(nw) Use hand crafted graphics ROM for gratiaa in ms32.cpp

Anonymous submission

Verified the "tx tiles" 94019_2.030 matches 94019_30ver1.0.30 when decrypted.
That only leaves the "bg tiles" as not being verified 100% identical between sets.
Leaving marked as BAD_DUMP until a proper ROM redump is supplied
This commit is contained in:
braintro 2020-01-03 22:21:17 -06:00
parent 275e076416
commit 3969a9e9b5

View File

@ -71,13 +71,16 @@ others are unknown
Notes
-----
Some of the roms for each game are encrypted.
Some of the roms for each game are encrypted:
16x16x8 'Scroll' Tiles (Non-Roz BG Layer)
8x8x8 'Ascii' Tiles (FG Layer)
The only difference between the two Gratia sets is in the encrypted ROMs (they use
different custom chips). The program is the same.
16x16x8 'Scroll' Tiles (Non-Roz BG Layer)
8x8x8 'Ascii' Tiles (FG Layer)
The only difference between the two Gratia sets are the encrypted ROMs in each set (they use
different custom chips). The program ROMs are the same, as is all non encrypted graphics data.
94019_30ver1.0.30 matches 94019_2.030 when both are decrypted with their respective encryption
routines. Due to the badly dumped mr94019-07.10, it hasn't been verified that it's data is
identical to 94019_2.07 when both are decrypted. Waiting for a proper redump of mr94019-07.10
for verification.
ToDo / Notes
@ -2028,7 +2031,8 @@ ROM_START( gratiaa )
ROM_LOAD( "mr94019-09.11", 0x200000, 0x200000, CRC(711ab08b) SHA1(185b80b965ac3aba4857b4f83637008c2c1cc6ff) )
ROM_REGION( 0x200000, "gfx3", 0 ) /* bg tiles */
ROM_LOAD( "mr94019-07.10", 0x000000, 0x200000, BAD_DUMP CRC(acb75824) SHA1(3b43e00a2d240761565042c8feead25a83ef0eb1) ) // FIXED BITS (xxxxxxxx11111111)
// ROM_LOAD( "mr94019-07.10", 0x000000, 0x200000, BAD_DUMP CRC(acb75824) SHA1(3b43e00a2d240761565042c8feead25a83ef0eb1) ) // FIXED BITS (xxxxxxxx11111111)
ROM_LOAD( "mr94019-07.10", 0x000000, 0x200000, BAD_DUMP CRC(561a786b) SHA1(23df08d50801bd6e4a2f12dd3bb50632ff77f0f2) ) /* HAND CRAFTED: decrypted & re-encrypted 94019_2.07 - marked BAD_DUMP until proper ROM redump */
ROM_REGION( 0x080000, "gfx4", 0 ) /* tx tiles */
ROM_LOAD( "94019_30ver1.0.30",0x000000, 0x080000, CRC(026b5379) SHA1(b9237477f1bf8ae83174e8231492fe667e6d6a13) ) /* Labeled 94019 (21)Ver1,0 with the Kanji verson of the game name before "(30)" */