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https://github.com/holub/mame
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zac_1: improved the sounds
This commit is contained in:
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ca2d086cd7
commit
399576e1f4
@ -5,8 +5,6 @@
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PINBALL
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Zaccaria Generation 1
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Made working in Sept 2012 [Robbbert]
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Setup is via a menu - there are no dipswitches.
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If you see 6 and 9 flashing at start- this indicates the battery is flat,
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@ -16,9 +14,16 @@ At start, the highscore will be set to a random value. Beating this score will
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award a bonus. Tilting will cause the high score to advance by 100,000.
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If at any time you 'clock' the machine (ie exceed 999,990), the last digit will
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flash, indicating you have a million.
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flash, indicating you have a million. All games have 6-digit displays - don't be
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fooled by the numerous videos of recreations on YouTube.
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The ball number is how many balls are left. 1 = last ball.
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All games:
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- To start, press 1
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- Press X to end ball
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- Ball counter runs backwards, so 1 = last ball.
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- Earth Wind Fire, Locomotion:
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When on the last ball, scoring points racks up a bonus counter. At the end, you get
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an extra timed part, with infinite balls until the time runs out. Then press X.
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Games:
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- Combat
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@ -32,6 +37,8 @@ Games:
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- Space Shuttle
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- Earth Wind Fire
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- Locomotion
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**** Other Manufacturer ****
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- Horror (conversion of Space Shuttle)
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Sound - there's 5 sound boards
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1. 4 audio oscillators which can be switched on and off independently. It's shown
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@ -55,8 +62,9 @@ Status:
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ToDo:
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- Monotone oscillator frequencies are guesses. We assume that only one tone at a time is used.
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- NE555 for hotwheel,strapids,stargod,stargodb,firemntn.
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- Sound for stargoda
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- hotwheel,strapids,stargod,stargodb,firemntn: NE555 to add
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- stargod: Sound is totally bad (stargodb is ok)
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- stargoda: Different unknown sound card
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- No machines sound like the real ones
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- Inbuilt Printer
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@ -105,16 +113,21 @@ public:
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void zac4(machine_config &config);
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private:
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uint8_t ctrl_r();
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void ctrl_w(uint8_t data);
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u8 ctrl_r();
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void ctrl_w(u8 data);
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DECLARE_READ_LINE_MEMBER(audio_t1_r);
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DECLARE_READ_LINE_MEMBER(serial_r);
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DECLARE_WRITE_LINE_MEMBER(serial_w);
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DECLARE_WRITE_LINE_MEMBER(noise_w);
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DECLARE_WRITE_LINE_MEMBER(clock_w);
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uint8_t reset_int_r();
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void reset_int_w(uint8_t data);
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u8 reset_int_r();
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void reset_int_w(u8 data);
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TIMER_DEVICE_CALLBACK_MEMBER(zac_1_inttimer);
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TIMER_DEVICE_CALLBACK_MEMBER(zac_1_outtimer);
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virtual void machine_reset() override;
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virtual void machine_start() override;
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void audio_command_w(u8 data);
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u8 audio_command_r();
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void locomotp_data(address_map &map);
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void locomotp_io(address_map &map);
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@ -125,22 +138,18 @@ private:
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void audio_data(address_map &map);
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void audio_io(address_map &map);
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uint8_t m_t_c = 0U;
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uint8_t m_out_offs = 0U;
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uint8_t m_input_line = 0U;
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u8 m_t_c = 0U;
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u8 m_out_offs = 0U;
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u8 m_input_line = 0U;
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u8 m_sn_store = 0xffU;
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bool m_clock_state = 0;
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bool m_noise_state = 0;
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u8 m_40193 = 0U;
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virtual void machine_reset() override;
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virtual void machine_start() override;
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void audio_command_w(uint8_t data);
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uint8_t audio_command_r();
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DECLARE_READ_LINE_MEMBER(audio_t1_r);
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bool m_clock_state = false;
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bool m_noise_state = false;
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required_device<s2650_device> m_maincpu;
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optional_device<i8035_device> m_audiocpu;
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optional_device<speaker_sound_device> m_speaker;
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required_shared_ptr<uint8_t> m_p_ram;
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required_shared_ptr<u8> m_p_ram;
