mirror of
https://github.com/holub/mame
synced 2025-10-04 16:34:53 +03:00
placed back OPENGL check since GL is not same as GLES (nw)
This commit is contained in:
parent
9eb2734495
commit
38e054c765
2
makefile
2
makefile
@ -1193,7 +1193,7 @@ endif
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ifndef MARVELL_ROOTFS
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$(error MARVELL_ROOTFS is not set)
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endif
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$(SILENT) $(GENIE) $(PARAMS) --gcc=steamlink --gcc_version=$(GCC_VERSION) --NO_USE_MIDI=1 --NO_X11=1 --NOASM=1 --SDL_INSTALL_ROOT=$(MARVELL_ROOTFS)/usr gmake
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$(SILENT) $(GENIE) $(PARAMS) --gcc=steamlink --gcc_version=$(GCC_VERSION) --NO_OPENGL=1 --NO_USE_MIDI=1 --NO_X11=1 --NOASM=1 --SDL_INSTALL_ROOT=$(MARVELL_ROOTFS)/usr gmake
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.PHONY: steamlink
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ifndef MARVELL_SDK_PATH
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@ -38,7 +38,7 @@ if _OPTIONS["with-bundled-lua"] then
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}
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end
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if (_OPTIONS["targetos"] == "windows" and _OPTIONS["osd"] ~= "osdmini" ) then
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if (_OPTIONS["targetos"] == "windows") then
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defines {
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"UI_WINDOWS",
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}
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@ -77,18 +77,27 @@ function osdmodulesbuild()
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}
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end
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files {
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MAME_DIR .. "src/osd/modules/render/drawogl.cpp",
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MAME_DIR .. "src/osd/modules/opengl/gl_shader_tool.cpp",
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MAME_DIR .. "src/osd/modules/opengl/gl_shader_mgr.cpp",
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MAME_DIR .. "src/osd/modules/opengl/gl_shader_mgr.h",
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MAME_DIR .. "src/osd/modules/opengl/gl_shader_tool.h",
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MAME_DIR .. "src/osd/modules/opengl/osd_opengl.h",
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}
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if _OPTIONS["USE_DISPATCH_GL"]=="1" then
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if _OPTIONS["NO_OPENGL"]=="1" then
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defines {
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"USE_DISPATCH_GL=1",
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"USE_OPENGL=0",
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}
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else
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files {
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MAME_DIR .. "src/osd/modules/render/drawogl.cpp",
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MAME_DIR .. "src/osd/modules/opengl/gl_shader_tool.cpp",
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MAME_DIR .. "src/osd/modules/opengl/gl_shader_mgr.cpp",
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MAME_DIR .. "src/osd/modules/opengl/gl_shader_mgr.h",
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MAME_DIR .. "src/osd/modules/opengl/gl_shader_tool.h",
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MAME_DIR .. "src/osd/modules/opengl/osd_opengl.h",
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}
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defines {
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"USE_OPENGL=1",
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}
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if _OPTIONS["USE_DISPATCH_GL"]=="1" then
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defines {
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"USE_DISPATCH_GL=1",
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}
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end
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end
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files {
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@ -242,19 +251,21 @@ end
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function osdmodulestargetconf()
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if _OPTIONS["targetos"]=="macosx" then
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links {
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"OpenGL.framework",
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}
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elseif _OPTIONS["USE_DISPATCH_GL"]~="1" then
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if _OPTIONS["targetos"]=="windows" then
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if _OPTIONS["NO_OPENGL"]~="1" then
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if _OPTIONS["targetos"]=="macosx" then
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links {
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"opengl32",
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}
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else
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links {
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"GL",
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"OpenGL.framework",
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}
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elseif _OPTIONS["USE_DISPATCH_GL"]~="1" then
