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https://github.com/holub/mame
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8080bw: small tweaks to yosakdon color overlay (nw)
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@ -1,5 +1,5 @@
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// license:BSD-3-Clause
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// copyright-holders:Nicola Salmoria, Tormod Tjaberg, Mirko Buffoni,Lee Taylor, Valerio Verrando, Zsolt Vasvari,Aaron Giles,Jonathan Gevaryahu,hap,Robbbert
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// copyright-holders:Nicola Salmoria, Tormod Tjaberg, Mirko Buffoni, Lee Taylor, Valerio Verrando, Zsolt Vasvari, Aaron Giles, Jonathan Gevaryahu, hap, Robbbert
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// thanks-to:Michael Strutts, Marco Cassili
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/*****************************************************************************
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@ -2720,11 +2720,11 @@ READ8_MEMBER(_8080bw_state::shuttlei_ff_r)
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WRITE8_MEMBER(_8080bw_state::shuttlei_ff_w)
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{
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/* bit 0 goes high when first coin inserted
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bit 1 also goes high when subsequent coins are inserted
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These may be for indicator lamps under the start buttons.
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bit 2 goes high while player 2 is playing */
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/* bit 0 goes high when first coin inserted
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bit 1 also goes high when subsequent coins are inserted
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These may be for indicator lamps under the start buttons.
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bit 2 goes high while player 2 is playing
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*/
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m_flip_screen = BIT(data, 2) & BIT(ioport(CABINET_PORT_TAG)->read(), 0);
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}
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@ -4990,8 +4990,6 @@ ROM_START( yosakdon )
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ROM_LOAD( "yd5.bin", 0x1400, 0x0400, CRC(38804ff1) SHA1(9b7527b9d2b106355f0c8df46666b1e3f286b2e3) )
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ROM_LOAD( "yd6.bin", 0x1800, 0x0400, CRC(988d2362) SHA1(deaf864b4e287cbc2585c2a11343b1ae82e15463) )
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ROM_LOAD( "yd7.bin", 0x1c00, 0x0400, CRC(2744e68b) SHA1(5ad5a7a615d36f57b6d560425e035c15e25e9005) )
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/* No proms, only colour overlay */
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ROM_END
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ROM_START( yosakdona )
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@ -5003,8 +5001,6 @@ ROM_START( yosakdona )
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ROM_LOAD( "yosaku5", 0x1400, 0x0400, CRC(ae422a43) SHA1(5219680f9d6c5d984b29167f85106fa375856121) )
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ROM_LOAD( "yosaku6", 0x1800, 0x0400, CRC(26b24a12) SHA1(387589fa4027d41b6fb06555661d4f92fe2f990c) )
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ROM_LOAD( "yosaku7", 0x1c00, 0x0400, CRC(878d5a18) SHA1(6adc8763d5644602eed7fe6d9186a48be105aace) )
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/* No proms, only colour overlay */
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ROM_END
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ROM_START( indianbt )
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@ -5208,7 +5204,7 @@ GAME( 1980, mlander, lrescue, lrescue, lrescue, _8080bw_state, empty_i
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GAME( 1979, lrescuem, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "bootleg (Model Racing)", "Lunar Rescue (Model Racing bootleg, set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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GAME( 1979, lrescuem2, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "bootleg (Model Racing)", "Lunar Rescue (Model Racing bootleg, set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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GAME( 1979, desterth, lrescue, lrescue, lrescue, _8080bw_state, empty_init, ROT270, "bootleg", "Destination Earth (bootleg of Lunar Rescue)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND )
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GAMEL( 1980,escmars, lrescue, escmars, lrescue, _8080bw_state, empty_init, ROT270, "bootleg", "Escape from Mars (bootleg of Lunar Rescue)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_escmars )
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GAMEL(1980, escmars, lrescue, escmars, lrescue, _8080bw_state, empty_init, ROT270, "bootleg", "Escape from Mars (bootleg of Lunar Rescue)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_escmars )
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GAME( 1979, schaser, 0, schaser, schaser, _8080bw_state, empty_init, ROT270, "Taito", "Space Chaser (set 1)", MACHINE_SUPPORTS_SAVE )
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GAME( 1979, schasera, schaser, schaser, schaser, _8080bw_state, empty_init, ROT270, "Taito", "Space Chaser (set 2)", MACHINE_SUPPORTS_SAVE )
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@ -5264,8 +5260,8 @@ GAME( 1979, ozmawarsmr, ozmawars, invaders, ozmawars, mw8080bw_state, empty_i
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GAME( 1979, spaceph, ozmawars, invaders, spaceph, mw8080bw_state, empty_init, ROT270, "bootleg? (Zilec Games)", "Space Phantoms (bootleg of Ozma Wars)", MACHINE_SUPPORTS_SAVE )
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GAME( 1979, solfight, ozmawars, invaders, ozmawars, mw8080bw_state, empty_init, ROT270, "bootleg", "Solar Fight (bootleg of Ozma Wars)", MACHINE_SUPPORTS_SAVE )
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GAMEL( 1979,yosakdon, 0, yosakdon, yosakdon, _8080bw_state, empty_init, ROT270, "Wing", "Yosaku To Donbei (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_yosakdon )
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GAMEL( 1979,yosakdona, yosakdon, yosakdon, yosakdon, _8080bw_state, empty_init, ROT270, "Wing", "Yosaku To Donbei (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_yosakdon )
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GAMEL(1979, yosakdon, 0, yosakdon, yosakdon, _8080bw_state, empty_init, ROT270, "Wing", "Yosaku To Donbei (set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_yosakdon )
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GAMEL(1979, yosakdona, yosakdon, yosakdon, yosakdon, _8080bw_state, empty_init, ROT270, "Wing", "Yosaku To Donbei (set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_yosakdon )
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GAMEL(1979, shuttlei, 0, shuttlei, shuttlei, _8080bw_state, empty_init, ROT270, "Omori Electric Co., Ltd.", "Shuttle Invader", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND, layout_shuttlei )
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@ -2,73 +2,57 @@
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<mamelayout version="2">