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optional_device<clock_device> m_monotone;
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optional_device<clock_device> m_astable;
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optional_device<dac_byte_interface> m_dac;
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@ -182,9 +191,9 @@ void zac_1_state::audio_io(address_map &map)
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map(0x80, 0xff).r(FUNC(zac_1_state::audio_command_r)); // 40097
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}
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static INPUT_PORTS_START( zac_1 )
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static INPUT_PORTS_START( common )
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PORT_START("TEST")
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Test") PORT_CODE(KEYCODE_3_PAD) // doesn't seem to do anything
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("CPU Test") PORT_CODE(KEYCODE_3_PAD) // doesn't seem to do anything
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PORT_START("DSW2")
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PORT_DIPNAME( 0x10, 0x10, "Sound Test" )
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@ -209,8 +218,11 @@ static INPUT_PORTS_START( zac_1 )
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PORT_BIT( 0x3e, IP_ACTIVE_LOW, IPT_UNUSED )
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) // Another tilt
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("Burn Test") PORT_CODE(KEYCODE_2_PAD)
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INPUT_PORTS_END
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static INPUT_PORTS_START( firemntn )
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PORT_INCLUDE( common )
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// from here there are variations per game
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PORT_START("X2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Flap") PORT_CODE(KEYCODE_A)
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@ -244,100 +256,131 @@ static INPUT_PORTS_START( zac_1 )
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PORT_START("X5")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Bank Target 1") PORT_CODE(KEYCODE_Y)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Bank Target 2") PORT_CODE(KEYCODE_Z)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Bank Target 3") PORT_CODE(KEYCODE_EQUALS)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Bank Target 4") PORT_CODE(KEYCODE_BACKSPACE)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 1") PORT_CODE(KEYCODE_OPENBRACE)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 2") PORT_CODE(KEYCODE_CLOSEBRACE)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 3") PORT_CODE(KEYCODE_BACKSLASH)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 4") PORT_CODE(KEYCODE_COLON)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Bank Target 3") PORT_CODE(KEYCODE_COMMA)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("LH Bank Target 4") PORT_CODE(KEYCODE_STOP)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 1") PORT_CODE(KEYCODE_SLASH)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 2") PORT_CODE(KEYCODE_COLON)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 3") PORT_CODE(KEYCODE_QUOTE)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("RH Bank Target 4") PORT_CODE(KEYCODE_ENTER)
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INPUT_PORTS_END
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void zac_1_state::audio_command_w(uint8_t data)
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static INPUT_PORTS_START( zac_1 )
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PORT_INCLUDE( common )
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PORT_START("X2")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP17") PORT_CODE(KEYCODE_A)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP18") PORT_CODE(KEYCODE_B)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP19") PORT_CODE(KEYCODE_C)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP20") PORT_CODE(KEYCODE_D)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP21") PORT_CODE(KEYCODE_E)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP22") PORT_CODE(KEYCODE_F)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP23") PORT_CODE(KEYCODE_G)
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PORT_START("X3")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP24") PORT_CODE(KEYCODE_H)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP25") PORT_CODE(KEYCODE_I)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP26") PORT_CODE(KEYCODE_J)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP27") PORT_CODE(KEYCODE_K)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP28") PORT_CODE(KEYCODE_L)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP29") PORT_CODE(KEYCODE_M)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP30") PORT_CODE(KEYCODE_N)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP31") PORT_CODE(KEYCODE_O)
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PORT_START("X4")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP32") PORT_CODE(KEYCODE_P)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP33") PORT_CODE(KEYCODE_Q)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP34") PORT_CODE(KEYCODE_R)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP35") PORT_CODE(KEYCODE_S)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP36") PORT_CODE(KEYCODE_T)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP37") PORT_CODE(KEYCODE_U)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP38") PORT_CODE(KEYCODE_V)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP39") PORT_CODE(KEYCODE_W)
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PORT_START("X5")
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PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP40") PORT_CODE(KEYCODE_Y)
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PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP41") PORT_CODE(KEYCODE_Z)
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PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP42") PORT_CODE(KEYCODE_COMMA)
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PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP43") PORT_CODE(KEYCODE_STOP)
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PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP44") PORT_CODE(KEYCODE_SLASH)
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PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP45") PORT_CODE(KEYCODE_COLON)
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PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP46") PORT_CODE(KEYCODE_QUOTE)
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PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_KEYPAD ) PORT_NAME("INP47") PORT_CODE(KEYCODE_ENTER)
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INPUT_PORTS_END
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void zac_1_state::audio_command_w(u8 data)
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{
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static const double res[8] { RES_INF, 4700, 2000, 820, 680, 560, 470, 330 }; // locomotp slf resistors
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if (m_soundlatch)
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m_soundlatch->write(data);
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if (m_sn)
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{
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if (m_p_ram[0x86]==1 || m_p_ram[0xb2]==1) // check for game over or tilt
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{
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m_sn->enable_w(1);
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//if (m_p_ram[0x86]==1 || m_p_ram[0xb2]==1) // check for game over or tilt
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//{
