added preliminary COP400 handheld driver

This commit is contained in:
hap 2015-05-01 20:36:52 +02:00
parent 192f22667a
commit 3b17cba4b5
8 changed files with 623 additions and 4 deletions

View File

@ -759,6 +759,7 @@ function linkProjects_mess_mess(_target, _subtarget)
"nokia",
"northstar",
"novag",
"ns",
"olivetti",
"omnibyte",
"orion",
@ -1878,6 +1879,11 @@ files {
MAME_DIR .. "src/mess/machine/m24_z8000.c"
}
createMESSProjects(_target, _subtarget, "ns")
files {
MAME_DIR .. "src/mess/drivers/hh_cop400.c",
}
createMESSProjects(_target, _subtarget, "omnibyte")
files {
MAME_DIR .. "src/mess/drivers/msbc1.c",

View File

@ -0,0 +1,469 @@
// license:BSD-3-Clause
// copyright-holders:hap, Sean Riddle
/***************************************************************************
National Semiconductor COP400 MCU handhelds or other simple devices,
mostly LED electronic games/toys.
***************************************************************************/
#include "emu.h"
#include "cpu/cop400/cop400.h"
#include "sound/speaker.h"
// internal artwork
#include "einvaderc.lh" // test-layout(but still playable)
#include "lightfgt.lh"
//#include "hh_cop400_test.lh" // common test-layout - use external artwork
class hh_cop400_state : public driver_device
{
public:
hh_cop400_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_inp_matrix(*this, "IN"),
m_speaker(*this, "speaker"),
m_display_wait(33),
m_display_maxy(1),
m_display_maxx(0)
{ }
// devices
required_device<cpu_device> m_maincpu;
optional_ioport_array<5> m_inp_matrix; // max 5
optional_device<speaker_sound_device> m_speaker;
// misc common
UINT8 m_l; // MCU port L write data
UINT8 m_g; // MCU port G write data
UINT8 m_d; // MCU port D write data
int m_so; // MCU SO line state
int m_sk; // MCU SK line state
UINT16 m_inp_mux; // multiplexed inputs mask
UINT8 read_inputs(int columns);
// display common
int m_display_wait; // led/lamp off-delay in microseconds (default 33ms)
int m_display_maxy; // display matrix number of rows
int m_display_maxx; // display matrix number of columns (max 31 for now)
UINT32 m_display_state[0x20]; // display matrix rows data (last bit is used for always-on)
UINT16 m_display_segmask[0x20]; // if not 0, display matrix row is a digit, mask indicates connected segments
UINT32 m_display_cache[0x20]; // (internal use)
UINT8 m_display_decay[0x20][0x20]; // (internal use)
TIMER_DEVICE_CALLBACK_MEMBER(display_decay_tick);
void display_update();
void set_display_size(int maxx, int maxy);
void display_matrix(int maxx, int maxy, UINT32 setx, UINT32 sety);
protected:
virtual void machine_start();
virtual void machine_reset();
};
// machine start/reset
void hh_cop400_state::machine_start()
{
// zerofill
memset(m_display_state, 0, sizeof(m_display_state));
memset(m_display_cache, ~0, sizeof(m_display_cache));
memset(m_display_decay, 0, sizeof(m_display_decay));
memset(m_display_segmask, 0, sizeof(m_display_segmask));
m_l = 0;
m_g = 0;
m_d = 0;
m_so = 0;
m_sk = 0;
m_inp_mux = 0;
// register for savestates
save_item(NAME(m_display_maxy));
save_item(NAME(m_display_maxx));
save_item(NAME(m_display_wait));
save_item(NAME(m_display_state));
/* save_item(NAME(m_display_cache)); */ // don't save!
save_item(NAME(m_display_decay));
save_item(NAME(m_display_segmask));
save_item(NAME(m_l));
save_item(NAME(m_g));
save_item(NAME(m_d));
save_item(NAME(m_so));
save_item(NAME(m_sk));
save_item(NAME(m_inp_mux));
}
void hh_cop400_state::machine_reset()
{
}
/***************************************************************************
Helper Functions
***************************************************************************/
// The device may strobe the outputs very fast, it is unnoticeable to the user.
// To prevent flickering here, we need to simulate a decay.
void hh_cop400_state::display_update()
{
UINT32 active_state[0x20];
