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@ -4,7 +4,9 @@ Initial version was based on the Wiping sound driver, which was based on the old
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TODO:
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- timing (see main driver file), but also of samplerate and effects counter
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- what do the unknown bits in soundregs do?
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- are channel effects correct? currently mostly guesswork
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- Are channel effects correct? It's currently mostly guesswork, the pitch effects sound pretty convincing though.
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Considering that the game sound hardware isn't complicated (no dedicated soundchip) these bits are possibly
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for something way simpler, such as a length counter. PCB sound recordings would be useful!
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*/
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@ -13,7 +15,7 @@ TODO:
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#define FLOWER_VERBOSE 0 // show register writes
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#define MIXER_SAMPLERATE 48000 /* ? (native freq is probably in the MHz range: note the >>7 when reading a sample) */
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#define MIXER_SAMPLERATE 48000 /* ? (native freq is probably in the MHz range) */
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#define MIXER_DEFGAIN 48
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