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//m_sn->enable_w(1);
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//return;
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//}
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if (data == m_sn_store)
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return;
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}
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m_sn_store = data;
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// Locomotion
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if (m_astable)
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{
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switch (data)
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// check for the steam whistle
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if (data == 3)
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m_astable->set_unscaled_clock(1277);
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else
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{
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case 0:
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m_astable->set_unscaled_clock(0);
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m_clock_state = 0;
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}
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// 4028 (U12) choose an action upon the 40193 (increment, decrement, reset)
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switch (data)
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{
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case 7: // schematic says 0 in error
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m_40193 = 0;
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break;
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case 1:
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m_astable->set_unscaled_clock(0);
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m_clock_state = 0;
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if (m_40193 < 7)
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m_40193++;
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break;
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case 2:
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m_astable->set_unscaled_clock(0);
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m_clock_state = 0;
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if (m_40193 > 1)
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m_40193--;
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break;
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case 3:
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m_astable->set_unscaled_clock(1277);
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break;
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default:
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default: // other numbers are for electronic sounds
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break;
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}
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if (m_40193)
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{
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// select locomotive speed (jiggle B and V to adjust throttle)
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m_sn->envelope_1_w(0);
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m_sn->envelope_2_w(1);
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m_sn->mixer_b_w(0);
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m_sn->mixer_c_w(1);
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switch (m_40193)
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{
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case 0:
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m_sn->envelope_1_w(1);
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m_sn->envelope_2_w(0);
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m_sn->mixer_b_w(1);
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m_sn->mixer_c_w(0);
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break;
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case 1:
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m_sn->slf_res_w(RES_K(4700));
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break;
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case 2:
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m_sn->slf_res_w(RES_K(2000));
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break;
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case 3:
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m_sn->slf_res_w(RES_K(820));
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break;
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case 4:
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m_sn->slf_res_w(RES_K(680));
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break;
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case 5:
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m_sn->slf_res_w(RES_K(560));
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break;
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case 6:
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m_sn->slf_res_w(RES_K(470));
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break;
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case 7:
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m_sn->slf_res_w(RES_K(330));
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break;
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default:
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break;
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}
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m_sn->slf_res_w(RES_K(res[m_40193 & 7]));
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m_sn->enable_w(0);
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}
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else
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{
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// constant hiss of steam
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m_sn->envelope_1_w(1);
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m_sn->envelope_2_w(0);
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m_sn->mixer_b_w(1);
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m_sn->mixer_c_w(0);
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m_sn->slf_res_w(RES_INF); // pin is disconnected
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m_sn->enable_w(1);
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}
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}
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else
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{
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// Hotwheels, Stargod, Strapids, Firemntn
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if (data == m_sn_store)
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return;
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m_sn_store = data;
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if (!BIT(data, 0))
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m_sn->enable_w(1);
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m_sn->vco_w(1);
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@ -346,6 +389,7 @@ void zac_1_state::audio_command_w(uint8_t data)
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m_sn->vco_res_w(RES_K(100));
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m_sn->slf_res_w(RES_M(1));
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m_sn->one_shot_res_w(RES_K(1500));
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m_sn->set_pitch_voltage(2.5); // wrong, this is varied by a waveform from the 555.
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// These extra resistors are in parallel with the above ones, the resultant value is used.
