diff --git a/src/mame/arcade.lst b/src/mame/arcade.lst index f51f67df1eb..613a4b29a54 100644 --- a/src/mame/arcade.lst +++ b/src/mame/arcade.lst @@ -4501,6 +4501,7 @@ wboyub // bootleg of wboyu wbdeluxe // (c) 1986 + Escape license (S1) wboysys2 // 834-5984 (c) 1986 + Escape license (S1) gardia // 834-6119 (S2?) +gardiaj // gardiab // bootleg nob // (c) Data East nobb // bootleg diff --git a/src/mame/drivers/system1.c b/src/mame/drivers/system1.c index e110517de1f..cc2e1d5fcdd 100644 --- a/src/mame/drivers/system1.c +++ b/src/mame/drivers/system1.c @@ -4150,6 +4150,35 @@ ROM_START( gardiab ) ROM_LOAD( "pr5317.4", 0x0000, 0x0100, CRC(648350b8) SHA1(c7986aa9127ef5b50b845434cb4e81dff9861cd2) ) ROM_END +ROM_START( gardiaj ) + ROM_REGION( 0x20000, "maincpu", 0 ) + ROM_LOAD( "epr-10250.ic90", 0x00000, 0x8000, CRC(c97943a7) SHA1(eb201987c7a78f7eb6838211c0af3394c0b2d95f) ) /* encrypted */ + ROM_LOAD( "epr-10251.ic91", 0x10000, 0x8000, CRC(b2ed05dc) SHA1(c520bf7024c85dc759c27eccb0a31998f4d72b5f) ) + ROM_LOAD( "epr-10252.ic92", 0x18000, 0x8000, CRC(0a490588) SHA1(18df754ebdf062096f2d631a722b168901610345) ) + + ROM_REGION( 0x10000, "soundcpu", 0 ) + ROM_LOAD( "epr-10243.ic126", 0x0000, 0x4000, CRC(87220660) SHA1(3f2bfc03e0f1053a4aa0ec5ebb0d573f2e20964c) ) + + ROM_REGION( 0x18000, "tiles", 0 ) + ROM_LOAD( "epr-10240.ic4", 0x00000, 0x8000, CRC(998ce090) SHA1(78929f471c5aa8b32d1693e8af2ef3e86efd3d7d) ) + ROM_LOAD( "epr-10241.ic5", 0x08000, 0x8000, CRC(81ab0b07) SHA1(7f776dccd66ad097a1a906823786a52d31a8c4e8) ) + ROM_LOAD( "epr-10242.ic6", 0x10000, 0x8000, CRC(2dc4c4c7) SHA1(0347170b941a5c567eed114833656e8abd16a8ab) ) + + ROM_REGION( 0x20000, "sprites", 0 ) + ROM_LOAD( "epr-10234.ic87", 0x00000, 0x8000, CRC(8a6aed33) SHA1(044836885ace8294124b1be9b3a4828f772bb9ee) ) + ROM_LOAD( "epr-10233.ic86", 0x08000, 0x8000, CRC(c52784d3) SHA1(b37d7f261be12616dbe11dfa375eaf6878e4a0f3) ) + ROM_LOAD( "epr-10236.ic89", 0x10000, 0x8000, CRC(b35ab227) SHA1(616f6097afddffa9af89fe84d8b6df59c567c1e6) ) + ROM_LOAD( "epr-10235.ic88", 0x18000, 0x8000, CRC(006a3151) SHA1(a575f9d5c026e6b18e990720ec7520b6b5ae94e3) ) + + ROM_REGION( 0x0300, "palette", 0 ) + ROM_LOAD( "pr-7345.ic20", 0x0000, 0x0100, CRC(8eee0f72) SHA1(b5694c120f604a5f7cc95618a71ab16a1a6151ed) ) /* palette red component */ + ROM_LOAD( "pr-7344.ic14", 0x0100, 0x0100, CRC(3e7babd7) SHA1(d4f8790db4dce75e27156a4c6de2dcef2baf6d76) ) /* palette green component */ + ROM_LOAD( "pr-7343.ic8", 0x0200, 0x0100, CRC(371c44a6) SHA1(ac37458d1feb6566b09a795b20c21953d4ab109d) ) /* palette blue component */ + + ROM_REGION( 0x0100, "proms", 0 ) + ROM_LOAD( "pr5317.ic28", 0x0000, 0x0100, CRC(648350b8) SHA1(c7986aa9127ef5b50b845434cb4e81dff9861cd2) ) +ROM_END + ROM_START( brain ) ROM_REGION( 0x20000, "maincpu", 0 ) @@ -5698,6 +5727,7 @@ GAME( 1985, chopliftbl, choplift, sys2row, choplift, system1_state, bank0c, GAME( 1985, shtngmst, 0, sys2m, shtngmst, system1_state, shtngmst, ROT0, "Sega", "Shooting Master (8751 315-5159)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) GAME( 1985, shtngmste, shtngmst, sys2m, shtngmst, system1_state, shtngmst, ROT0, "Sega / EVG", "Shooting Master (EVG, 8751 315-5159a)", MACHINE_SUPPORTS_SAVE ) GAME( 1986, gardiab, gardia, sys2x, gardia, system1_state, gardiab, ROT270, "bootleg", "Gardia (317-0007?, bootleg)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) +GAME( 1986, gardiaj, gardia, sys2x, gardia, system1_state, gardia, ROT270, "Coreland / Sega", "Gardia (Japan, 317-0006)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) GAME( 1986, wboysys2, wboy, sys2x, wboysys2, system1_state, wboysys2, ROT0, "Escape (Sega license)", "Wonder Boy (system 2)", MACHINE_SUPPORTS_SAVE ) GAME( 1987, tokisens, 0, sys2, tokisens, system1_state, bank0c, ROT90, "Sega", "Toki no Senshi - Chrono Soldier", MACHINE_SUPPORTS_SAVE ) GAME( 1987, wbml, 0, sys2xb, wbml, system1_state, wbml, ROT0, "Sega / Westone", "Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043)", MACHINE_SUPPORTS_SAVE )