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This commit is contained in:
Michaël Banaan Ananas 2011-08-14 12:36:26 +00:00
parent e0720531de
commit 3a4dc7ae8e

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@ -4,7 +4,9 @@ Initial version was based on the Wiping sound driver, which was based on the old
TODO:
- timing (see main driver file), but also of samplerate and effects counter
- what do the unknown bits in soundregs do?
- are channel effects correct? currently mostly guesswork
- Are channel effects correct? It's currently mostly guesswork, the pitch effects sound pretty convincing though.
Considering that the game sound hardware isn't complicated (no dedicated soundchip) these bits are possibly
for something way simpler, such as a length counter. PCB sound recordings would be useful!
*/
@ -13,7 +15,7 @@ TODO:
#define FLOWER_VERBOSE 0 // show register writes
#define MIXER_SAMPLERATE 48000 /* ? (native freq is probably in the MHz range: note the >>7 when reading a sample) */
#define MIXER_SAMPLERATE 48000 /* ? (native freq is probably in the MHz range) */
#define MIXER_DEFGAIN 48