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switch (data >> 1)
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{
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@ -409,7 +453,7 @@ WRITE_LINE_MEMBER( zac_1_state::clock_w )
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m_speaker->level_w((m_clock_state && m_noise_state) ? 1 : 0);
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}
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uint8_t zac_1_state::audio_command_r()
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u8 zac_1_state::audio_command_r()
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{
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return m_soundlatch->read() | (ioport("DSW2")->read() & 0x30);
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}
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@ -419,7 +463,7 @@ READ_LINE_MEMBER(zac_1_state::audio_t1_r)
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return (m_soundlatch->read() == 0);
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}
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uint8_t zac_1_state::ctrl_r()
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u8 zac_1_state::ctrl_r()
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{
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// reads inputs
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if (m_input_line == 0xfe)
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@ -443,12 +487,12 @@ uint8_t zac_1_state::ctrl_r()
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return 0xff;
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}
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void zac_1_state::ctrl_w(uint8_t data)
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void zac_1_state::ctrl_w(u8 data)
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{
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m_input_line = data;
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}
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void zac_1_state::reset_int_w(uint8_t data)
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void zac_1_state::reset_int_w(u8 data)
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{
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m_maincpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE);
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}
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@ -483,7 +527,7 @@ void zac_1_state::machine_reset()
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else
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{
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m_p_ram[0xc0] = 3; // 3 balls
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for (uint8_t i=0xc1; i < 0xd6; i++)
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for (u8 i=0xc1; i < 0xd6; i++)
|
||||
m_p_ram[i] = 1; // enable match & coin slots
|
||||
m_p_ram[0xf7] = 5;
|
||||
m_p_ram[0xf8] = 0x0a;
|
||||
@ -517,7 +561,7 @@ TIMER_DEVICE_CALLBACK_MEMBER(zac_1_state::zac_1_inttimer)
|
||||
182E-183F is a storage area for inputs. */
|
||||
TIMER_DEVICE_CALLBACK_MEMBER(zac_1_state::zac_1_outtimer)
|
||||
{
|
||||
static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // 4511
|
||||
static const u8 patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0, 0, 0, 0, 0, 0 }; // 4511
|
||||
m_out_offs++;
|
||||
if (m_out_offs > 0xbf)
|
||||
m_out_offs = 0;
|
||||
@ -527,8 +571,8 @@ TIMER_DEVICE_CALLBACK_MEMBER(zac_1_state::zac_1_outtimer)
|
||||
// display
|
||||
if (m_out_offs < 0x2e)
|
||||
{
|
||||
uint8_t display = (m_out_offs >> 3) & 7;
|
||||
uint8_t digit = m_out_offs & 7;
|
||||
u8 display = (m_out_offs >> 3) & 7;
|
||||
u8 digit = m_out_offs & 7;
|
||||
m_digits[display * 10 + digit] = patterns[data];
|
||||
if (m_out_offs == 0x16)
|
||||
audio_command_w(data);
|
||||
@ -647,9 +691,9 @@ void zac_1_state::zac3(machine_config &config)
|
||||
m_sn->set_pitch_voltage(5.0);
|
||||
m_sn->set_slf_params(CAP_U(2.2), RES_M(1));
|
||||
m_sn->set_oneshot_params(CAP_U(2.2), RES_K(1500));
|
||||
m_sn->set_vco_mode(0);
|
||||
m_sn->set_mixer_params(1, 1, 1);
|
||||
m_sn->set_envelope_params(0, 1);
|
||||
m_sn->set_vco_mode(1);
|
||||
m_sn->set_mixer_params(0, 0, 0);
|
||||
m_sn->set_envelope_params(1, 0);
|
||||
m_sn->add_route(ALL_OUTPUTS, "mono", 0.30);
|
||||
// add NE555 here - it provides external vco control,
|
||||
// with 2 fixed frequencies and an auto-sliding frequency
|
||||
@ -682,7 +726,7 @@ void zac_1_state::locomotp_data(address_map &map)
|
||||
map(S2650_DATA_PORT, S2650_DATA_PORT).r(FUNC(zac_1_state::reset_int_r));
|
||||
}
|
||||
|
||||
uint8_t zac_1_state::reset_int_r()
|
||||
u8 zac_1_state::reset_int_r()
|
||||
{
|
||||
m_maincpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE);
|
||||
return 0;
|
||||
@ -708,7 +752,7 @@ void zac_1_state::locomotp(machine_config &config)
|
||||
m_sn->set_slf_params(CAP_N(220), RES_K(560));
|
||||
m_sn->set_oneshot_params(CAP_U(1), RES_K(330));
|
||||
m_sn->set_mixer_params(0, 0, 0);
|
||||
m_sn->add_route(ALL_OUTPUTS, "mono", 0.30);
|
||||
m_sn->add_route(ALL_OUTPUTS, "mono", 0.125);
|
||||
|
||||
// MM5837 noise device
|
||||
mm5837_device &noise(MM5837(config, "noise"));
|
||||
@ -720,6 +764,30 @@ void zac_1_state::locomotp(machine_config &config)
|
||||
m_astable->signal_handler().set(FUNC(zac_1_state::clock_w));
|
||||
}
|
||||
|
||||
/* SYSTEM-1 ALTERNATE ROMS =======================================================================
|
||||
|
||||
This is a list of known alternate roms.
