srcclean in preparation for release

This commit is contained in:
Vas Crabb 2022-05-22 09:36:01 +10:00
parent 810d844469
commit 3984f8f883
34 changed files with 473 additions and 473 deletions

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@ -48008,9 +48008,9 @@ license:CC0
<publisher>Marshware</publisher>
<info name="release" value="2022-04-23"/>
<!--"Drugs: Their Effects on You" is a 1987 educational program developed by EduSystems, illustrated by Morse Software Illustrations, with consultants Donna L. Osness and James M. Schaefer, and distributed by Marshware. It is preserved here for the first time.-->
<!-- Be sure to read the story of actually obtaining and dumping this disk at
https://archive.org/details/PreservingDrugsTheirEffectsOnYou
It might leave you taped to your seat. -->
<!-- Be sure to read the story of actually obtaining and dumping this disk at
https://archive.org/details/PreservingDrugsTheirEffectsOnYou
It might leave you taped to your seat. -->
<part name="flop1" interface="floppy_5_25">
<dataarea name="flop" size="143360">

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@ -22556,10 +22556,10 @@ license:CC0
<publisher>Marshware</publisher>
<info name="release" value="2022-04-23"/>
<!--"Drugs: Their Effects on You" is a 1987 educational program developed by EduSystems, illustrated by Morse Software Illustrations, with consultants Donna L. Osness and James M. Schaefer, and distributed by Marshware. It is preserved here for the first time.-->
<!-- Be sure to read the story of actually obtaining and dumping this disk at
https://archive.org/details/PreservingDrugsTheirEffectsOnYou
It might leave you taped to your seat. -->
<!-- Side B is not Apple-format. -->
<!-- Be sure to read the story of actually obtaining and dumping this disk at
https://archive.org/details/PreservingDrugsTheirEffectsOnYou
It might leave you taped to your seat. -->
<!-- Side B is not Apple-format. -->
<part name="flop1" interface="floppy_5_25">
<dataarea name="flop" size="241629">

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@ -7468,7 +7468,7 @@ license:CC0
<software name="gberetp1" cloneof="gberetp3">
<!-- Notes: GBC only -->
<!-- Developed without testing on real hardware, requires fixing by replacing "C0" to "E0" at offset 0x153. -->
<!-- Developed without testing on real hardware, requires fixing by replacing "C0" to "E0" at offset 0x153. -->
<description>Green Beret (prototype 1)</description>
<year>2000</year>
<publisher>Kak</publisher>
@ -7486,7 +7486,7 @@ license:CC0
<software name="gberetp2" cloneof="gberetp3">
<!-- Notes: GBC only -->
<!-- Developed without testing on real hardware, requires fixing by replacing "C0" to "E0" at offset 0x154. -->
<!-- Developed without testing on real hardware, requires fixing by replacing "C0" to "E0" at offset 0x154. -->
<description>Green Beret (prototype 2)</description>
<year>2000</year>
<publisher>Kak</publisher>

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@ -10351,7 +10351,7 @@ but dumps still have to be confirmed.
<description>The Adventures of Mighty Max (USA)</description>
<year>1994</year>
<publisher>Ocean</publisher>
<sharedfeat name="compatibility" value="NTSC-U,NTSC-J"/>
<sharedfeat name="compatibility" value="NTSC-U,NTSC-J"/>
<part name="cart" interface="megadriv_cart">
<dataarea name="rom" width="16" endianness="big" size="1048576">
<rom name="adventures of mighty max, the (usa).bin" size="1048576" crc="55f13a00" sha1="147364ce2de49a85bb64dd7f1075d9687d4fe89e"/>