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if _OPTIONS["targetos"]=="windows" then
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links {
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"opengl32",
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}
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else
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links {
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"GL",
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}
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end
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end
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end
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@ -331,6 +342,15 @@ newoption {
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description = "Disable network access",
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}
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newoption {
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trigger = "NO_OPENGL",
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description = "Disable use of OpenGL",
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allowed = {
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{ "0", "Enable OpenGL" },
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{ "1", "Disable OpenGL" },
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},
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}
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newoption {
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trigger = "USE_DISPATCH_GL",
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description = "Use GL-dispatching",
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@ -6,6 +6,7 @@ defines {
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"USE_QTDEBUG=0",
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"USE_SDL",
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"SDLMAME_NOASM=1",
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"USE_OPENGL=0",
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"NO_USE_MIDI=1",
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"USE_XAUDIO2=0",
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}
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@ -12,7 +12,7 @@ if SDL_NETWORK~="" and not _OPTIONS["DONT_USE_NETWORK"] then
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}
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end
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if _OPTIONS["USE_DISPATCH_GL"]~="1" and _OPTIONS["MESA_INSTALL_ROOT"] then
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if _OPTIONS["NO_OPENGL"]~="1" and _OPTIONS["USE_DISPATCH_GL"]~="1" and _OPTIONS["MESA_INSTALL_ROOT"] then
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includedirs {
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path.join(_OPTIONS["MESA_INSTALL_ROOT"],"include"),
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}
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@ -86,6 +86,7 @@ const options_entry osd_options::s_option_entries[] =
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{ OSDOPTION_FILTER ";glfilter;flt", "1", OPTION_BOOLEAN, "enable bilinear filtering on screen output" },
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{ OSDOPTION_PRESCALE, "1", OPTION_INTEGER, "scale screen rendering by this amount in software" },
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#if USE_OPENGL
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{ NULL, NULL, OPTION_HEADER, "OpenGL-SPECIFIC OPTIONS" },
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{ OSDOPTION_GL_FORCEPOW2TEXTURE, "0", OPTION_BOOLEAN, "force power of two textures (default no)" },
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{ OSDOPTION_GL_NOTEXTURERECT, "0", OPTION_BOOLEAN, "don't use OpenGL GL_ARB_texture_rectangle (default on)" },
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@ -113,6 +114,7 @@ const options_entry osd_options::s_option_entries[] =
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{ OSDOPTION_SHADER_SCREEN "7", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 7" },
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{ OSDOPTION_SHADER_SCREEN "8", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 8" },
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{ OSDOPTION_SHADER_SCREEN "9", OSDOPTVAL_NONE, OPTION_STRING, "custom OpenGL GLSL shader screen bitmap 9" },
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#endif
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{ NULL, NULL, OPTION_HEADER, "OSD SOUND OPTIONS" },
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{ OSDOPTION_SOUND, OSDOPTVAL_AUTO, OPTION_STRING, "sound output method: " },
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@ -12,6 +12,8 @@
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#ifndef _OSD_OPENGL_H
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#define _OSD_OPENGL_H
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#if USE_OPENGL
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/* equivalent to #include <GL/gl.h>
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* #include <GL/glext.h>
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*/
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@ -109,6 +111,8 @@
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#endif /* USE_DISPATCH_GL */
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#endif /* USE_OPENGL */
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#endif /* _OSD_OPENGL_H */
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#else /* MANGLE */
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@ -546,8 +546,12 @@ int drawsdl2_init(running_machine &machine, osd_draw_callbacks *callbacks)