|
||||
|
||||
Hot Wheels (alternatives for rom3)
|
||||
ROM_LOAD( "hw04-3-425i.bin", 0x0800, 0x0400, CRC(ef0dcd76) SHA1(2250ecb883534df394466bdae96cef1ab7adf190) )
|
||||
ROM_LOAD( "hw04-3-429a.bin", 0x0800, 0x0400, CRC(997daff6) SHA1(c0889f1c48e72cdf4b10548442002b31499d4123) )
|
||||
ROM_LOAD( "hw04-3-5245.bin", 0x0800, 0x0400, CRC(2067112a) SHA1(8a6c21c6d0fff97b3577f0334d0f5e45a1f076c8) )
|
||||
|
||||
Locomotion (tested, not working)
|
||||
ROM_LOAD( "loc-2.fil", 0x1c00, 0x0800, CRC(2ca902ac) SHA1(39d2728194933527f2aa4b2f5c2b2695b31bbedf) )
|
||||
ROM_LOAD( "loc-4.fil", 0x0c00, 0x0800, CRC(c370a033) SHA1(e21c008662d7253d0eabf68832f93eb458999748) )
|
||||
ROM_LOAD( "loc-5.fil", 0x1000, 0x0800, CRC(ba1f3e71) SHA1(f691a9b50295a1ec60c85c820c90d4af629ebc9c) )
|
||||
|
||||
Space Shuttle
|
||||
ROM_LOAD( "campioneflash1-2-3.bin", 0x0000, 0x0800, CRC(61894206) SHA1(f78724b416c27c26990ad28c1c4f5376353be55b) )
|
||||
ROM_LOAD( "flash17.bin", 0x0000, 0x0800, CRC(5049326d) SHA1(3b2f4ea054962bf4ba41d46663b7d3d9a77590ef) )
|
||||
ROM_LOAD( "spaceshuttle3.bin", 0x0800, 0x0400, CRC(c6a95dfc) SHA1(135e65264455da41c35a68378227b1b84517f98c) )
|
||||
|
||||
Star God (tested, not working)
|
||||
ROM_LOAD( "stargod5.lgc", 0x1000, 0x0400, CRC(03cd4e24) SHA1(b73d383dc71e44277de9116a702b899a54ce32b9) )
|
||||
ROM_LOAD( "stargod.snd", 0x7800, 0x0800, CRC(5079e493) SHA1(51d366cdd09ad00b8b016b0ea1c85ac95ef94d71) )
|
||||
|
||||
*/
|
||||
|
||||
/*--------------------------------
|
||||
/ Earth Wind Fire (04/81)
|
||||
@ -776,10 +844,6 @@ ROM_START(hotwheel)
|
||||
ROM_LOAD ( "htwhls_4.u4", 0x0c00, 0x0400, CRC(974804ba) SHA1(f35c1b52327b2d3170a9a28dbee4d1437f1f594a))
|
||||
ROM_LOAD ( "htwhls_5.u5", 0x1000, 0x0400, CRC(e28f3c60) SHA1(eb780be60b41017d105288cef71906d15474b8fa))
|
||||
ROM_END
|
||||
// Alternatives for rom3
|
||||
// ROM_LOAD( "hw04-3-425i.bin", 0x0800, 0x0400, CRC(ef0dcd76) SHA1(2250ecb883534df394466bdae96cef1ab7adf190) )
|
||||
// ROM_LOAD( "hw04-3-429a.bin", 0x0800, 0x0400, CRC(997daff6) SHA1(c0889f1c48e72cdf4b10548442002b31499d4123) )
|
||||
// ROM_LOAD( "hw04-3-5245.bin", 0x0800, 0x0400, CRC(2067112a) SHA1(8a6c21c6d0fff97b3577f0334d0f5e45a1f076c8) )
|
||||
|
||||
/*--------------------------------
|
||||
// House of Diamonds (07/78)
|
||||
@ -808,10 +872,6 @@ ROM_START(locomotp)
|
||||
ROM_REGION(0x1000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("loc-snd.fil", 0x0000, 0x0800, CRC(51ea9d2a) SHA1(9a68687af2c1cad2a261f61a67a625d906c502e1))
|
||||
ROM_END
|
||||
// Alternate dumps (not working)
|
||||
// ROM_LOAD( "loc-2.fil", 0x1c00, 0x0800, CRC(2ca902ac) SHA1(39d2728194933527f2aa4b2f5c2b2695b31bbedf) )
|
||||
// ROM_LOAD( "loc-4.fil", 0x0c00, 0x0800, CRC(c370a033) SHA1(e21c008662d7253d0eabf68832f93eb458999748) )
|
||||
// ROM_LOAD( "loc-5.fil", 0x1000, 0x0800, CRC(ba1f3e71) SHA1(f691a9b50295a1ec60c85c820c90d4af629ebc9c) )
|
||||
|
||||
/*--------------------------------
|
||||
/ Shooting the Rapids (04/79)
|
||||
@ -838,10 +898,6 @@ ROM_START(sshtlzac)
|
||||
|
||||
ROM_REGION(0x1000, "audiocpu", ROMREGION_ERASEFF)
|
||||
ROM_LOAD("spcshtl.snd", 0x0000, 0x0800, CRC(9a61781c) SHA1(0293640653d8cc9532debd31bbb70f025b4e6d03))
|
||||
// Alternate dumps
|
||||
// ROM_LOAD( "campioneflash1-2-3.bin", 0x0000, 0x0800, CRC(61894206) SHA1(f78724b416c27c26990ad28c1c4f5376353be55b) )
|
||||
// ROM_LOAD( "flash17.bin", 0x0000, 0x0800, CRC(5049326d) SHA1(3b2f4ea054962bf4ba41d46663b7d3d9a77590ef) )
|
||||
// ROM_LOAD( "spaceshuttle3.bin", 0x0800, 0x0400, CRC(c6a95dfc) SHA1(135e65264455da41c35a68378227b1b84517f98c) )
|
||||
ROM_END
|
||||
|
||||
/*--------------------------------
|
||||
@ -877,9 +933,6 @@ ROM_START(stargodb) // alternate version of the stargod set, with variable repla
|
||||
ROM_LOAD ( "stargod.u4", 0x0c00, 0x0400, CRC(fdfbb31f) SHA1(b64a529a097a7e2589ff124998160d375153d16c))
|
||||
ROM_LOAD ( "stargod.u5", 0x1000, 0x0400, CRC(536484f8) SHA1(7c40bf7e8b5b21cce44d96633581730ea9eeb176))
|
||||
ROM_END
|
||||
// Alternate stargod dumps (not working)
|
||||
// ROM_LOAD( "stargod5.lgc", 0x1000, 0x0400, CRC(03cd4e24) SHA1(b73d383dc71e44277de9116a702b899a54ce32b9) )
|
||||
