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Merge pull request #3808 from DavidHaywood/310718
new machines marked as WORKING
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commit
3a5518125c
@ -4,7 +4,7 @@
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/*
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todo:
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- fix sound emulation
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- fix sound emulation (speed needs verifying + sample playback)
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- fix sprite communication / banking
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* bit "output bit 0x02 %d (IC21)" at 0x42 might be important
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* mag_exzi currently requires a gross hack to stop the sprite CPU crashing on startup
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@ -25,8 +25,9 @@
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- layer enables on War Mission? (transitions from title screen etc.)
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notes:
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- 2 player mode can be enabled in service mode for War Mission, it is disabled by default
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(settings are stored on the disk)
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- high scores will be defaulted if the data in the table is corrupt, the games give no
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option to do this otherwise. A backup copy of the score table is kept, so you also
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have to enter and exit service mode.
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*/
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@ -865,16 +866,54 @@ ROM_START( mag_xain )
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ROM_LOAD( "xain.img", 0x00000, 0xf0000, CRC(5647849f) SHA1(edd2f3f6359424583bf526bf4601476dc849e617) )
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ROM_END
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/*
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Data after 0xd56b0 would not read consistently, however the game only appears to use the first 24 tracks (up to 0x48fff)
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as it loads once on startup, not during gameplay, and all tracks before that gave consistent reads. There is data after this
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point but it is likely leftovers from another game / whatever was on the disk before, so for our purposes this should be fine.
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Some bullets do seem to spawn from locations where there are no enemies, but I think this is just annoying game design.
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*/
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ROM_START( mag_war )
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BIOS_ROM
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/* Data after 0xd56b0 would not read consistently, however the game only appears to use the first 24 tracks (up to 0x48fff)
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as it loads once on startup, not during gameplay, and all tracks before that gave consistent reads. There is data after this
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point but it is likely leftovers from another game / whatever was on the disk before, so for our purposes this should be fine.
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Some bullets do seem to spawn from locations where there are no enemies, but I think this is just annoying game design.
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*/
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ROM_REGION( 0x100000, "flop:disk", ROMREGION_ERASE00 )
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ROM_LOAD( "war mission wm 4_6_87.img", 0x00000, 0xf0000, CRC(e6b35710) SHA1(e24f9adde09e4eacbfb58e359a2df263748fc7de) )
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ROM_LOAD( "war mission wm 4_6_87.img", 0x00000, 0xf0000, CRC(7c813520) SHA1(2ba5999709a52302aa367fb46199b331421a0d56) )
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ROM_END
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/*
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Data read 100% consistently with multiple drives
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*/
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ROM_START( mag_wara )
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BIOS_ROM
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ROM_REGION( 0x100000, "flop:disk", ROMREGION_ERASE00 )
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ROM_LOAD( "war mission wm 9_4_87.img", 0x00000, 0xf0000, CRC(6296ea6f) SHA1(c0aaf51362bfa3362ef39c3fb1e1c848b73fd780) )
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ROM_END
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/*
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Data read 100% consistently with multiple drives
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*/
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ROM_START( mag_burn )
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BIOS_ROM
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ROM_REGION( 0x100000, "flop:disk", ROMREGION_ERASE00 ) //
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ROM_LOAD( "theburningcavern 31_3_87.img", 0x00000, 0xf0000, CRC(c95911f8) SHA1(eda3bdbbcc3e00a7da83253209e832855c2968b1) )
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ROM_END
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/*
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Data read 100% consistently with non-original drive (usually gives worse results)
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later tracks showed differences with original drive on each read (around 0xeef80 onwards, doesn't seem to be game data)
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weirdly there's was a single byte in an earlier track that read consistently, but in a different way for each drive
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0x2480e: 9d (non-original) vs 1d (original drive)
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1d seems to be correct as the same data is also elsewhere on the disc
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*/
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ROM_START( mag_day )
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BIOS_ROM
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ROM_REGION( 0x100000, "flop:disk", ROMREGION_ERASE00 )
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ROM_LOAD( "adayinspace 31_3_87.img", 0x00000, 0xf0000, CRC(bc65302d) SHA1(6ace68a0b5f7a07a8f5c318c5359011074e7f2ec) )
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ROM_END
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/*
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@ -934,7 +973,14 @@ void cedar_magnet_state::kludge_protection()
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GAME( 1987, cedmag, 0, cedar_magnet, cedar_magnet, cedar_magnet_state, empty_init, ROT0, "EFO SA / Cedar", "Magnet System", MACHINE_IS_BIOS_ROOT )
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GAME( 1987, mag_time, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, empty_init, ROT90, "EFO SA / Cedar", "Time Scanner (TS 2.0, Magnet System)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // original game was by Sega
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GAME( 1987, mag_exzi, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, empty_init, ROT0, "EFO SA / Cedar", "Exzisus (EX 1.0, Magnet System)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // original game was by Taito
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GAME( 1987, mag_xain, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, empty_init, ROT0, "EFO SA / Cedar", "Xain'd Sleena (SC 3.0, Magnet System)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // original game was by Technos
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GAME( 1987, mag_war, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, empty_init, ROT90, "EFO SA / Cedar", "War Mission (WM 4/6/87)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND )
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GAME( 1987, mag_exzi, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, empty_init, ROT0, "EFO SA / Cedar", "Exzisus (EX 1.0, Magnet System)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // original game was by Taito
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GAME( 1987, mag_xain, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, empty_init, ROT0, "EFO SA / Cedar", "Xain'd Sleena (SC 3.0, Magnet System)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // original game was by Technos
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GAME( 1987, mag_war, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, empty_init, ROT90, "EFO SA / Cedar", "War Mission (WM 04/06/87)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // date in program
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GAME( 1987, mag_wara, mag_war,cedar_magnet, cedar_magnet, cedar_magnet_state, empty_init, ROT90, "EFO SA / Cedar", "War Mission (WM 09/04/87)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // the '9' was handwritten over a printed letter on disk label, date not in program
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GAME( 1987, mag_burn, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, empty_init, ROT0, "EFO SA / Cedar", "The Burning Cavern (31/03/87)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // date on label
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GAME( 1987, mag_day, cedmag, cedar_magnet, cedar_magnet, cedar_magnet_state, empty_init, ROT90, "EFO SA / Cedar", "A Day In Space (31/03/87)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_IMPERFECT_SOUND ) // date on label
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@ -9576,6 +9576,9 @@ mag_time
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mag_exzi
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mag_xain
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mag_war
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mag_wara
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mag_burn
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mag_day
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@source:centiped.cpp
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bullsdrt // (c) 1985 Shinkai
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