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@ -10,21 +10,21 @@ license:CC0
<softwarelist name="specpls3_flop" description="Sinclair ZX Spectrum +3 disk images">
<!--
Known undumped:
Chichén Itzá (likely but unconfirmed)
Comando Tracer (dual-system Spectrum/Amstrad release)
Psycho Pigs UXB
Known undumped:
Chichén Itzá (likely but unconfirmed)
Comando Tracer (dual-system Spectrum/Amstrad release)
Psycho Pigs UXB
Known missing SPS/CAPS IPF dumps (http://www.softpres.org/_media/files:datafiles.zip?id=download&cache=cache):
3585 LED Storm: Lazer Enhanced Destruction
3607 Rock Star Ate My Hamster
3625 Tiger Road
Observations:
Artura (alt): Side B has Hardball for the Amstrad CPC, was this edition accidentally sold like this?
Observations:
Artura (alt): Side B has Hardball for the Amstrad CPC, was this edition accidentally sold like this?
TO DO:
Some DSK images may come from the same releases as their respective IPFs. These cases need to be compared and verified to be the same thing before the redundant (and inferior) DSKs can be discarded.
TO DO:
Some DSK images may come from the same releases as their respective IPFs. These cases need to be compared and verified to be the same thing before the redundant (and inferior) DSKs can be discarded.
-->
<software name="qoscrup">
@ -7553,7 +7553,7 @@ license:CC0
<!-- From "Sinclair ZX Spectrum - Games - [DSK] (TOSEC-v2018-03-24_CM).dat" -->
<software name="arturaa" cloneof="artura">
<!-- May be the same edition as the IPF -->
<!-- Side B has Hardball for the Amstrad CPC, was this edition accidentally sold like this? -->
<!-- Side B has Hardball for the Amstrad CPC, was this edition accidentally sold like this? -->
<description>Artura (alt)</description>
<year>1989</year>
<publisher>Gremlin Graphics Software</publisher>

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@ -23224,7 +23224,7 @@ license:CC0
<software name="shockmd">
<!-- NC128 -->
<!-- Generated from the "SHOCKSAVER" program in the covertape for Sinclair User #85 -->
<!-- Generated from the "SHOCKSAVER" program in the covertape for Sinclair User #85 -->
<description>Shock Megademo</description>
<year>1992</year>
<publisher>Sinclair User</publisher>

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@ -1329,16 +1329,16 @@ license:CC0
Covertapes from "Byte Power, 1st Class Magazine"
################################################## -->
<!--
Undumped covertapes confirmed to exist as of July 1988 (more may have been released afterwards):
August 1986
September 1986
October 1986
November 1986
December 1986 - January 1987
February 1987
Spring 1987
Fall 1987
May 1988
Undumped covertapes confirmed to exist as of July 1988 (more may have been released afterwards):
August 1986
September 1986
October 1986
November 1986
December 1986 - January 1987
February 1987
Spring 1987
Fall 1987
May 1988
-->
<software name="bpfeb88">
<description>Byte Power (February 1988)</description>

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@ -110,14 +110,14 @@ void mtx_cfx_device::device_reset()
void mtx_cfx_device::portc_w(uint8_t data)
{
/*
b0 A0
b1 A1
b2 A2
b3 CS0
b4 CS1
b5 WRITE
b6 READ
b7 RESET
b0 A0
b1 A1
b2 A2
b3 CS0
b4 CS1
b5 WRITE
b6 READ
b7 RESET
*/
if (BIT(data, 7))

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@ -71,7 +71,7 @@ public:
std::optional<u8> m_current_granule;
u8 m_maximum_granules;
u16 m_last_sector_bytes;
std::bitset<256> m_visited_granules;
std::bitset<256> m_visited_granules;
};
class file : public ifile_t {
@ -428,7 +428,7 @@ bool impl::granule_iterator::next(u8 &granule, u16 &byte_count)
// check for cycles, which should only happen if the disk is corrupt (or not in RS-DOS format)
if (m_visited_granules[*next_granule])
next_granule = std::nullopt; // this is corrupt!
next_granule = std::nullopt; // this is corrupt!
else
m_visited_granules.set(*next_granule);
}

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@ -2,7 +2,7 @@
// copyright-holders:SomeRandomGuyIdk
/***************************************************************************
Fruit machine mechanical sound samples
Fruit machine mechanical sound samples
***************************************************************************/

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@ -2,7 +2,7 @@
// copyright-holders:SomeRandomGuyIdk
/***************************************************************************
Fruit machine mechanical sound samples
Fruit machine mechanical sound samples
***************************************************************************/

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@ -400,7 +400,7 @@ uint8_t hotchili_state::inport0_r()
uint8_t hotchili_state::inport3_r()
{
return m_meters; // meters signal feedback
return m_meters; // meters signal feedback
}