// ROM_LOAD( "stargod.snd", 0x7800, 0x0800, CRC(5079e493) SHA1(51d366cdd09ad00b8b016b0ea1c85ac95ef94d71) )
|
||||
|
||||
/*--------------------------------
|
||||
/ Winter Sports (01/78)
|
||||
@ -896,20 +949,20 @@ ROM_END
|
||||
} // anonymous namespace
|
||||
|
||||
// Basic audio
|
||||
GAME(1978, futurwld, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Future World", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1978, hod, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "House of Diamonds", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1978, wsports, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Winter Sports", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1978, hod, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "House of Diamonds", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1978, futurwld, 0, zac1, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Future World", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
|
||||
// 1B1125 audio (SN76477, NE555)
|
||||
GAME(1980, firemntn, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Fire Mountain", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1979, hotwheel, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Hot Wheels", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1979, strapids, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Shooting the Rapids", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1979, hotwheel, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Hot Wheels", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1980, firemntn, 0, zac3, firemntn, zac_1_state, empty_init, ROT0, "Zaccaria", "Fire Mountain", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1980, stargod, 0, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Star God", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1980, stargodb, stargod, zac3, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Star God (variable replay score)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
|
||||
// 1B1346 audio (i8035, MC1408)
|
||||
GAME(1981, ewf, 0, zac2, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Earth Wind Fire", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1980, sshtlzac, 0, zac2, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Space Shuttle (Zaccaria)", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1981, ewf, 0, zac2, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Earth Wind Fire", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
|
||||
// 1B1146 audio (i8035, MC1408, SN76477, NE555, MM5837)
|
||||
GAME(1981, locomotp, 0, locomotp, zac_1, zac_1_state, empty_init, ROT0, "Zaccaria", "Locomotion", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
|
@ -104,34 +104,42 @@ static INPUT_PORTS_START( zac_proto )
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_A) PORT_NAME("INP06")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_B) PORT_NAME("INP07")
|
||||
PORT_START("X1")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("INP10")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("INP11")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("INP12")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("INP13")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("INP14")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("INP15")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("INP16")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("INP17")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_C) PORT_NAME("INP08")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_D) PORT_NAME("INP09")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_E) PORT_NAME("INP10")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_F) PORT_NAME("INP11")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_G) PORT_NAME("INP12")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_H) PORT_NAME("INP13")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_I) PORT_NAME("INP14")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_J) PORT_NAME("INP15")
|
||||
