diff --git a/src/mame/video/seta001.cpp b/src/mame/video/seta001.cpp index 3766f5dfec9..d90362b92a7 100644 --- a/src/mame/video/seta001.cpp +++ b/src/mame/video/seta001.cpp @@ -27,7 +27,7 @@ TODO: use getter callbacks in drivers for spriterams rather than allocating memory here, then we won't have to allocate extra memory for seta.cpp games which - appear to have 0x800 bytes of RAM that isn't connceted to the sprite chip + appear to have 0x800 bytes of RAM that isn't connected to the sprite chip between the banks. */