New working machine added

---------
Mephisto Mondial 68000XL [Sandro Ronco, Berger]
This commit is contained in:
Sandro Ronco 2019-08-14 23:10:15 +02:00
parent 7b7292523f
commit 3b71b6c955
5 changed files with 714 additions and 0 deletions

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@ -2308,6 +2308,7 @@ files {
MAME_DIR .. "src/mame/drivers/mephisto_mm2.cpp",
MAME_DIR .. "src/mame/drivers/mephisto_modena.cpp",
MAME_DIR .. "src/mame/drivers/mephisto_modular.cpp",
MAME_DIR .. "src/mame/drivers/mephisto_mondial68k.cpp",
MAME_DIR .. "src/mame/drivers/mephisto_montec.cpp",
MAME_DIR .. "src/mame/drivers/mephisto_polgar.cpp",
MAME_DIR .. "src/mame/machine/mmboard.cpp",

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@ -0,0 +1,239 @@
// license:BSD-3-Clause
// copyright-holders:Sandro Ronco
// thanks-to:Berger
/***************************************************************************
Mephisto Mondial 68000XL
Hardware:
- TS68000CP12 @ 12MHz
- 64KB ROM
- 16KB RAM
- PCF2112T LCD driver
***************************************************************************/
#include "emu.h"
#include "cpu/m68000/m68000.h"
#include "machine/sensorboard.h"
#include "machine/timer.h"
#include "sound/dac.h"
#include "sound/volt_reg.h"
#include "video/pwm.h"
#include "speaker.h"
// internal artwork
#include "mephisto_mondial68k.lh"
class mondial68k_state : public driver_device
{
public:
mondial68k_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_dac(*this, "dac")
, m_board(*this, "board")
, m_display(*this, "display")
, m_inputs(*this, "IN.%u", 0)
, m_digits(*this, "digit%u", 0U)
, m_leds(*this, "led%u", 0U)
{ }
void mondial68k(machine_config &config);
protected:
virtual void machine_start() override;
virtual void machine_reset() override;
void mondial68k_mem(address_map &map);
DECLARE_WRITE8_MEMBER(lcd_dlen_w);
DECLARE_WRITE8_MEMBER(lcd_clb_w);
DECLARE_WRITE8_MEMBER(lcd_data_w);
DECLARE_WRITE8_MEMBER(speaker_w);
DECLARE_WRITE8_MEMBER(input_mux_w);
DECLARE_WRITE8_MEMBER(board_mux_w);
DECLARE_READ8_MEMBER(inputs_r);
TIMER_DEVICE_CALLBACK_MEMBER(refresh_leds);
required_device<cpu_device> m_maincpu;
required_device<dac_bit_interface> m_dac;
required_device<sensorboard_device> m_board;
required_device<pwm_display_device> m_display;
required_ioport_array<4> m_inputs;
output_finder<8> m_digits;
output_finder<16> m_leds;
uint8_t m_input_mux;
uint8_t m_board_mux;
uint8_t m_lcd_shift;
uint8_t m_dac_data;
};
void mondial68k_state::machine_start()
{
m_digits.resolve();
m_leds.resolve();
save_item(NAME(m_input_mux));
save_item(NAME(m_board_mux));
save_item(NAME(m_lcd_shift));
save_item(NAME(m_dac_data));
}
void mondial68k_state::machine_reset()
{
m_input_mux = 0;
m_board_mux = 0;
m_lcd_shift = 0;
m_dac_data = 0;
}
TIMER_DEVICE_CALLBACK_MEMBER(mondial68k_state::refresh_leds)
{
for (int i=0; i<16; i++)
m_leds[0 + i] = 0;
}
WRITE8_MEMBER( mondial68k_state::lcd_clb_w )
{
if (BIT(data, 0))
m_lcd_shift++;
}
WRITE8_MEMBER( mondial68k_state::lcd_dlen_w )
{
m_lcd_shift = 0;
}
WRITE8_MEMBER( mondial68k_state::lcd_data_w )
{
if (m_lcd_shift > 0 && m_lcd_shift < 0x21)
m_display->write_element((m_lcd_shift - 1) / 8, (m_lcd_shift - 1) % 8, BIT(data, 0));
}
WRITE8_MEMBER( mondial68k_state::speaker_w )
{
m_dac_data ^= 1;
m_dac->write(m_dac_data);
}
WRITE8_MEMBER(mondial68k_state::board_mux_w)
{
m_board_mux = data;
}
WRITE8_MEMBER(mondial68k_state::input_mux_w)
{
m_input_mux = data;
for (int i=0; i<8; i++)
{
if (!BIT(m_board_mux, i))
{
if (BIT(m_input_mux, 7)) m_leds[0 + i] = 1;
if (BIT(m_input_mux, 6)) m_leds[8 + i] = 1;
}
}
}
READ8_MEMBER(mondial68k_state::inputs_r)
{
if (!(m_input_mux & 0x01)) return m_inputs[0]->read();
else if (!(m_input_mux & 0x02)) return m_inputs[1]->read();
else if (!(m_input_mux & 0x04)) return m_inputs[2]->read();
else if (!(m_input_mux & 0x08)) return m_inputs[3]->read();
uint8_t data = 0x00;
for (int i=0; i<8; i++)
if (!BIT(m_board_mux, i))
data |= m_board->read_rank(i);
return data;
}
void mondial68k_state::mondial68k_mem(address_map &map)
{
map(0x000000, 0x00ffff).rom();
map(0x800000, 0x800001).r(FUNC(mondial68k_state::inputs_r));
map(0x820000, 0x820001).w(FUNC(mondial68k_state::lcd_clb_w));
map(0x820002, 0x820003).w(FUNC(mondial68k_state::lcd_data_w));
map(0x820004, 0x820005).w(FUNC(mondial68k_state::lcd_dlen_w));
map(0x82000c, 0x82000d).nopw();
map(0x82000e, 0x82000f).w(FUNC(mondial68k_state::speaker_w));
map(0x840000, 0x840001).w(FUNC(mondial68k_state::input_mux_w));
map(0x860000, 0x860001).w(FUNC(mondial68k_state::board_mux_w));
map(0xc00000, 0xc03fff).ram();
}
static INPUT_PORTS_START( mondial68k )