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<element name="overlay">
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<rect>
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<bounds left="0" top="0" right="74" bottom="16" />
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<bounds left="0" top="0" right="80" bottom="17" />
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<color red="0.125" green="1.0" blue="1.0" />
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</rect>
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<rect>
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<bounds left="75" top="0" right="146" bottom="16" />
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<color red="0.25" green="1.0" blue="0.2" />
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</rect>
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<rect>
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<bounds left="147" top="0" right="224" bottom="16" />
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<color red="1.0" green="0.125" blue="1.0" />
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<bounds left="100" top="0" right="224" bottom="17" />
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<color red="1.0" green="0.2" blue="1.0" />
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</rect>
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<rect>
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<bounds left="0" top="17" right="74" bottom="32" />
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<color red="1.0" green="1.0" blue="1.0" />
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</rect>
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<rect>
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<bounds left="75" top="17" right="146" bottom="32" />
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<bounds left="75" top="0" right="146" bottom="40" />
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<color red="0.25" green="1.0" blue="0.2" />
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</rect>
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<rect>
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<bounds left="147" top="17" right="224" bottom="32" />
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<color red="1.0" green="1.0" blue="1.0" />
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</rect>
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<rect>
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<bounds left="0" top="33" right="224" bottom="56" />
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<bounds left="0" top="33" right="224" bottom="60" />
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<color red="0.25" green="1.0" blue="0.2" />
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</rect>
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<rect>
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<bounds left="0" top="57" right="224" bottom="96" />
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<color red="0.52" green="0.74" blue="0.97" />
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<bounds left="0" top="56" right="224" bottom="96" />
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<color red="0.3" green="0.4" blue="1.0" />
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</rect>
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<rect>
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<bounds left="0" top="96" right="224" bottom="127" />
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<bounds left="0" top="96" right="224" bottom="130" />
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<color red="0.125" green="1.0" blue="1.0" />
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</rect>
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<rect>
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<bounds left="0" top="128" right="224" bottom="159" />
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<color red="1.0" green="0.9" blue="0.1" />
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<bounds left="0" top="128" right="224" bottom="160" />
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<color red="1.0" green="1.0" blue="0.1" />
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</rect>
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<rect>
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<bounds left="0" top="160" right="224" bottom="191" />
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<color red="1.0" green="0.125" blue="1.0" />
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<bounds left="0" top="159" right="224" bottom="192" />
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<color red="1.0" green="0.2" blue="1.0" />
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</rect>
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<rect>
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<bounds left="0" top="191" right="224" bottom="215" />
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<bounds left="0" top="191" right="224" bottom="216" />
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<color red="1.0" green="0.25" blue="0.25" />
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</rect>
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<rect>
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<bounds left="0" top="216" right="224" bottom="231" />
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<bounds left="0" top="215" right="224" bottom="259" />
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<color red="0.125" green="1.0" blue="1.0" />
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</rect>
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<rect>
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<bounds left="131" top="238" right="186" bottom="259" />
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<color red="1.0" green="1.0" blue="0.125" />
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</rect>
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<rect>
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<bounds left="0" top="232" right="224" bottom="239" />
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<color red="1.0" green="0.25" blue="0.25" />
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</rect>
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<rect>
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<bounds left="0" top="240" right="130" bottom="259" />
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<color red="0.125" green="1.0" blue="1.0" />
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</rect>
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<rect>
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<bounds left="131" top="240" right="186" bottom="259" />
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<color red="1.0" green="1.0" blue="0.125" />
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</rect>
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<rect>
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<bounds left="187" top="240" right="224" bottom="259" />
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<color red="0.125" green="1.0" blue="1.0" />
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</rect>
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</element>
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<view name="Color_Overlay">
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