core_options *options, const game_driver *driver)
{
/* parse the INI file defined by the platform (e.g., "mame.ini") */
/* we do this twice so that the first file can change the INI path */
parse_ini_file(options, CONFIGNAME);
parse_ini_file(options, CONFIGNAME);
parse_ini_file(options, CONFIGNAME, OPTION_PRIORITY_MAME_INI);
parse_ini_file(options, CONFIGNAME, OPTION_PRIORITY_MAME_INI);
/* debug mode: parse "debug.ini" as well */
if (options_get_bool(options, OPTION_DEBUG))
parse_ini_file(options, "debug");
parse_ini_file(options, "debug", OPTION_PRIORITY_DEBUG_INI);
/* if we have a valid game driver, parse game-specific INI files */
if (driver != NULL)
@ -1317,9 +1317,9 @@ void mame_parse_ini_files(core_options *options, const game_driver *driver)
/* parse "vertical.ini" or "horizont.ini" */
if (driver->flags & ORIENTATION_SWAP_XY)
parse_ini_file(options, "vertical");
parse_ini_file(options, "vertical", OPTION_PRIORITY_ORIENTATION_INI);
else
parse_ini_file(options, "horizont");
parse_ini_file(options, "horizont", OPTION_PRIORITY_ORIENTATION_INI);
/* parse "vector.ini" for vector games */
config = machine_config_alloc(driver->machine_config);
@ -1328,7 +1328,7 @@ void mame_parse_ini_files(core_options *options, const game_driver *driver)
const screen_config *scrconfig = (const screen_config *)device->inline_config;
if (scrconfig->type == SCREEN_TYPE_VECTOR)
{
parse_ini_file(options, "vector");
parse_ini_file(options, "vector", OPTION_PRIORITY_VECTOR_INI);
break;
}
}
@ -1337,19 +1337,19 @@ void mame_parse_ini_files(core_options *options, const game_driver *driver)
/* next parse "source/<sourcefile>.ini"; if that doesn't exist, try <sourcefile>.ini */
sourcename = core_filename_extract_base(astring_alloc(), driver->source_file, TRUE);
astring_insc(sourcename, 0, "source" PATH_SEPARATOR);
if (!parse_ini_file(options, astring_c(sourcename)))
if (!parse_ini_file(options, astring_c(sourcename), OPTION_PRIORITY_SOURCE_INI))
{
core_filename_extract_base(sourcename, driver->source_file, TRUE);
parse_ini_file(options, astring_c(sourcename));
parse_ini_file(options, astring_c(sourcename), OPTION_PRIORITY_SOURCE_INI);
}
astring_free(sourcename);
/* then parent the grandparent, parent, and game-specific INIs */
if (gparent != NULL)
parse_ini_file(options, gparent->name);
parse_ini_file(options, gparent->name, OPTION_PRIORITY_GPARENT_INI);
if (parent != NULL)
parse_ini_file(options, parent->name);
parse_ini_file(options, driver->name);
parse_ini_file(options, parent->name, OPTION_PRIORITY_PARENT_INI);
parse_ini_file(options, driver->name, OPTION_PRIORITY_DRIVER_INI);
}
}
@ -1358,7 +1358,7 @@ void mame_parse_ini_files(core_options *options, const game_driver *driver)
parse_ini_file - parse a single INI file
-------------------------------------------------*/
static int parse_ini_file(core_options *options, const char *name)
static int parse_ini_file(core_options *options, const char *name, int priority)
{
file_error filerr;
mame_file *file;
@ -1377,7 +1377,7 @@ static int parse_ini_file(core_options *options, const char *name)
/* parse the file and close it */
mame_printf_verbose("Parsing %s.ini\n", name);
options_parse_ini_file(options, mame_core_file(file), OPTION_PRIORITY_INI);
options_parse_ini_file(options, mame_core_file(file), priority);
mame_fclose(file);
return TRUE;
}