PORT_START("X2")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("INP20")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("INP21")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("INP22")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("INP23")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("INP24")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_P) PORT_NAME("INP25")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("INP26")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("INP27")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_K) PORT_NAME("INP16")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_L) PORT_NAME("INP17")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_M) PORT_NAME("INP18")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_N) PORT_NAME("INP19")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_O) PORT_NAME("INP20")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_P) PORT_NAME("INP21")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Q) PORT_NAME("INP22")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_R) PORT_NAME("INP23")
|
||||
PORT_START("X3")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("INP30")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("INP31")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("INP32")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("INP33")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("INP34")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("INP35")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP36")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP37")
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_S) PORT_NAME("INP24")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_T) PORT_NAME("INP25")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_U) PORT_NAME("INP26")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_V) PORT_NAME("INP27")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_W) PORT_NAME("INP28")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_Y) PORT_NAME("INP29")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COMMA) PORT_NAME("INP30")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_STOP) PORT_NAME("INP31")
|
||||
// None of the games respond to this row, even though the Strike manual says INP32 is used.
|
||||
PORT_START("X4")
|
||||
PORT_BIT(0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
|
||||
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_SLASH) PORT_NAME("INP32")
|
||||
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_COLON) PORT_NAME("INP33")
|
||||
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_QUOTE) PORT_NAME("INP34")
|
||||
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_ENTER) PORT_NAME("INP35")
|
||||
PORT_BIT(0x10, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_OPENBRACE) PORT_NAME("INP36")
|
||||
PORT_BIT(0x20, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_CLOSEBRACE) PORT_NAME("INP37")
|
||||
PORT_BIT(0x40, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_BACKSLASH) PORT_NAME("INP38")
|
||||
PORT_BIT(0x80, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_CODE(KEYCODE_EQUALS) PORT_NAME("INP39")
|
||||
|
||||
// dipswitches
|
||||
PORT_START("X5")
|
||||
@ -343,7 +351,7 @@ void zac_proto_state::zac_proto(machine_config &config)
|
||||
// The PCB has a space for another rom, U27, @0x1800, but it was never used.
|
||||
|
||||
/*--------------------------------
|
||||
/ Strike
|
||||
/ Strike (09/78)
|
||||
/-------------------------------*/
|
||||
ROM_START(strike)
|
||||
ROM_REGION(0x1800, "maincpu", ROMREGION_ERASEFF)
|
||||
@ -377,6 +385,6 @@ ROM_END
|
||||
|
||||
} // anonymous namespace
|
||||
|
||||
GAME(1978, strike, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Strike", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1978, skijump, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Ski Jump", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1979, spacecty, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Space City", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
GAME(1978, strike, 0, zac_proto, zac_proto, zac_proto_state, empty_init, ROT0, "Zaccaria", "Strike", MACHINE_IS_SKELETON_MECHANICAL | MACHINE_SUPPORTS_SAVE )
|
||||
|
Loading…
Reference in New Issue
Block a user