diff --git a/hash/videopac.xml b/hash/videopac.xml
index 90d66391b4d..438d12d4109 100644
--- a/hash/videopac.xml
+++ b/hash/videopac.xml
@@ -23,8 +23,6 @@ Undumped (or dumped but not public):
Protos:
- Catburglar (youtube.com/watch?v=DDsWDFxy0oE)
-- Spaans (Spanish to Dutch translator)
-- Melrep
- Crazy Horses
http://www.ozyr.com/rene/PICS/protos.jpg
@@ -57,7 +55,6 @@ http://www.ozyr.com/rene/PICS/odyssey3_set.jpg
There is an Odyssey³ Command Center Voice Module, could be differences to released Odyssey² version.
Do Videopac+/Odyssey3 versions exist?:
-- Syracuse (France)
- Robot City (USA)
- Interpol (USA)
@@ -2060,6 +2057,18 @@ distinguished by the changed copyright from Magnavox to N.A.P. (North American P
+
+ Melrep (Europe, prototype)
+ 198?
+ Philips
+
+
+
+
+
+
+
+
Pinball! (USA, prototype)
@@ -2138,6 +2147,18 @@ distinguished by the changed copyright from Magnavox to N.A.P. (North American P
+
+ Spaans (Europe, prototype)
+ 198?
+ Philips
+
+
+
+
+
+
+
+
Spider-Man (Europe, prototype, set 1)
198?
@@ -2542,6 +2563,18 @@ distinguished by the changed copyright from Magnavox to N.A.P. (North American P
+
+ Syracuse (France, plus, prototype)
+ 198?
+ Brandt
+
+
+
+
+
+
+
+
Terrahawks (Europe, plus)
198?
diff --git a/src/mame/philips/odyssey2.cpp b/src/mame/philips/odyssey2.cpp
index 381b6bdc298..dc4775f75f5 100644
--- a/src/mame/philips/odyssey2.cpp
+++ b/src/mame/philips/odyssey2.cpp
@@ -59,6 +59,10 @@ TODO:
- volley has a sprite-char collision detection problem, causing the team on the
right to never serve the ball. Sprite positions are correct so it's not that,
and as seen on videos of other games, transparent pixels don't cause a collision.
+- spaans has a keyboard debounce issue: if you push and hold a key after the game
+ revealed the answer, it will be entered in the next input field. It's a prototype
+ so it wouldn't be surprising there are bugs, but this issue does not happen on
+ a real Videopac or Odyssey 2. It's probably video timing related.
- screen resolution is not strictly defined, height(243) is correct, but
horizontal overscan differs depending on monitor/tv? see syracuse for overscan
- 824x on the real console, overlapping major system characters with eachother