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@ -2,44 +2,44 @@
// copyright-holders:David Haywood, SomeRandomGuyIdk
/**********************************************************************
JPM Stepper Reel Unit
JPM Stepper Reel Unit
JPM's first CPU-based fruit machine platform, from late 1978/1979.
Notably the first system to use stepper reels instead of EM reels.
Uses a 1.5MHz TMS9980A CPU together with some TTL for I/O providing
56 outputs (16 used by reels) & 24 inputs (8 used by optos),
a ROM card holding game ROMs, and a selection of expansion boards.
Sound is output by a simple 6-tone NE556-based circuit.
JPM's first CPU-based fruit machine platform, from late 1978/1979.
Notably the first system to use stepper reels instead of EM reels.
Uses a 1.5MHz TMS9980A CPU together with some TTL for I/O providing
56 outputs (16 used by reels) & 24 inputs (8 used by optos),
a ROM card holding game ROMs, and a selection of expansion boards.
Sound is output by a simple 6-tone NE556-based circuit.
TODO:
- Layouts
- Netlist audio works but isn't quite right. The tone pot needs to
be set to 17% for it to not cut out, and even then popping can be heard.
Needs a look from someone with more analog knowledge than me.
- Add remaining games
TODO:
- Layouts
- Netlist audio works but isn't quite right. The tone pot needs to
be set to 17% for it to not cut out, and even then popping can be heard.
Needs a look from someone with more analog knowledge than me.
- Add remaining games
Expansion boards:
Bus Extension
Optional board with 128 nibbles NVRAM and 24 DIP switches, only supported by early JPM games
Expansion boards:
Bus Extension
Optional board with 128 nibbles NVRAM and 24 DIP switches, only supported by early JPM games
Input Extension
Same as Bus Extension except with 8 extra inputs replacing the NVRAM (moved to ROM card), used by club games
Input Extension
Same as Bus Extension except with 8 extra inputs replacing the NVRAM (moved to ROM card), used by club games
Logic Extension
56 extra outputs addressed from CRU memory, accessed via 9 existing outputs
Logic Extension
56 extra outputs addressed from CRU memory, accessed via 9 existing outputs
Maxi Logic Extension
64 extra outputs addressed from CRU memory, accessed via 9 existing outputs
Maxi Logic Extension
64 extra outputs addressed from CRU memory, accessed via 9 existing outputs
Mini Logic Extension
16 extra outputs addressed directly from CRU memory
Mini Logic Extension
16 extra outputs addressed directly from CRU memory
Output Extension
16 extra outputs addressed from main memory
Output Extension
16 extra outputs addressed from main memory
ROM cards:
Most SRU games used a 3K ROM card for storage. A few later games had a 4K card,
and a 6K card with 512 nibbles of NVRAM was used for club games.
ROM cards:
Most SRU games used a 3K ROM card for storage. A few later games had a 4K card,
and a 6K card with 512 nibbles of NVRAM was used for club games.
**********************************************************************/
@ -166,9 +166,9 @@ void jpmsru_state::jpmsru_3k_map(address_map &map)
map(0x0000, 0x0bff).rom();
map(0x0e00, 0x0eff).ram();
/* Some sort of peculiar data logging system used by later JPM games.
It consists of 32 bytes of memory where games write various statistics
(total plays, win amount, win symbol, gamble win/lose etc.) either as numeric values
or ASCII text. Most likely for JPM internal use only. */
It consists of 32 bytes of memory where games write various statistics
(total plays, win amount, win symbol, gamble win/lose etc.) either as numeric values
or ASCII text. Most likely for JPM internal use only. */
map(0x1400, 0x141f).ram();
}
@ -718,8 +718,8 @@ static INPUT_PORTS_START( j_lan2 )
PORT_MODIFY("IN0")
PORT_CONFNAME( 0x80, 0x80, "5p/10p jumper" )
PORT_CONFSETTING( 0x00, "5p" )
PORT_CONFSETTING( 0x80, "10p" )
PORT_CONFSETTING( 0x00, "5p" )
PORT_CONFSETTING( 0x80, "10p" )
INPUT_PORTS_END
void jpmsru_state::machine_start()

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@ -682,16 +682,16 @@ void vic20_state::via2_pa_w(uint8_t data)
{
/*
bit description
bit description
PA0 ROW 0
PA1 ROW 1
PA2 ROW 2
PA3 ROW 3
PA4 ROW 4
PA5 ROW 5
PA6 ROW 6
PA7 ROW 7
PA0 ROW 0
PA1 ROW 1
PA2 ROW 2
PA3 ROW 3
PA4 ROW 4
PA5 ROW 5
PA6 ROW 6
PA7 ROW 7
*/