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osd_printf_verbose("Using SDL native texturing driver (SDL 2.0+)\n");
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#if USE_OPENGL
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// Load the GL library now - else MT will fail
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const char *stemp = downcast<sdl_options &>(machine.options()).gl_lib();
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#else
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const char *stemp = NULL;
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#endif
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if (stemp != NULL && strcmp(stemp, OSDOPTVAL_AUTO) == 0)
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stemp = NULL;
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@ -122,7 +122,9 @@ public:
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const char *video_driver() const { return value(SDLOPTION_VIDEODRIVER); }
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const char *render_driver() const { return value(SDLOPTION_RENDERDRIVER); }
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const char *audio_driver() const { return value(SDLOPTION_AUDIODRIVER); }
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#if USE_OPENGL
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const char *gl_lib() const { return value(SDLOPTION_GL_LIB); }
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#endif
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private:
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static const options_entry s_option_entries[];
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@ -164,7 +164,9 @@ const options_entry sdl_options::s_option_entries[] =
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{ SDLOPTION_VIDEODRIVER ";vd", OSDOPTVAL_AUTO, OPTION_STRING, "sdl video driver to use ('x11', 'directfb', ... or 'auto' for SDL default" },
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{ SDLOPTION_RENDERDRIVER ";rd", OSDOPTVAL_AUTO, OPTION_STRING, "sdl render driver to use ('software', 'opengl', 'directfb' ... or 'auto' for SDL default" },
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{ SDLOPTION_AUDIODRIVER ";ad", OSDOPTVAL_AUTO, OPTION_STRING, "sdl audio driver to use ('alsa', 'arts', ... or 'auto' for SDL default" },
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#if USE_OPENGL
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{ SDLOPTION_GL_LIB, SDLOPTVAL_GLLIB, OPTION_STRING, "alternative libGL.so to use; 'auto' for system default" },
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#endif
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// End of list
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{ NULL }
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@ -343,6 +345,7 @@ static void defines_verbose(void)
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osd_printf_verbose("\n");
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osd_printf_verbose("SDL/OpenGL defines: ");
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osd_printf_verbose("SDL_COMPILEDVERSION=%d ", SDL_COMPILEDVERSION);
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MACRO_VERBOSE(USE_OPENGL);
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MACRO_VERBOSE(USE_DISPATCH_GL);
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osd_printf_verbose("\n");
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osd_printf_verbose("Compiler defines A: ");
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@ -484,6 +487,7 @@ void sdl_osd_interface::init(running_machine &machine)
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/* Set the SDL environment variable for drivers wanting to load the
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* lib at startup.
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*/
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#if USE_OPENGL
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/* FIXME: move lib loading code from drawogl.c here */
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stemp = options().gl_lib();
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@ -492,6 +496,7 @@ void sdl_osd_interface::init(running_machine &machine)
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osd_setenv("SDL_VIDEO_GL_DRIVER", stemp, 1);
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osd_printf_verbose("Setting SDL_VIDEO_GL_DRIVER = '%s' ...\n", stemp);
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}
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#endif
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/* get number of processors */
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stemp = options().numprocessors();
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@ -313,12 +313,14 @@ static void check_osd_inputs(running_machine &machine)
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machine.ui().popup_time(1, "Keepaspect %s", video_config.keepaspect? "enabled":"disabled");
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}
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//FIXME: on a per window basis
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if (machine.ui_input().pressed(IPT_OSD_5))
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{
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video_config.filter = !video_config.filter;
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machine.ui().popup_time(1, "Filter %s", video_config.filter? "enabled":"disabled");
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}
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#if (USE_OPENGL)
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//FIXME: on a per window basis
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if (machine.ui_input().pressed(IPT_OSD_5))
