Implemented dipswitches and tweaked inputs for Bubble Bobble prototype so that the edit mode works. [Lord Nightmare]

This commit is contained in:
Lord-Nightmare 2017-07-14 15:38:58 -04:00
parent 229959ee7d
commit 39b1db6c54

View File

@ -474,22 +474,22 @@ static INPUT_PORTS_START( bublbobl )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) // joy down, present on connector and readable
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) // joy up, present on connector and readable
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tied to +5v
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) // joy 2 down, present on connector and readable
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) // joy 2 up, present on connector and readable
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tied to +5v
INPUT_PORTS_END
static INPUT_PORTS_START( boblbobl )
@ -701,6 +701,56 @@ static INPUT_PORTS_START( tokio )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) PORT_CUSTOM_MEMBER("bmcu", taito68705_mcu_device, mcu_semaphore_r, nullptr)
INPUT_PORTS_END
static INPUT_PORTS_START( bublboblp )
PORT_INCLUDE( tokio_base )
PORT_MODIFY("DSW0")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW A:1")
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x01, DEF_STR( Japanese ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW A:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW A:3" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW A:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW A:5,6")
PORT_DIPSETTING( 0x10, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW A:7,8")
PORT_DIPSETTING( 0x40, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_MODIFY("DSW1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("DSW-B:1,2") // code is present to read this and look up a table per level, but unclear if it actually works
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW-B:3,4")
PORT_DIPSETTING( 0x08, "20K 80K 300K" )
PORT_DIPSETTING( 0x0c, "30K 100K 400K" )
PORT_DIPSETTING( 0x04, "40K 200K 500K" )
PORT_DIPSETTING( 0x00, "50K 250K 500K" )
// then more bonus lives at 1M 2M 3M 4M 5M - for all dip switch settings
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW-B:5,6")
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x20, "5" )
PORT_DIPNAME( 0x40, 0x40, "Edit Mode" ) PORT_DIPLOCATION("DSW-B:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW-B:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/*************************************
*
* Graphics definitions
@ -1142,7 +1192,7 @@ ROM_START( tokiob )
ROM_LOAD( "a71-25.ic41", 0x0000, 0x0100, CRC(2d0f8545) SHA1(089c31e2f614145ef2743164f7b52ae35bc06808) ) /* video timing, on gfx board */
ROM_END
/*
/*
Bubble Bobble prototype on Tokio hardware
14.MAY,1986VER 0.0
*/
@ -1936,7 +1986,7 @@ GAME( 1986, tokioo, tokio, tokio, tokio, bublbobl_state, tokio,
GAME( 1986, tokiou, tokio, tokio, tokio, bublbobl_state, tokio, ROT90, "Taito America Corporation (Romstar license)", "Tokio / Scramble Formation (US)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, tokiob, tokio, tokiob, tokio_base, bublbobl_state, tokio, ROT90, "bootleg", "Tokio / Scramble Formation (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, bublboblp, bublbobl, tokiob, tokio_base, bublbobl_state, tokio, ROT0, "Taito Corporation", "Bubble Bobble (prototype on Tokio hardware)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, bublboblp, bublbobl, tokiob, bublboblp, bublbobl_state, tokio, ROT0, "Taito Corporation", "Bubble Bobble (prototype on Tokio hardware)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, bublbobl, 0, bublbobl, bublbobl, bublbobl_state, bublbobl, ROT0, "Taito Corporation", "Bubble Bobble (Japan, Ver 0.1)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, bublbobl1, bublbobl, bublbobl, bublbobl, bublbobl_state, bublbobl, ROT0, "Taito Corporation", "Bubble Bobble (Japan, Ver 0.0)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, bublboblr, bublbobl, bublbobl, bublbobl, bublbobl_state, bublbobl, ROT0, "Taito America Corporation (Romstar license)", "Bubble Bobble (US, Ver 5.1)", MACHINE_SUPPORTS_SAVE ) // newest release, with mode select