for (int y = 0; y < m_display_maxy; y++)
{
active_state[y] = 0;
for (int x = 0; x <= m_display_maxx; x++)
{
// turn on powered segments
if (m_display_state[y] >> x & 1)
m_display_decay[y][x] = m_display_wait;
// determine active state
UINT32 ds = (m_display_decay[y][x] != 0) ? 1 : 0;
active_state[y] |= (ds << x);
}
}
// on difference, send to output
for (int y = 0; y < m_display_maxy; y++)
if (m_display_cache[y] != active_state[y])
{
if (m_display_segmask[y] != 0)
output_set_digit_value(y, active_state[y] & m_display_segmask[y]);
const int mul = (m_display_maxx <= 10) ? 10 : 100;
for (int x = 0; x <= m_display_maxx; x++)
{
int state = active_state[y] >> x & 1;
char buf1[0x10]; // lampyx
char buf2[0x10]; // y.x
if (x == m_display_maxx)
{
// always-on if selected
sprintf(buf1, "lamp%da", y);
sprintf(buf2, "%d.a", y);
}
else
{
sprintf(buf1, "lamp%d", y * mul + x);
sprintf(buf2, "%d.%d", y, x);
}
output_set_value(buf1, state);
output_set_value(buf2, state);
}
}
memcpy(m_display_cache, active_state, sizeof(m_display_cache));
}
TIMER_DEVICE_CALLBACK_MEMBER(hh_cop400_state::display_decay_tick)
{
// slowly turn off unpowered segments
for (int y = 0; y < m_display_maxy; y++)
for (int x = 0; x <= m_display_maxx; x++)
if (m_display_decay[y][x] != 0)
m_display_decay[y][x]--;
display_update();
}
void hh_cop400_state::set_display_size(int maxx, int maxy)
{
m_display_maxx = maxx;
m_display_maxy = maxy;
}
void hh_cop400_state::display_matrix(int maxx, int maxy, UINT32 setx, UINT32 sety)
{
set_display_size(maxx, maxy);
// update current state
UINT32 mask = (1 << maxx) - 1;
for (int y = 0; y < maxy; y++)
m_display_state[y] = (sety >> y & 1) ? ((setx & mask) | (1 << maxx)) : 0;
display_update();
}
UINT8 hh_cop400_state::read_inputs(int columns)
{
UINT8 ret = 0;
// read selected input rows
for (int i = 0; i < columns; i++)
if (m_inp_mux >> i & 1)
ret |= m_inp_matrix[i]->read();
return ret;
}
/***************************************************************************
Minidrivers (subclass, I/O, Inputs, Machine Config)
***************************************************************************/
/***************************************************************************
Entex Space Invader
* COP444L MCU labeled /B138 COPL444-HRZ/N INV II (die labeled HRZ COP 444L/A)
* 3 7seg LEDs, LED matrix and overlay mask, 1bit sound
The first version was on TMS1100 (see hh_tms1k.c), this is the reprogrammed
second release with a gray case instead of black.
NOTE!: MESS external artwork is recommended
***************************************************************************/
class einvaderc_state : public hh_cop400_state
{
public:
einvaderc_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_cop400_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE_LINE_MEMBER(write_so);
DECLARE_WRITE_LINE_MEMBER(write_sk);
DECLARE_WRITE8_MEMBER(write_g);
DECLARE_WRITE8_MEMBER(write_d);
DECLARE_WRITE8_MEMBER(write_l);
};
// handlers
void einvaderc_state::prepare_display()
{
// D0-D2 are 7segs
for (int y = 0; y < 3; y++)
m_display_segmask[y] = 0x7f;
// update display
UINT8 l = BITSWAP8(m_l,7,6,0,1,2,3,4,5);
UINT16 grid = (m_d | m_g << 4 | m_sk << 8 | m_so << 9) ^ 0x0f0;
display_matrix(8, 10, l, grid);
}
WRITE8_MEMBER(einvaderc_state::write_d)
{
// D: led grid 0-3
m_d = data;
prepare_display();
}
WRITE8_MEMBER(einvaderc_state::write_g)
{
// G: led grid 4-7
m_g = data;
prepare_display();
}
WRITE_LINE_MEMBER(einvaderc_state::write_sk)
{
// SK: speaker out
m_speaker->level_w(state);
// SK: led grid 8
m_sk = state;
prepare_display();
}
WRITE_LINE_MEMBER(einvaderc_state::write_so)
{
// SO: led grid 9
m_so = state;
prepare_display();
}
WRITE8_MEMBER(einvaderc_state::write_l)
{
// L: led state/segment
m_l = data;
prepare_display();
}
// config
static INPUT_PORTS_START( einvaderc )
PORT_START("IN.0")