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{
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video_config.filter = !video_config.filter;
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machine.ui().popup_time(1, "Filter %s", video_config.filter? "enabled":"disabled");
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}
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#endif
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if (machine.ui_input().pressed(IPT_OSD_6))
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window->modify_prescale(-1);
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@ -375,7 +377,7 @@ void sdl_osd_interface::extract_video_config()
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if (options().seconds_to_run() == 0)
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osd_printf_warning("Warning: -video none doesn't make much sense without -seconds_to_run\n");
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}
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else if (strcmp(stemp, SDLOPTVAL_OPENGL) == 0)
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else if (USE_OPENGL && (strcmp(stemp, SDLOPTVAL_OPENGL) == 0))
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video_config.mode = VIDEO_MODE_OPENGL;
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else if ((strcmp(stemp, SDLOPTVAL_SDL2ACCEL) == 0))
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{
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@ -407,62 +409,64 @@ void sdl_osd_interface::extract_video_config()
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osd_printf_warning("Invalid prescale option, reverting to '1'\n");
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video_config.prescale = 1;
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}
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// default to working video please
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video_config.forcepow2texture = options().gl_force_pow2_texture();
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video_config.allowtexturerect = !(options().gl_no_texture_rect());
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video_config.vbo = options().gl_vbo();
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video_config.pbo = options().gl_pbo();
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video_config.glsl = options().gl_glsl();
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if ( video_config.glsl )
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{
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int i;
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video_config.glsl_filter = options().glsl_filter();
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video_config.glsl_shader_mamebm_num=0;
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for(i=0; i<GLSL_SHADER_MAX; i++)
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#if (USE_OPENGL)
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// default to working video please
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video_config.forcepow2texture = options().gl_force_pow2_texture();
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video_config.allowtexturerect = !(options().gl_no_texture_rect());
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video_config.vbo = options().gl_vbo();
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video_config.pbo = options().gl_pbo();
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video_config.glsl = options().gl_glsl();
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if ( video_config.glsl )
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{
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stemp = options().shader_mame(i);
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if (stemp && strcmp(stemp, OSDOPTVAL_NONE) != 0 && strlen(stemp)>0)
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int i;
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video_config.glsl_filter = options().glsl_filter();
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video_config.glsl_shader_mamebm_num=0;
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for(i=0; i<GLSL_SHADER_MAX; i++)
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{
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stemp = options().shader_mame(i);
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if (stemp && strcmp(stemp, OSDOPTVAL_NONE) != 0 && strlen(stemp)>0)
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{
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video_config.glsl_shader_mamebm[i] = (char *) malloc(strlen(stemp)+1);
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strcpy(video_config.glsl_shader_mamebm[i], stemp);
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video_config.glsl_shader_mamebm_num++;
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} else {
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video_config.glsl_shader_mamebm[i] = NULL;
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}
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}
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video_config.glsl_shader_scrn_num=0;
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for(i=0; i<GLSL_SHADER_MAX; i++)
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{
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stemp = options().shader_screen(i);
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if (stemp && strcmp(stemp, OSDOPTVAL_NONE) != 0 && strlen(stemp)>0)
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{
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video_config.glsl_shader_scrn[i] = (char *) malloc(strlen(stemp)+1);
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strcpy(video_config.glsl_shader_scrn[i], stemp);
