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02820: sf2ue: Scrambled graphics in Street Fighter II set: sf2ue
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@ -8285,6 +8285,8 @@ static DRIVER_INIT( sf2ue )
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/* The mapping is handled by a PAL on the B-board */
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/* The mapping is handled by a PAL on the B-board */
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memory_install_readwrite16_handler(cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM), 0x800140, 0x80017f, 0, 0, SMH_UNMAP, SMH_UNMAP);
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memory_install_readwrite16_handler(cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM), 0x800140, 0x80017f, 0, 0, SMH_UNMAP, SMH_UNMAP);
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memory_install_readwrite16_handler(cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM), 0x8001c0, 0x8001ff, 0, 0, cps1_cps_b_r, cps1_cps_b_w);
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memory_install_readwrite16_handler(cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM), 0x8001c0, 0x8001ff, 0, 0, cps1_cps_b_r, cps1_cps_b_w);
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DRIVER_INIT_CALL(cps1);
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}
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}
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static DRIVER_INIT( sf2hack )
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static DRIVER_INIT( sf2hack )
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