PORT_CONFNAME( 0x01, 0x01, DEF_STR( Difficulty ) )
PORT_CONFSETTING( 0x01, "Amateur" )
PORT_CONFSETTING( 0x00, "Professional" )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 )
INPUT_PORTS_END
static MACHINE_CONFIG_START( einvaderc, einvaderc_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", COP444, 1000000) // approximation - RC osc. R=47K to +9V, C=100pf to GND(-9V)
MCFG_COP400_CONFIG(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, COP400_MICROBUS_DISABLED) // guessed
MCFG_COP400_READ_IN_CB(IOPORT("IN.0"))
MCFG_COP400_WRITE_SO_CB(WRITELINE(einvaderc_state, write_so))
MCFG_COP400_WRITE_SK_CB(WRITELINE(einvaderc_state, write_sk))
MCFG_COP400_WRITE_G_CB(WRITE8(einvaderc_state, write_g))
MCFG_COP400_WRITE_D_CB(WRITE8(einvaderc_state, write_d))
MCFG_COP400_WRITE_L_CB(WRITE8(einvaderc_state, write_l))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_cop400_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_einvaderc)
/* no video! */
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Milton Bradley Lightfight
* COP421L MCU labeled /B119 COP421L-HLA/N
* LED matrix, 1bit sound
***************************************************************************/
class lightfgt_state : public hh_cop400_state
{
public:
lightfgt_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_cop400_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE_LINE_MEMBER(write_so);
DECLARE_WRITE_LINE_MEMBER(write_sk);
DECLARE_READ8_MEMBER(read_g);
DECLARE_WRITE8_MEMBER(write_d);
DECLARE_WRITE8_MEMBER(write_l);
};
// handlers
void lightfgt_state::prepare_display()
{
UINT8 grid = (m_so | m_d << 1) ^ 0x1f;
display_matrix(5, 5, m_l, grid);
}
WRITE_LINE_MEMBER(lightfgt_state::write_so)
{
// SO: led grid 0 (and input mux)
m_so = state;
prepare_display();
}
WRITE8_MEMBER(lightfgt_state::write_d)
{
// D: led grid 1-4 (and input mux)
m_d = data;
prepare_display();
}
WRITE8_MEMBER(lightfgt_state::write_l)
{
// L0-L4: led state
// L5-L7: N/C
m_l = data & 0x1f;
prepare_display();
}
WRITE_LINE_MEMBER(lightfgt_state::write_sk)
{
// SK: speaker out
m_speaker->level_w(state);
}
READ8_MEMBER(lightfgt_state::read_g)
{
return 0xf;
// G: multiplexed inputs
m_inp_mux = (m_so | m_d << 1) ^ 0x1f;
return read_inputs(5);
}
// config
static INPUT_PORTS_START( lightfgt )
PORT_START("IN.0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 )
INPUT_PORTS_END
static MACHINE_CONFIG_START( lightfgt, lightfgt_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", COP421, 1000000) // approximation - RC osc. R=82K to +6V, C=56pf to GND(-6V)
MCFG_COP400_CONFIG(COP400_CKI_DIVISOR_16, COP400_CKO_OSCILLATOR_OUTPUT, COP400_MICROBUS_DISABLED) // guessed
MCFG_COP400_WRITE_SO_CB(WRITELINE(lightfgt_state, write_so))
MCFG_COP400_WRITE_SK_CB(WRITELINE(lightfgt_state, write_sk))
MCFG_COP400_READ_G_CB(READ8(lightfgt_state, read_g))
MCFG_COP400_WRITE_D_CB(WRITE8(lightfgt_state, write_d))
MCFG_COP400_WRITE_L_CB(WRITE8(lightfgt_state, write_l))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_cop400_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_lightfgt)
/* no video! */
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( einvaderc )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "entexsi.bin", 0x0000, 0x0800, CRC(76400f38) SHA1(0e92ab0517f7b7687293b189d30d57110df20fe0) )
ROM_END
ROM_START( lightfgt )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "lightfight.bin", 0x0000, 0x0400, CRC(aceb2d65) SHA1(2328cbb195faf93c575f3afa3a1fe0079180edd7) )
ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */
CONS( 1981, einvaderc, einvader, 0, einvaderc, einvaderc, driver_device, 0, "Entex", "Space Invader (Entex, COP444)", GAME_SUPPORTS_SAVE | GAME_REQUIRES_ARTWORK | GAME_NOT_WORKING )
CONS( 1981, lightfgt, 0, 0, lightfgt, lightfgt, driver_device, 0, "Milton Bradley", "Lightfight", GAME_SUPPORTS_SAVE | GAME_NOT_WORKING )

