MAME 0.242

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Merge tag 'mame0242' into mainline-master

MAME 0.242
This commit is contained in:
Vas Crabb 2022-04-01 17:32:29 +11:00
commit 38dfe33088
6 changed files with 8 additions and 30 deletions

View File

@ -4,8 +4,8 @@
-->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="org.mamedev.mame"
android:versionCode="241"
android:versionName="0.241"
android:versionCode="242"
android:versionName="0.242"
android:installLocation="auto">
<!-- OpenGL ES 2.0 -->

View File

@ -63,9 +63,9 @@ copyright = u'1997-2022, MAMEdev and contributors'
# built documents.
#
# The short X.Y version.
version = '0.241'
version = '0.242'
# The full version, including alpha/beta/rc tags.
release = '0.241'
release = '0.242'
# The language for content autogenerated by Sphinx. Refer to documentation
# for a list of supported languages.

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@ -18852,7 +18852,7 @@ license:CC0
</software>
<software name="nibaw3v125b">
<description>Nibbles Away III (Version 1.25B) </description>
<description>Nibbles Away III (Version 1.25B)</description>
<year>1985</year>
<publisher>COMPUTER:applications</publisher>
<info name="release" value="2022-02-09"/>

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@ -1546,7 +1546,7 @@ endif
ifeq (posix,$(SHELLTYPE))
$(GENDIR)/version.cpp: makefile $(GENDIR)/git_desc | $(GEN_FOLDERS)
@echo '#define BARE_BUILD_VERSION "0.241"' > $@
@echo '#define BARE_BUILD_VERSION "0.242"' > $@
@echo '#define BARE_VCS_REVISION "$(NEW_GIT_VERSION)"' >> $@
@echo 'extern const char bare_build_version[];' >> $@
@echo 'extern const char bare_vcs_revision[];' >> $@
@ -1556,7 +1556,7 @@ $(GENDIR)/version.cpp: makefile $(GENDIR)/git_desc | $(GEN_FOLDERS)
@echo 'const char build_version[] = BARE_BUILD_VERSION " (" BARE_VCS_REVISION ")";' >> $@
else
$(GENDIR)/version.cpp: makefile $(GENDIR)/git_desc | $(GEN_FOLDERS)
@echo #define BARE_BUILD_VERSION "0.241" > $@
@echo #define BARE_BUILD_VERSION "0.242" > $@
@echo #define BARE_VCS_REVISION "$(NEW_GIT_VERSION)" >> $@
@echo extern const char bare_build_version[]; >> $@
@echo extern const char bare_vcs_revision[]; >> $@

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@ -48,7 +48,6 @@ Thunderball 508 1 unknown
HyperBall 509 1 unknown
Barracora 510 ASD hit 1 ASD
Varkon 512 AX hit 1 AX
Spellbinder (unreleased) 513 (mnw)
Reflex (unreleased) 514
Time Fantasy 515 1 X
Warlok 516 1 X
@ -66,17 +65,13 @@ Starlight 530 AS hit 1 AS
*Wild Texas is a clone/bootleg of Firepower II, and shows the same game number.
Status:
- All machines are playable (except Spellbinder).
- All machines are playable
- Thunderball: turn Speech DIP off, or you get corrupt sound.
ToDo:
- Some games have an additional alphanumeric display, or different display arrangements
- Mechanical sounds vary per machine
- Hyperball, status display is different
- Spellbinder, appears to be a non-working beta, runs into the weeds. If num-0 pressed it
fills everything with FF and freezes. Uses another PIA at 4000. Display is bad. If
game started it will soon end by itself. Makes random loud noises even in attract
mode. Doesn't display the game number on first boot, unlike every other game.
*****************************************************************************************/
@ -981,21 +976,6 @@ ROM_START(vrkon_l1)
ROM_LOAD("sound12.716", 0x4800, 0x0800, CRC(d13db2bb) SHA1(862546bbdd1476906948f7324b7434c29df79baa) )
ROM_END
/*----------------------------------------------------------------------
/ Spellbinder (#513) Not-working beta.
/ Reconstructed from the source by jessakey
/ No soundrom supplied, using one from hyperball (as PinMAME has done).
/----------------------------------------------------------------------*/
ROM_START(splbn_l0)
ROM_REGION(0x3000, "maincpu", ROMREGION_ERASEFF)
ROM_LOAD("ic20.532", 0x0000, 0x1000, CRC(ff765ebf) SHA1(14d42735291c3f6e112f19bd49a39e00059cf907) )
ROM_LOAD("ic14.532", 0x1000, 0x1000, CRC(940a817a) SHA1(2583ff6f6b6985d3ac85b4f120ebb002a10b65af) )
ROM_LOAD("ic17.532", 0x2000, 0x1000, CRC(b38fde72) SHA1(17ef3ca354431307b6a79992c50cb2491b8a7631) )
ROM_REGION(0x5000, "s6sound:audiocpu", ROMREGION_ERASEFF)
ROM_LOAD("sound12.532", 0x4000, 0x1000, CRC(06051e5e) SHA1(f0ab4be812ceaf771829dd549f2a612156102a93) )
ROM_END
/*-----------------------------
/ Time Fantasy (#515)
/-----------------------------*/
@ -1138,7 +1118,6 @@ GAME( 1981, hypbl_l3, hypbl_l4, s7, hypbl, s7_state, empty_init, ROT0, "Williams
GAME( 1981, hypbl_l2, hypbl_l4, s7, hypbl, s7_state, empty_init, ROT0, "Williams", "HyperBall (L-2)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1981, barra_l1, 0, s7, barra, s7_state, empty_init, ROT0, "Williams", "Barracora (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, vrkon_l1, 0, s7, vrkon, s7_state, empty_init, ROT0, "Williams", "Varkon (L-1)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, splbn_l0, 0, s7, s7, s7_state, empty_init, ROT0, "Williams", "Spellbinder (L-0)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, tmfnt_l5, 0, s7, tmfnt, s7_state, empty_init, ROT0, "Williams", "Time Fantasy (L-5)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, wrlok_l3, 0, s7, wrlok, s7_state, empty_init, ROT0, "Williams", "Warlok (L-3)", MACHINE_IS_SKELETON_MECHANICAL )
GAME( 1982, dfndr_l4, 0, s7, dfndr, s7_state, empty_init, ROT0, "Williams", "Defender (L-4)", MACHINE_IS_SKELETON_MECHANICAL )

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@ -37082,7 +37082,6 @@ jst_l2 //
lsrcu_l2 //
pharo_l2 //
solar_l2 //
splbn_l0 //
strlt_l1 //
thund_p1 //
thund_p2 //