new NOT WORKING

Attack Force [pieroandreini]

this is a rare italian game on old b&w hw, see
http://www.arcadeitalia.net/viewtopic.php?f=57&t=13803

if somebody else wants to get it working be my guest, I don't like trying to map this ancient stuff properly myself.
This commit is contained in:
David Haywood 2013-06-09 22:32:21 +00:00
parent 78db374def
commit 3a9be83e98
2 changed files with 76 additions and 0 deletions

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@ -3016,6 +3016,66 @@ static INPUT_PORTS_START( galactic )
INVADERS_CAB_TYPE_PORT
INPUT_PORTS_END
/*****************************************************
Attack Force
*****************************************************/
static ADDRESS_MAP_START( attackfc_io_map, AS_IO, 8, _8080bw_state )
//AM_RANGE(0x00, 0x00) AM_READ_PORT("IN0")
ADDRESS_MAP_END
static ADDRESS_MAP_START( attackfc_map, AS_PROGRAM, 8, _8080bw_state )
AM_RANGE(0x0000, 0x1fff) AM_ROM
AM_RANGE(0x2000, 0x3fff) AM_RAM AM_SHARE("main_ram")
AM_RANGE(0xf000, 0xffff) AM_RAM
ADDRESS_MAP_END
static MACHINE_CONFIG_DERIVED_CLASS( attackfc, mw8080bw_root, _8080bw_state )
/* basic machine hardware */
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_PROGRAM_MAP(attackfc_map)
MCFG_CPU_IO_MAP(attackfc_io_map)
MCFG_MACHINE_START_OVERRIDE(_8080bw_state,extra_8080bw)
// /* add shifter */
// MCFG_MB14241_ADD("mb14241")
// /* sound hardware */
// MCFG_FRAGMENT_ADD(invaders_samples_audio)
// MCFG_DISCRETE_ADD("discrete", 0, galactic)
// MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
/* video hardware */
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_UPDATE_DRIVER(_8080bw_state, screen_update_invaders)
MACHINE_CONFIG_END
static INPUT_PORTS_START( attackfc )
PORT_START("IN0")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("IN2")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNKNOWN )
/* Dummy controls port, P1 */
INVADERS_CONTROL_PORT_P1
/* Dummy controls port, P2 */
INVADERS_CONTROL_PORT_P2
/* Dummy port for cocktail mode */
INVADERS_CAB_TYPE_PORT
INPUT_PORTS_END
/*****************************************************
@ -4484,6 +4544,20 @@ ROM_START( spacmiss )
ROM_LOAD( "8", 0x0000, 0x0800, CRC(942e5261) SHA1(e8af51d644eab4e7b31c14dc66bb036ad8940c42) ) // ?
ROM_END
ROM_START( attackfc )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "30a.bin", 0x0000, 0x0400, CRC(c12e3386) SHA1(72b1d3d67a83edf0be0b0c37ef6dcffba450f16f) )
ROM_LOAD( "36a.bin", 0x0400, 0x0400, CRC(6738dcb9) SHA1(e4c68553fc3f2d3db3d251b9cb325e2409d9c02a) )
ROM_LOAD( "31a.bin", 0x0800, 0x0400, CRC(787a4658) SHA1(5be3143bdba6a32256603be94400034a8ea1fda6) )
ROM_LOAD( "37a.bin", 0x0c00, 0x0400, CRC(ad6bfbbe) SHA1(5f5437b6c8e7dfe9649b25040862f8a51d8c43ed) )
// these are probably loaded wrong
ROM_LOAD( "32a.bin", 0x1800, 0x0400, CRC(cbe0a711) SHA1(6e5f4214a4b48b70464005f4263c9b1ec3cbbeb1) )
ROM_LOAD( "39a.bin", 0x1000, 0x0400, CRC(f538cf08) SHA1(4a375a41ab5d9f0d9f9a2ebef4c448038c139204) )
ROM_LOAD( "33a.bin", 0x1400, 0x0400, CRC(53147393) SHA1(57e078f1734e382e8a46be09c133daab30c75681) )
ROM_END
/* board # rom parent machine inp init monitor, .. */
// Taito games (+clones), starting with Space Invaders
@ -4582,6 +4656,7 @@ GAMEL(1979, skylove, 0, shuttlei, skylove, driver_device, 0, ROT270
GAME (1978, claybust, 0, claybust, claybust, driver_device, 0, ROT0, "Model Racing", "Claybuster", GAME_SUPPORTS_SAVE | GAME_NO_SOUND ) // no titlescreen, Claybuster according to flyers
GAME (1980, gunchamp, 0, claybust, gunchamp, driver_device, 0, ROT0, "Model Racing", "Gun Champ", GAME_SUPPORTS_SAVE | GAME_NO_SOUND ) // no titlescreen, Gun Champ according to original cab
GAME( 19??, astropal, 0, astropal, astropal, driver_device, 0, ROT0, "Sidam?", "Astropal", GAME_SUPPORTS_SAVE | GAME_IMPERFECT_SOUND )
GAME (1979, attackfc, 0, attackfc, attackfc, driver_device, 0, ROT270, "EGS", "Attack Force", GAME_NOT_WORKING | GAME_NO_SOUND ) // not sure how close this is to invaders hw
GAME( 2002, invmulti, 0, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03D)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 2002, invmultim3a,invmulti, invmulti, invmulti, _8080bw_state, invmulti, ROT270, "hack (Braze Technologies)", "Space Invaders Multigame (M8.03A)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )

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@ -1492,6 +1492,7 @@ yosakdona // (c) 1979 Yosaku To Donbei
spceking // (c) 1978 Leijac Corporation (Konami)
spcewars // (c) 1978 Sanritsu
astropal // (c) 19?? Sidam
attackfc //
cosmo // TDS & Mints
darthvdr // bootleg
ultrainv