View File

@ -71,7 +71,7 @@
#include "cpu/hmcs40/hmcs40.h"
#include "sound/speaker.h"
#include "hh_hmcs40_test.lh" // test-layout - use external artwork
#include "hh_hmcs40_test.lh" // common test-layout - use external artwork
class hh_hmcs40_state : public driver_device

View File

@ -95,6 +95,7 @@
#include "ebball.lh"
#include "ebball2.lh"
#include "ebball3.lh"
#include "einvader.lh" // test-layout(but still playable)
#include "elecdet.lh"
#include "gjackpot.lh"
#include "gpoker.lh"
@ -111,7 +112,6 @@
#include "tandy12.lh" // clickable
#include "tc4.lh"
#include "einvader.lh" // test-layout(but still playable)
#include "hh_tms1k_test.lh" // common test-layout - use external artwork

View File

@ -44,7 +44,7 @@
@258 uPD553C 1984, Tomy Alien Chase (TN-16)
*085 uPD650C 1980, Roland TR-808
*127 uPD650C 198? Sony OA-S1100 Typecorder (subcpu, have dump)
*127 uPD650C 198?, Sony OA-S1100 Typecorder (subcpu, have dump)
*128 uPD650C 1982, Roland TR-606
133 uPD650C 1982, Roland TB-303 -> tb303.c
@ -60,7 +60,7 @@
#include "efball.lh"
#include "mvbfree.lh"
#include "hh_ucom4_test.lh" // test-layout - use external artwork
#include "hh_ucom4_test.lh" // common test-layout - use external artwork
class hh_ucom4_state : public driver_device