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video_config.glsl_shader_scrn_num++;
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} else {
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video_config.glsl_shader_scrn[i] = NULL;
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}
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}
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} else {
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int i;
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video_config.glsl_filter = 0;
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video_config.glsl_shader_mamebm_num=0;
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for(i=0; i<GLSL_SHADER_MAX; i++)
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{
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video_config.glsl_shader_mamebm[i] = (char *) malloc(strlen(stemp)+1);
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strcpy(video_config.glsl_shader_mamebm[i], stemp);
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video_config.glsl_shader_mamebm_num++;
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} else {
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video_config.glsl_shader_mamebm[i] = NULL;
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}
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}
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video_config.glsl_shader_scrn_num=0;
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for(i=0; i<GLSL_SHADER_MAX; i++)
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{
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stemp = options().shader_screen(i);
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if (stemp && strcmp(stemp, OSDOPTVAL_NONE) != 0 && strlen(stemp)>0)
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video_config.glsl_shader_scrn_num=0;
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for(i=0; i<GLSL_SHADER_MAX; i++)
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{
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video_config.glsl_shader_scrn[i] = (char *) malloc(strlen(stemp)+1);
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strcpy(video_config.glsl_shader_scrn[i], stemp);
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video_config.glsl_shader_scrn_num++;
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} else {
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video_config.glsl_shader_scrn[i] = NULL;
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}
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}
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} else {
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int i;
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video_config.glsl_filter = 0;
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video_config.glsl_shader_mamebm_num=0;
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for(i=0; i<GLSL_SHADER_MAX; i++)
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{
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video_config.glsl_shader_mamebm[i] = NULL;
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}
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video_config.glsl_shader_scrn_num=0;
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for(i=0; i<GLSL_SHADER_MAX; i++)
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{
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video_config.glsl_shader_scrn[i] = NULL;
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}
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}
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#endif /* USE_OPENGL */
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// misc options: sanity check values
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// global options: sanity check values
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@ -223,11 +223,13 @@ bool sdl_osd_interface::window_init()
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}
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// initialize the drawers
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#if USE_OPENGL
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if (video_config.mode == VIDEO_MODE_OPENGL)
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{
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if (drawogl_init(machine(), &draw))
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video_config.mode = VIDEO_MODE_SOFT;
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}
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#endif
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if (video_config.mode == VIDEO_MODE_SDL2ACCEL)
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{
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if (drawsdl2_init(machine(), &draw))
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|
@ -385,8 +385,10 @@ void windows_osd_interface::extract_video_config()
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if (options().seconds_to_run() == 0)
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osd_printf_warning("Warning: -video none doesn't make much sense without -seconds_to_run\n");
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}
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#if (USE_OPENGL)
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else if (strcmp(stemp, "opengl") == 0)
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video_config.mode = VIDEO_MODE_OPENGL;
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#endif
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else
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{
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osd_printf_warning("Invalid video value %s; reverting to gdi\n", stemp);