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@ -35,72 +35,72 @@ license:CC0
</element>
<element name="Reel 1">
<rect> <bounds x="0" y="0" width="100" height="400"/> <color alpha="0.0"/> </rect>
<text string="Melon"> <bounds x="0" y="40" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Pear"> <bounds x="0" y="60" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Bell"> <bounds x="0" y="80" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Cherry"> <bounds x="0" y="100" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Bell"> <bounds x="0" y="120" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Pear"> <bounds x="0" y="140" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Cherry"> <bounds x="0" y="160" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Bell"> <bounds x="0" y="180" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Pear"> <bounds x="0" y="200" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Orange"> <bounds x="0" y="220" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Bell"> <bounds x="0" y="240" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Grapes"> <bounds x="0" y="260" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Cherry"> <bounds x="0" y="280" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Pear"> <bounds x="0" y="300" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Cherry"> <bounds x="0" y="320" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Orange"> <bounds x="0" y="340" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Pear"> <bounds x="0" y="360" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Bell"> <bounds x="0" y="380" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Plum"> <bounds x="0" y="0" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="JPM"> <bounds x="0" y="20" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Melon"> <bounds x="0" y="40" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Pear"> <bounds x="0" y="60" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Bell"> <bounds x="0" y="80" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Cherry"> <bounds x="0" y="100" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Bell"> <bounds x="0" y="120" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Pear"> <bounds x="0" y="140" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Cherry"> <bounds x="0" y="160" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Bell"> <bounds x="0" y="180" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Pear"> <bounds x="0" y="200" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Orange"> <bounds x="0" y="220" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Bell"> <bounds x="0" y="240" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Grapes"> <bounds x="0" y="260" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Cherry"> <bounds x="0" y="280" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Pear"> <bounds x="0" y="300" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Cherry"> <bounds x="0" y="320" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Orange"> <bounds x="0" y="340" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Pear"> <bounds x="0" y="360" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Bell"> <bounds x="0" y="380" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Plum"> <bounds x="0" y="0" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="JPM"> <bounds x="0" y="20" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
</element>
<element name="Reel 2">
<rect> <bounds x="0" y="0" width="100" height="400"/> <color alpha="0.0"/> </rect>
<text string="Orange"> <bounds x="0" y="40" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Grapes"> <bounds x="0" y="60" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Melon"> <bounds x="0" y="80" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Plum"> <bounds x="0" y="100" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Grapes"> <bounds x="0" y="120" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Melon"> <bounds x="0" y="140" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Orange"> <bounds x="0" y="160" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Plum"> <bounds x="0" y="180" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Cherry"> <bounds x="0" y="200" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Grapes"> <bounds x="0" y="220" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Plum"> <bounds x="0" y="240" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Pear"> <bounds x="0" y="260" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Grapes"> <bounds x="0" y="280" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Melon"> <bounds x="0" y="300" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Bell"> <bounds x="0" y="320" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Plum"> <bounds x="0" y="340" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Melon"> <bounds x="0" y="360" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Plum"> <bounds x="0" y="380" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Grapes"> <bounds x="0" y="0" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="JPM"> <bounds x="0" y="20" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Orange"> <bounds x="0" y="40" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Grapes"> <bounds x="0" y="60" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Melon"> <bounds x="0" y="80" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Plum"> <bounds x="0" y="100" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Grapes"> <bounds x="0" y="120" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Melon"> <bounds x="0" y="140" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Orange"> <bounds x="0" y="160" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Plum"> <bounds x="0" y="180" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Cherry"> <bounds x="0" y="200" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Grapes"> <bounds x="0" y="220" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Plum"> <bounds x="0" y="240" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Pear"> <bounds x="0" y="260" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Grapes"> <bounds x="0" y="280" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Melon"> <bounds x="0" y="300" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Bell"> <bounds x="0" y="320" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Plum"> <bounds x="0" y="340" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Melon"> <bounds x="0" y="360" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Plum"> <bounds x="0" y="380" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="Grapes"> <bounds x="0" y="0" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
<text string="JPM"> <bounds x="0" y="20" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
</element>
<element name="Reel 3">
<rect> <bounds x="0" y="0" width="100" height="400"/> <color alpha="0.0"/> </rect>
<text string="Grapes"> <bounds x="0" y="40" width="100" height="20"/> <color red="0.0" green="0.0" blue="0.0"/> </text>
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