View File

@ -0,0 +1,85 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- define elements -->
<element name="static_black"><rect><color red="0.0" green="0.0" blue="0.0" /></rect></element>
<element name="digit" defstate="0">
<led7seg><color red="1.0" green="0.20" blue="0.22" /></led7seg>
</element>
<element name="led" defstate="0">
<disk state="0"><color red="0.2" green="0.04" blue="0.05" /></disk>
<disk state="1"><color red="1.0" green="0.20" blue="0.22" /></disk>
</element>
<!-- build screen -->
<view name="Test Layout">
<bounds left="0" right="12" top="0" bottom="28" />
<bezel element="static_black">
<bounds left="0" right="12" top="0" bottom="28" />
</bezel>
<bezel name="digit0" element="digit"><bounds x="0" y="0" width="4" height="6" /></bezel>
<bezel name="digit1" element="digit"><bounds x="4" y="0" width="4" height="6" /></bezel>
<bezel name="digit2" element="digit"><bounds x="8" y="0" width="4" height="6" /></bezel>
<!-- led matrix -->
<bezel name="lamp90" element="led"><bounds x="0" y="10" width="1" height="1" /></bezel>
<bezel name="lamp91" element="led"><bounds x="2" y="10" width="1" height="1" /></bezel>
<bezel name="lamp92" element="led"><bounds x="4" y="10" width="1" height="1" /></bezel>
<bezel name="lamp93" element="led"><bounds x="6" y="10" width="1" height="1" /></bezel>
<bezel name="lamp94" element="led"><bounds x="8" y="10" width="1" height="1" /></bezel>
<bezel name="lamp95" element="led"><bounds x="10" y="10" width="1" height="1" /></bezel>
<bezel name="lamp80" element="led"><bounds x="0" y="12" width="1" height="1" /></bezel>
<bezel name="lamp81" element="led"><bounds x="2" y="12" width="1" height="1" /></bezel>
<bezel name="lamp82" element="led"><bounds x="4" y="12" width="1" height="1" /></bezel>
<bezel name="lamp83" element="led"><bounds x="6" y="12" width="1" height="1" /></bezel>
<bezel name="lamp84" element="led"><bounds x="8" y="12" width="1" height="1" /></bezel>
<bezel name="lamp85" element="led"><bounds x="10" y="12" width="1" height="1" /></bezel>
<bezel name="lamp40" element="led"><bounds x="0" y="14" width="1" height="1" /></bezel>
<bezel name="lamp41" element="led"><bounds x="2" y="14" width="1" height="1" /></bezel>
<bezel name="lamp42" element="led"><bounds x="4" y="14" width="1" height="1" /></bezel>
<bezel name="lamp43" element="led"><bounds x="6" y="14" width="1" height="1" /></bezel>
<bezel name="lamp44" element="led"><bounds x="8" y="14" width="1" height="1" /></bezel>
<bezel name="lamp45" element="led"><bounds x="10" y="14" width="1" height="1" /></bezel>
<bezel name="lamp50" element="led"><bounds x="0" y="16" width="1" height="1" /></bezel>
<bezel name="lamp51" element="led"><bounds x="2" y="16" width="1" height="1" /></bezel>
<bezel name="lamp52" element="led"><bounds x="4" y="16" width="1" height="1" /></bezel>
<bezel name="lamp53" element="led"><bounds x="6" y="16" width="1" height="1" /></bezel>
<bezel name="lamp54" element="led"><bounds x="8" y="16" width="1" height="1" /></bezel>
<bezel name="lamp55" element="led"><bounds x="10" y="16" width="1" height="1" /></bezel>
<bezel name="lamp60" element="led"><bounds x="0" y="18" width="1" height="1" /></bezel>
<bezel name="lamp61" element="led"><bounds x="2" y="18" width="1" height="1" /></bezel>
<bezel name="lamp62" element="led"><bounds x="4" y="18" width="1" height="1" /></bezel>
<bezel name="lamp63" element="led"><bounds x="6" y="18" width="1" height="1" /></bezel>
<bezel name="lamp64" element="led"><bounds x="8" y="18" width="1" height="1" /></bezel>
<bezel name="lamp65" element="led"><bounds x="10" y="18" width="1" height="1" /></bezel>
<bezel name="lamp70" element="led"><bounds x="0" y="20" width="1" height="1" /></bezel>
<bezel name="lamp71" element="led"><bounds x="2" y="20" width="1" height="1" /></bezel>
<bezel name="lamp72" element="led"><bounds x="4" y="20" width="1" height="1" /></bezel>
<bezel name="lamp73" element="led"><bounds x="6" y="20" width="1" height="1" /></bezel>
<bezel name="lamp74" element="led"><bounds x="8" y="20" width="1" height="1" /></bezel>
<bezel name="lamp75" element="led"><bounds x="10" y="20" width="1" height="1" /></bezel>
<bezel name="lamp97" element="led"><bounds x="2" y="22" width="1" height="1" /></bezel>
<bezel name="lamp96" element="led"><bounds x="8" y="22" width="1" height="1" /></bezel>
<bezel name="lamp30" element="led"><bounds x="0" y="24" width="1" height="1" /></bezel>
<bezel name="lamp31" element="led"><bounds x="2" y="24" width="1" height="1" /></bezel>
<bezel name="lamp32" element="led"><bounds x="4" y="24" width="1" height="1" /></bezel>
<bezel name="lamp33" element="led"><bounds x="6" y="24" width="1" height="1" /></bezel>
<bezel name="lamp34" element="led"><bounds x="8" y="24" width="1" height="1" /></bezel>
<bezel name="lamp35" element="led"><bounds x="10" y="24" width="1" height="1" /></bezel>
</view>
</mamelayout>