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@ -405,62 +407,64 @@ void windows_osd_interface::extract_video_config()
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osd_printf_warning("Invalid prescale option, reverting to '1'\n");
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video_config.prescale = 1;
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}
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// default to working video please
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video_config.forcepow2texture = options().gl_force_pow2_texture();
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video_config.allowtexturerect = !(options().gl_no_texture_rect());
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video_config.vbo = options().gl_vbo();
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video_config.pbo = options().gl_pbo();
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video_config.glsl = options().gl_glsl();
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if ( video_config.glsl )
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{
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int i;
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video_config.glsl_filter = options().glsl_filter();
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video_config.glsl_shader_mamebm_num=0;
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for(i=0; i<GLSL_SHADER_MAX; i++)
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#if (USE_OPENGL)
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// default to working video please
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video_config.forcepow2texture = options().gl_force_pow2_texture();
|
||||
video_config.allowtexturerect = !(options().gl_no_texture_rect());
|
||||
video_config.vbo = options().gl_vbo();
|
||||
video_config.pbo = options().gl_pbo();
|
||||
video_config.glsl = options().gl_glsl();
|
||||
if ( video_config.glsl )
|
||||
{
|
||||
stemp = options().shader_mame(i);
|
||||
if (stemp && strcmp(stemp, OSDOPTVAL_NONE) != 0 && strlen(stemp)>0)
|
||||
int i;
|
||||
|
||||
video_config.glsl_filter = options().glsl_filter();
|
||||
|
||||
video_config.glsl_shader_mamebm_num=0;
|
||||
|
||||
for(i=0; i<GLSL_SHADER_MAX; i++)
|
||||
{
|
||||
stemp = options().shader_mame(i);
|
||||
if (stemp && strcmp(stemp, OSDOPTVAL_NONE) != 0 && strlen(stemp)>0)
|
||||
{
|
||||
video_config.glsl_shader_mamebm[i] = (char *) malloc(strlen(stemp)+1);
|
||||
strcpy(video_config.glsl_shader_mamebm[i], stemp);
|
||||
video_config.glsl_shader_mamebm_num++;
|
||||
} else {
|
||||
video_config.glsl_shader_mamebm[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
video_config.glsl_shader_scrn_num=0;
|
||||
|
||||
for(i=0; i<GLSL_SHADER_MAX; i++)
|
||||
{
|
||||
stemp = options().shader_screen(i);
|
||||
if (stemp && strcmp(stemp, OSDOPTVAL_NONE) != 0 && strlen(stemp)>0)
|
||||
{
|
||||
video_config.glsl_shader_scrn[i] = (char *) malloc(strlen(stemp)+1);
|
||||
strcpy(video_config.glsl_shader_scrn[i], stemp);
|
||||
video_config.glsl_shader_scrn_num++;
|
||||
} else {
|
||||
video_config.glsl_shader_scrn[i] = NULL;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int i;
|
||||
video_config.glsl_filter = 0;
|
||||
video_config.glsl_shader_mamebm_num=0;
|
||||
for(i=0; i<GLSL_SHADER_MAX; i++)
|
||||
{
|
||||
video_config.glsl_shader_mamebm[i] = (char *) malloc(strlen(stemp)+1);
|
||||
strcpy(video_config.glsl_shader_mamebm[i], stemp);
|
||||
video_config.glsl_shader_mamebm_num++;
|
||||
} else {
|
||||
video_config.glsl_shader_mamebm[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
video_config.glsl_shader_scrn_num=0;
|
||||
|
||||
for(i=0; i<GLSL_SHADER_MAX; i++)
|
||||
{
|
||||
stemp = options().shader_screen(i);
|
||||
if (stemp && strcmp(stemp, OSDOPTVAL_NONE) != 0 && strlen(stemp)>0)
|
||||
video_config.glsl_shader_scrn_num=0;
|
||||
for(i=0; i<GLSL_SHADER_MAX; i++)
|
||||
{
|
||||
video_config.glsl_shader_scrn[i] = (char *) malloc(strlen(stemp)+1);
|
||||
strcpy(video_config.glsl_shader_scrn[i], stemp);
|
||||
video_config.glsl_shader_scrn_num++;
|
||||
} else {
|
||||
video_config.glsl_shader_scrn[i] = NULL;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
int i;
|
||||
video_config.glsl_filter = 0;
|
||||
video_config.glsl_shader_mamebm_num=0;
|
||||
for(i=0; i<GLSL_SHADER_MAX; i++)
|
||||
{
|
||||
video_config.glsl_shader_mamebm[i] = NULL;
|
||||
}
|
||||
video_config.glsl_shader_scrn_num=0;
|
||||
for(i=0; i<GLSL_SHADER_MAX; i++)
|
||||
{
|
||||
video_config.glsl_shader_scrn[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
#endif /* USE_OPENGL */
|
||||
|
||||
}
|
||||
|
||||
|
@ -23,7 +23,9 @@ enum {
|
||||
VIDEO_MODE_GDI,
|
||||
VIDEO_MODE_DDRAW,
|
||||
VIDEO_MODE_BGFX,
|
||||
#if (USE_OPENGL)
|
||||
VIDEO_MODE_OPENGL,
|
||||
#endif
|
||||
VIDEO_MODE_D3D
|
||||
};
|
||||
|
||||
|
@ -39,7 +39,9 @@ extern int drawgdi_init(running_machine &machine, osd_draw_callbacks *callbacks)
|
||||
extern int drawdd_init(running_machine &machine, osd_draw_callbacks *callbacks);
|
||||
extern int drawd3d_init(running_machine &machine, osd_draw_callbacks *callbacks);
|
||||
extern int drawbgfx_init(running_machine &machine, osd_draw_callbacks *callbacks);
|
||||
#if (USE_OPENGL)
|
||||
extern int drawogl_init(running_machine &machine, osd_draw_callbacks *callbacks);
|
||||
#endif
|
||||
|
||||
//============================================================
|
||||
// PARAMETERS
|
||||
@ -228,8 +230,10 @@ bool windows_osd_interface::window_init()
|
||||
drawbgfx_init(machine(), &draw);
|
||||
if (video_config.mode == VIDEO_MODE_NONE)
|
||||
drawnone_init(machine(), &draw);
|
||||
#if (USE_OPENGL)
|
||||
if (video_config.mode == VIDEO_MODE_OPENGL)
|
||||
drawogl_init(machine(), &draw);
|
||||
#endif
|
||||
// set up the window list
|
||||
last_window_ptr = &win_window_list;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user