From 3aa34032cf53f52c1bc6dee5397a3732438df9c3 Mon Sep 17 00:00:00 2001 From: Nathan Woods Date: Mon, 31 Dec 2012 11:46:37 +0000 Subject: [PATCH] MSVC compilation fixes (nw) --- src/osd/windows/d3dhlsl.h | 2 +- src/osd/windows/drawd3d.h | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/osd/windows/d3dhlsl.h b/src/osd/windows/d3dhlsl.h index fc896a11732..84bdaed1fc4 100644 --- a/src/osd/windows/d3dhlsl.h +++ b/src/osd/windows/d3dhlsl.h @@ -50,7 +50,7 @@ class d3d_render_target; class d3d_cache_target; -class d3d_info; +struct d3d_info; /* hlsl_options is the information about runtime-mutable Direct3D HLSL options */ /* in the future this will be moved into an OSD/emu shared buffer */ diff --git a/src/osd/windows/drawd3d.h b/src/osd/windows/drawd3d.h index 4c1e5979da5..b6ec8371c24 100644 --- a/src/osd/windows/drawd3d.h +++ b/src/osd/windows/drawd3d.h @@ -59,7 +59,7 @@ // TYPE DEFINITIONS //============================================================ -class d3d_info; +struct d3d_info; /* d3d_cache_target is a simple linked list containing only a rednerable target and texture, used for phosphor effects */ class d3d_cache_target