PORT_START("IN.0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("A / 1") PORT_CODE(KEYCODE_A) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("E / 5 / Rook") PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Left / Black / 9") PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_CODE(KEYCODE_LEFT)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("LEV") PORT_CODE(KEYCODE_L)
PORT_START("IN.1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("B / 2 / Pawn") PORT_CODE(KEYCODE_B) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("F / 6 / Queen") PORT_CODE(KEYCODE_F) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("Right / White / 0") PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_CODE(KEYCODE_RIGHT)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("MEM") PORT_CODE(KEYCODE_M)
PORT_START("IN.2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("C / 3 / Knight") PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("G / 7 / King") PORT_CODE(KEYCODE_G) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("INFO") PORT_CODE(KEYCODE_I)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("CL") PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL)
PORT_START("IN.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("D / 4 / Bishop") PORT_CODE(KEYCODE_D) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("H / 8") PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("POS") PORT_CODE(KEYCODE_O)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD) PORT_NAME("ENT") PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD)
INPUT_PORTS_END
void mondial68k_state::mondial68k(machine_config &config)
{
/* basic machine hardware */
M68000(config, m_maincpu, 12_MHz_XTAL);
m_maincpu->set_addrmap(AS_PROGRAM, &mondial68k_state::mondial68k_mem);
m_maincpu->set_periodic_int(FUNC(mondial68k_state::irq5_line_hold), attotime::from_hz(128));
SENSORBOARD(config, m_board).set_type(sensorboard_device::BUTTONS);
m_board->init_cb().set(m_board, FUNC(sensorboard_device::preset_chess));
/* video hardware */
PWM_DISPLAY(config, m_display).set_size(4, 8);
m_display->set_segmask(0xf, 0x7f);
m_display->output_digit().set([this] (offs_t offset, u8 data, u8 mem_mask) { m_digits[offset] = bitswap<8>(data, 7,4,5,0,1,2,3,6); });
config.set_default_layout(layout_mephisto_mondial68k);
/* sound hardware */
SPEAKER(config, "speaker").front_center();
DAC_1BIT(config, m_dac).add_route(ALL_OUTPUTS, "speaker", 0.25);
VOLTAGE_REGULATOR(config, "vref").add_route(0, "dac", 1.0, DAC_VREF_POS_INPUT);
TIMER(config, "refresh_leds").configure_periodic(FUNC(mondial68k_state::refresh_leds), attotime::from_hz(10));
}
/***************************************************************************
ROM definitions
***************************************************************************/
ROM_START( mondl68k )
ROM_REGION16_BE( 0x1000000, "maincpu", 0 )
ROM_LOAD16_BYTE("68000xl-06-11-87-u.bin", 0x0000, 0x8000, CRC(aebe482a) SHA1(900c91ec836cd65e4cd38e50555976ab8064be41))
ROM_LOAD16_BYTE("68000xl-06-11-87-l.bin", 0x0001, 0x8000, CRC(564e32c5) SHA1(8c9df46bc5ced114e72fb663f1055d775b8e2e0b))
ROM_END
/***************************************************************************
Game drivers
***************************************************************************/
/* YEAR, NAME, PARENT COMPAT MACHINE INPUT CLASS INIT COMPANY FULLNAME FLAGS */
CONS( 1988, mondl68k, 0, 0, mondial68k, mondial68k, mondial68k_state, empty_init, "Hegener + Glaser", "Mephisto Mondial 68000XL", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )

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@ -0,0 +1,470 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- define elements -->
<element name="digit" defstate="0">
<led7seg><color red="0.2" green="0.16" blue="0.16" /></led7seg>
</element>
<element name="led" defstate="0">
<rect state="0">
<color red="0.20" green="0.0" blue="0.0" />
</rect>
<rect state="1">
<color red="0.95" green="0.0" blue="0.0" />
</rect>
</element>
<element name="hlb" defstate="0">
<text string=" ">
<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
<color red="0.0" green="0.0" blue="0.0" />
</text>
<disk state="1">
<bounds x="0.0" y="0.0" width="1.0" height="1.0" />
<color red="1.0" green="1.0" blue="1.0" />
</disk>
</element>
<element name="led7seg_background"><rect><color red="0.54" green="0.57" blue="0.58" /> </rect></element>
<element name="background"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect></element>
<element name="black"> <rect><color red="0" green="0" blue="0" /> </rect></element>
<element name="red"> <rect><color red="0.8" green="0" blue="0" /> </rect></element>
