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https://github.com/holub/mame
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MAME 0.242
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This commit is contained in:
commit
38dfe33088
@ -4,8 +4,8 @@
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-->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="org.mamedev.mame"
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android:versionCode="241"
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android:versionName="0.241"
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android:versionCode="242"
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android:versionName="0.242"
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android:installLocation="auto">
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<!-- OpenGL ES 2.0 -->
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@ -63,9 +63,9 @@ copyright = u'1997-2022, MAMEdev and contributors'
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# built documents.
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#
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# The short X.Y version.
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version = '0.241'
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version = '0.242'
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# The full version, including alpha/beta/rc tags.
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release = '0.241'
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release = '0.242'
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# The language for content autogenerated by Sphinx. Refer to documentation
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# for a list of supported languages.
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@ -18852,7 +18852,7 @@ license:CC0
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</software>
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<software name="nibaw3v125b">
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<description>Nibbles Away III (Version 1.25B) </description>
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<description>Nibbles Away III (Version 1.25B)</description>
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<year>1985</year>
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<publisher>COMPUTER:applications</publisher>
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<info name="release" value="2022-02-09"/>
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4
makefile
4
makefile
@ -1546,7 +1546,7 @@ endif
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ifeq (posix,$(SHELLTYPE))
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$(GENDIR)/version.cpp: makefile $(GENDIR)/git_desc | $(GEN_FOLDERS)
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@echo '#define BARE_BUILD_VERSION "0.241"' > $@
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@echo '#define BARE_BUILD_VERSION "0.242"' > $@
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@echo '#define BARE_VCS_REVISION "$(NEW_GIT_VERSION)"' >> $@
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@echo 'extern const char bare_build_version[];' >> $@
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@echo 'extern const char bare_vcs_revision[];' >> $@
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@ -1556,7 +1556,7 @@ $(GENDIR)/version.cpp: makefile $(GENDIR)/git_desc | $(GEN_FOLDERS)
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@echo 'const char build_version[] = BARE_BUILD_VERSION " (" BARE_VCS_REVISION ")";' >> $@
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else
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$(GENDIR)/version.cpp: makefile $(GENDIR)/git_desc | $(GEN_FOLDERS)
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@echo #define BARE_BUILD_VERSION "0.241" > $@
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@echo #define BARE_BUILD_VERSION "0.242" > $@
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@echo #define BARE_VCS_REVISION "$(NEW_GIT_VERSION)" >> $@
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@echo extern const char bare_build_version[]; >> $@
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@echo extern const char bare_vcs_revision[]; >> $@
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@ -48,7 +48,6 @@ Thunderball 508 1 unknown
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HyperBall 509 1 unknown
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Barracora 510 ASD hit 1 ASD
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Varkon 512 AX hit 1 AX
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Spellbinder (unreleased) 513 (mnw)
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Reflex (unreleased) 514
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Time Fantasy 515 1 X
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Warlok 516 1 X
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@ -66,17 +65,13 @@ Starlight 530 AS hit 1 AS
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*Wild Texas is a clone/bootleg of Firepower II, and shows the same game number.
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Status:
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- All machines are playable (except Spellbinder).
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- All machines are playable
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- Thunderball: turn Speech DIP off, or you get corrupt sound.
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ToDo:
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- Some games have an additional alphanumeric display, or different display arrangements
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- Mechanical sounds vary per machine
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- Hyperball, status display is different
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- Spellbinder, appears to be a non-working beta, runs into the weeds. If num-0 pressed it
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fills everything with FF and freezes. Uses another PIA at 4000. Display is bad. If
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game started it will soon end by itself. Makes random loud noises even in attract
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mode. Doesn't display the game number on first boot, unlike every other game.
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*****************************************************************************************/
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@ -981,21 +976,6 @@ ROM_START(vrkon_l1)
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ROM_LOAD("sound12.716", 0x4800, 0x0800, CRC(d13db2bb) SHA1(862546bbdd1476906948f7324b7434c29df79baa) )
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ROM_END
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/*----------------------------------------------------------------------
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/ Spellbinder (#513) Not-working beta.
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/ Reconstructed from the source by jessakey
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/ No soundrom supplied, using one from hyperball (as PinMAME has done).
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/----------------------------------------------------------------------*/
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ROM_START(splbn_l0)
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ROM_REGION(0x3000, "maincpu", ROMREGION_ERASEFF)
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ROM_LOAD("ic20.532", 0x0000, 0x1000, CRC(ff765ebf) SHA1(14d42735291c3f6e112f19bd49a39e00059cf907) )
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ROM_LOAD("ic14.532", 0x1000, 0x1000, CRC(940a817a) SHA1(2583ff6f6b6985d3ac85b4f120ebb002a10b65af) )
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ROM_LOAD("ic17.532", 0x2000, 0x1000, CRC(b38fde72) SHA1(17ef3ca354431307b6a79992c50cb2491b8a7631) )
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ROM_REGION(0x5000, "s6sound:audiocpu", ROMREGION_ERASEFF)
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ROM_LOAD("sound12.532", 0x4000, 0x1000, CRC(06051e5e) SHA1(f0ab4be812ceaf771829dd549f2a612156102a93) )
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ROM_END
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/*-----------------------------
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/ Time Fantasy (#515)
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/-----------------------------*/
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@ -1138,7 +1118,6 @@ GAME( 1981, hypbl_l3, hypbl_l4, s7, hypbl, s7_state, empty_init, ROT0, "Williams
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GAME( 1981, hypbl_l2, hypbl_l4, s7, hypbl, s7_state, empty_init, ROT0, "Williams", "HyperBall (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1981, barra_l1, 0, s7, barra, s7_state, empty_init, ROT0, "Williams", "Barracora (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1982, vrkon_l1, 0, s7, vrkon, s7_state, empty_init, ROT0, "Williams", "Varkon (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1982, splbn_l0, 0, s7, s7, s7_state, empty_init, ROT0, "Williams", "Spellbinder (L-0)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1982, tmfnt_l5, 0, s7, tmfnt, s7_state, empty_init, ROT0, "Williams", "Time Fantasy (L-5)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1982, wrlok_l3, 0, s7, wrlok, s7_state, empty_init, ROT0, "Williams", "Warlok (L-3)", MACHINE_IS_SKELETON_MECHANICAL )
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GAME( 1982, dfndr_l4, 0, s7, dfndr, s7_state, empty_init, ROT0, "Williams", "Defender (L-4)", MACHINE_IS_SKELETON_MECHANICAL )
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@ -37082,7 +37082,6 @@ jst_l2 //
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lsrcu_l2 //
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pharo_l2 //
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solar_l2 //
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splbn_l0 //
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strlt_l1 //
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thund_p1 //
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thund_p2 //
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