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https://github.com/holub/mame
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Made INI file order explicit via priorities.
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387b021a2c
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@ -26,7 +26,14 @@
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/* option priorities */
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#define OPTION_PRIORITY_CMDLINE OPTION_PRIORITY_HIGH
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#define OPTION_PRIORITY_INI OPTION_PRIORITY_NORMAL
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#define OPTION_PRIORITY_MAME_INI (OPTION_PRIORITY_NORMAL + 1)
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#define OPTION_PRIORITY_DEBUG_INI (OPTION_PRIORITY_MAME_INI + 1)
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#define OPTION_PRIORITY_ORIENTATION_INI (OPTION_PRIORITY_DEBUG_INI + 1)
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#define OPTION_PRIORITY_VECTOR_INI (OPTION_PRIORITY_ORIENTATION_INI + 1)
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#define OPTION_PRIORITY_SOURCE_INI (OPTION_PRIORITY_VECTOR_INI + 1)
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#define OPTION_PRIORITY_GPARENT_INI (OPTION_PRIORITY_SOURCE_INI + 1)
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#define OPTION_PRIORITY_PARENT_INI (OPTION_PRIORITY_GPARENT_INI + 1)
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#define OPTION_PRIORITY_DRIVER_INI (OPTION_PRIORITY_PARENT_INI + 1)
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/* core options */
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#define OPTION_GAMENAME OPTION_UNADORNED(0)
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@ -661,6 +661,7 @@ void cpu_interrupt_enable(const device_config *device, int enabled)
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int cpunum = cpu_get_index(device);
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assert_always(device != NULL, "cpu_interrupt_enable() called for invalid cpu!");
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assert_always(cpunum < ARRAY_LENGTH(interrupt_enable), "cpu_interrupt_enable() called for a CPU > position 7!");
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/* set the new state */
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if (cpunum < ARRAY_LENGTH(interrupt_enable))
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@ -203,7 +203,7 @@ const char mame_disclaimer[] =
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extern int mame_validitychecks(const game_driver *driver);
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static int parse_ini_file(core_options *options, const char *name);
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static int parse_ini_file(core_options *options, const char *name, int priority);
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static running_machine *create_machine(const game_driver *driver);
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static void destroy_machine(running_machine *machine);
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@ -1299,12 +1299,12 @@ void mame_parse_ini_files(core_options *options, const game_driver *driver)
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{
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/* parse the INI file defined by the platform (e.g., "mame.ini") */
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/* we do this twice so that the first file can change the INI path */
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parse_ini_file(options, CONFIGNAME);
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parse_ini_file(options, CONFIGNAME);
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parse_ini_file(options, CONFIGNAME, OPTION_PRIORITY_MAME_INI);
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parse_ini_file(options, CONFIGNAME, OPTION_PRIORITY_MAME_INI);
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/* debug mode: parse "debug.ini" as well */
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if (options_get_bool(options, OPTION_DEBUG))
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parse_ini_file(options, "debug");
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parse_ini_file(options, "debug", OPTION_PRIORITY_DEBUG_INI);
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/* if we have a valid game driver, parse game-specific INI files */
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if (driver != NULL)
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@ -1317,9 +1317,9 @@ void mame_parse_ini_files(core_options *options, const game_driver *driver)
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/* parse "vertical.ini" or "horizont.ini" */
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if (driver->flags & ORIENTATION_SWAP_XY)
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parse_ini_file(options, "vertical");
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parse_ini_file(options, "vertical", OPTION_PRIORITY_ORIENTATION_INI);
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else
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parse_ini_file(options, "horizont");
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parse_ini_file(options, "horizont", OPTION_PRIORITY_ORIENTATION_INI);
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/* parse "vector.ini" for vector games */
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config = machine_config_alloc(driver->machine_config);
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@ -1328,7 +1328,7 @@ void mame_parse_ini_files(core_options *options, const game_driver *driver)
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const screen_config *scrconfig = (const screen_config *)device->inline_config;
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if (scrconfig->type == SCREEN_TYPE_VECTOR)
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{
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parse_ini_file(options, "vector");
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parse_ini_file(options, "vector", OPTION_PRIORITY_VECTOR_INI);
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break;
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}
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}
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@ -1337,19 +1337,19 @@ void mame_parse_ini_files(core_options *options, const game_driver *driver)
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/* next parse "source/<sourcefile>.ini"; if that doesn't exist, try <sourcefile>.ini */
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sourcename = core_filename_extract_base(astring_alloc(), driver->source_file, TRUE);
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astring_insc(sourcename, 0, "source" PATH_SEPARATOR);
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if (!parse_ini_file(options, astring_c(sourcename)))
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if (!parse_ini_file(options, astring_c(sourcename), OPTION_PRIORITY_SOURCE_INI))
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{
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core_filename_extract_base(sourcename, driver->source_file, TRUE);
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parse_ini_file(options, astring_c(sourcename));
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parse_ini_file(options, astring_c(sourcename), OPTION_PRIORITY_SOURCE_INI);
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}
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astring_free(sourcename);
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/* then parent the grandparent, parent, and game-specific INIs */
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if (gparent != NULL)
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parse_ini_file(options, gparent->name);
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parse_ini_file(options, gparent->name, OPTION_PRIORITY_GPARENT_INI);
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if (parent != NULL)
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parse_ini_file(options, parent->name);
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parse_ini_file(options, driver->name);
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parse_ini_file(options, parent->name, OPTION_PRIORITY_PARENT_INI);
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parse_ini_file(options, driver->name, OPTION_PRIORITY_DRIVER_INI);
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}
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}
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@ -1358,7 +1358,7 @@ void mame_parse_ini_files(core_options *options, const game_driver *driver)
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parse_ini_file - parse a single INI file
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-------------------------------------------------*/
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static int parse_ini_file(core_options *options, const char *name)
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static int parse_ini_file(core_options *options, const char *name, int priority)
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{
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file_error filerr;
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mame_file *file;
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@ -1377,7 +1377,7 @@ static int parse_ini_file(core_options *options, const char *name)
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/* parse the file and close it */
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mame_printf_verbose("Parsing %s.ini\n", name);
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options_parse_ini_file(options, mame_core_file(file), OPTION_PRIORITY_INI);
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options_parse_ini_file(options, mame_core_file(file), priority);
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mame_fclose(file);
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return TRUE;
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}
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