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https://github.com/holub/mame
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Merge pull request #4331 from algestam/gnw-climber
New working machine added
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commit
39450ca043
@ -1884,6 +1884,87 @@ MACHINE_CONFIG_END
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/***************************************************************************
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Nintendo Game & Watch: Climber (model: see below)
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* Sharp SM511 label DR-106 9038B (new wide screen version) (no decap)
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* lcd screen with custom segments, 1-bit sound
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First released in 1986 on Crystal Screen (model DR-802), rereleased on
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New Wide Screen in 1988 (model DR-106). The graphic LCD elements look the same
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in both versions but the graphical background is slightly different.
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Until further proof, it's assumed that the ROM is the same for both models.
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***************************************************************************/
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class gnw_climber_state : public hh_sm510_state
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{
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public:
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gnw_climber_state(const machine_config &mconfig, device_type type, const char *tag)
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: hh_sm510_state(mconfig, type, tag)
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{
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m_inp_lines = 3;
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}
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void gnw_climber(machine_config &config);
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};
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// config
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static INPUT_PORTS_START( gnw_climber )
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PORT_START("IN.0") // S1
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Time")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Game")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) PORT_NAME("Alarm")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("IN.1") // S2
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr)
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PORT_START("IN.2") // S3
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, input_changed, nullptr) // Jump
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PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_START("ACL")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, hh_sm510_state, acl_button, nullptr) PORT_NAME("ACL")
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PORT_START("B") // MCU B(beta) pin pulled to GND
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PORT_CONFNAME( 0x01, 0x01, "Infinite Lives (Cheat)")
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PORT_CONFSETTING( 0x01, DEF_STR( Off ) )
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PORT_CONFSETTING( 0x00, DEF_STR( On ) )
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INPUT_PORTS_END
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MACHINE_CONFIG_START(gnw_climber_state::gnw_climber)
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/* basic machine hardware */
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MCFG_DEVICE_ADD("maincpu", SM511)
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MCFG_SM510_WRITE_SEGS_CB(WRITE16(*this, hh_sm510_state, sm510_lcd_segment_w))
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MCFG_SM510_READ_K_CB(READ8(*this, hh_sm510_state, input_r))
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MCFG_SM510_WRITE_S_CB(WRITE8(*this, hh_sm510_state, input_w))
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MCFG_SM510_WRITE_R_CB(WRITE8(*this, hh_sm510_state, piezo_r1_w))
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MCFG_SM510_READ_B_CB(IOPORT("B"))
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/* video hardware */
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MCFG_SCREEN_SVG_ADD("screen", "svg")
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MCFG_SCREEN_REFRESH_RATE(50)
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MCFG_SCREEN_SIZE(1677, 1080)
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MCFG_SCREEN_VISIBLE_AREA(0, 1677-1, 0, 1080-1)
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MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_sm510_state, display_decay_tick, attotime::from_msec(1))
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/* sound hardware */
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SPEAKER(config, "mono").front_center();
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MCFG_DEVICE_ADD("speaker", SPEAKER_SOUND)
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MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
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MACHINE_CONFIG_END
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/***************************************************************************
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/***************************************************************************
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Nintendo Game & Watch: Boxing (model BX-301)
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Nintendo Game & Watch: Boxing (model BX-301)
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@ -6901,6 +6982,18 @@ ROM_START( gnw_smb )
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ROM_END
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ROM_END
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ROM_START( gnw_climber )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "dr-106.program", 0x0000, 0x1000, CRC(2adcbd6d) SHA1(110dc08c65120ab2c76ee647e89aa2726e24ac1a) )
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ROM_REGION( 0x100, "maincpu:melody", 0 )
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ROM_LOAD( "dr-106.melody", 0x000, 0x100, CRC(c99d7998) SHA1(4f8cf35b13f8b7654e7186bfd67d197d9053e949) )
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ROM_REGION( 542332, "svg", 0)
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ROM_LOAD( "gnw_climber.svg", 0, 542332, CRC(d7e84c21) SHA1(a5b5b68c8cdb3a09966bfb91b281791bef311248) )
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ROM_END
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ROM_START( gnw_boxing )
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ROM_START( gnw_boxing )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_REGION( 0x1000, "maincpu", 0 )
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ROM_LOAD( "bx-301_744.program", 0x0000, 0x1000, CRC(0fdf0303) SHA1(0b791c9d4874e9534d0a9b7a8968ce02fe4bee96) )
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ROM_LOAD( "bx-301_744.program", 0x0000, 0x1000, CRC(0fdf0303) SHA1(0b791c9d4874e9534d0a9b7a8968ce02fe4bee96) )
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@ -7417,6 +7510,7 @@ CONS( 1982, gnw_dkjr, 0, 0, gnw_dkjr, gnw_dkjr, gnw_dkjr_state
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CONS( 1983, gnw_mariocm, 0, 0, gnw_mariocm, gnw_mariocm, gnw_mariocm_state, empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1983, gnw_mariocm, 0, 0, gnw_mariocm, gnw_mariocm, gnw_mariocm_state, empty_init, "Nintendo", "Game & Watch: Mario's Cement Factory (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1985, gnw_tfish, 0, 0, gnw_tfish, gnw_tfish, gnw_tfish_state, empty_init, "Nintendo", "Game & Watch: Tropical Fish", MACHINE_SUPPORTS_SAVE )
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CONS( 1985, gnw_tfish, 0, 0, gnw_tfish, gnw_tfish, gnw_tfish_state, empty_init, "Nintendo", "Game & Watch: Tropical Fish", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_smb, 0, 0, gnw_smb, gnw_smb, gnw_smb_state, empty_init, "Nintendo", "Game & Watch: Super Mario Bros. (new wide screen)", MACHINE_SUPPORTS_SAVE )
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CONS( 1988, gnw_climber, 0, 0, gnw_climber, gnw_climber, gnw_climber_state, empty_init, "Nintendo", "Game & Watch: Climber (new wide screen)", MACHINE_SUPPORTS_SAVE )
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// micro vs.
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// micro vs.
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CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Game & Watch: Boxing", MACHINE_SUPPORTS_SAVE )
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CONS( 1984, gnw_boxing, 0, 0, gnw_boxing, gnw_boxing, gnw_boxing_state, empty_init, "Nintendo", "Game & Watch: Boxing", MACHINE_SUPPORTS_SAVE )
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@ -14969,6 +14969,7 @@ uspbball // US Games
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@source:hh_sm510.cpp
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@source:hh_sm510.cpp
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exospace // Elektronika
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exospace // Elektronika
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gnw_boxing // Nintendo
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gnw_boxing // Nintendo
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gnw_climber // Nintendo
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gnw_dkjr // Nintendo
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gnw_dkjr // Nintendo
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gnw_dkong // Nintendo
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gnw_dkong // Nintendo
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gnw_dkong2 // Nintendo
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gnw_dkong2 // Nintendo
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