View File

@ -0,0 +1,56 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- define elements -->
<element name="static_black"><rect><color red="0.0" green="0.0" blue="0.0" /></rect></element>
<element name="led" defstate="0">
<disk state="0"><color red="0.2" green="0.04" blue="0.05" /></disk>
<disk state="1"><color red="1.0" green="0.20" blue="0.22" /></disk>
</element>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="0" right="100" top="0" bottom="100" />
<bezel element="static_black">
<bounds left="0" right="100" top="0" bottom="100" />
</bezel>
<!-- led matrix -->
<bezel name="lamp44" element="led"><bounds x="0" y="10" width="1" height="1" /></bezel>
<bezel name="lamp43" element="led"><bounds x="2" y="10" width="1" height="1" /></bezel>
<bezel name="lamp42" element="led"><bounds x="4" y="10" width="1" height="1" /></bezel>
<bezel name="lamp41" element="led"><bounds x="6" y="10" width="1" height="1" /></bezel>
<bezel name="lamp40" element="led"><bounds x="8" y="10" width="1" height="1" /></bezel>
<bezel name="lamp34" element="led"><bounds x="0" y="12" width="1" height="1" /></bezel>
<bezel name="lamp33" element="led"><bounds x="2" y="12" width="1" height="1" /></bezel>
<bezel name="lamp32" element="led"><bounds x="4" y="12" width="1" height="1" /></bezel>
<bezel name="lamp31" element="led"><bounds x="6" y="12" width="1" height="1" /></bezel>
<bezel name="lamp30" element="led"><bounds x="8" y="12" width="1" height="1" /></bezel>
<bezel name="lamp24" element="led"><bounds x="0" y="14" width="1" height="1" /></bezel>
<bezel name="lamp23" element="led"><bounds x="2" y="14" width="1" height="1" /></bezel>
<bezel name="lamp22" element="led"><bounds x="4" y="14" width="1" height="1" /></bezel>
<bezel name="lamp21" element="led"><bounds x="6" y="14" width="1" height="1" /></bezel>
<bezel name="lamp20" element="led"><bounds x="8" y="14" width="1" height="1" /></bezel>
<bezel name="lamp14" element="led"><bounds x="0" y="16" width="1" height="1" /></bezel>
<bezel name="lamp13" element="led"><bounds x="2" y="16" width="1" height="1" /></bezel>
<bezel name="lamp12" element="led"><bounds x="4" y="16" width="1" height="1" /></bezel>
<bezel name="lamp11" element="led"><bounds x="6" y="16" width="1" height="1" /></bezel>
<bezel name="lamp10" element="led"><bounds x="8" y="16" width="1" height="1" /></bezel>
<bezel name="lamp4" element="led"><bounds x="0" y="18" width="1" height="1" /></bezel>
<bezel name="lamp3" element="led"><bounds x="2" y="18" width="1" height="1" /></bezel>
<bezel name="lamp2" element="led"><bounds x="4" y="18" width="1" height="1" /></bezel>
<bezel name="lamp1" element="led"><bounds x="6" y="18" width="1" height="1" /></bezel>
<bezel name="lamp0" element="led"><bounds x="8" y="18" width="1" height="1" /></bezel>
</view>
</mamelayout>

View File

@ -2182,6 +2182,9 @@ ngenb38 // 1991
386i // 199?
// Dedicated handhelds/tabletops
einvaderc // Entex
lightfgt // Milton Bradley
bambball // Bambino
bmboxing // Bambino
bfriskyt // Bandai