<element name="white"> <rect><color red="1" green="1" blue="1" /> </rect></element>
<element name="text_1"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="1"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_2"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="2"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_3"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="3"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_4"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="4"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_5"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="5"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_6"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="6"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_7"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="7"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_8"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="8"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_a"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="A"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_b"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="B"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_c"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="C"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_d"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="D"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_e"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="E"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_f"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="F"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_g"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="G"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_h"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="H"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_pos"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="POS"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_mem"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="MEM"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_info"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="INFO"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_lev"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="LEV"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_b1"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string=" A1"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_b2"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="[P] B2"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_b3"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="[N] C3"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_b4"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="[B] D4"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_b5"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="[R] E5"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_b6"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="[Q] F6"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_b7"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="[K] G7"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_b8"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string=" H8"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_9"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="&#x25c4; &#x25a0; 9"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_0"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="&#x25ba; &#x25a1; 0"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_cl"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="CL"> <color red="0" green="0" blue="0" /></text> </element>
<element name="text_ent"> <rect><color red="0.90" green="0.91" blue="0.89" /></rect> <text string="ENT"> <color red="0" green="0" blue="0" /></text> </element>
<element name="piece" defstate="0">
<image file="chess/wp.png" state="1"/>
<image file="chess/wn.png" state="2"/>
<image file="chess/wb.png" state="3"/>
<image file="chess/wr.png" state="4"/>
<image file="chess/wq.png" state="5"/>
<image file="chess/wk.png" state="6"/>
<image file="chess/bp.png" state="7"/>
<image file="chess/bn.png" state="8"/>
<image file="chess/bb.png" state="9"/>
<image file="chess/br.png" state="10"/>
<image file="chess/bq.png" state="11"/>
<image file="chess/bk.png" state="12"/>
<!-- selected pieces -->
<image file="chess/wp.png" state="13"><color alpha="0.5" /></image>
<image file="chess/wn.png" state="14"><color alpha="0.5" /></image>
<image file="chess/wb.png" state="15"><color alpha="0.5" /></image>
<image file="chess/wr.png" state="16"><color alpha="0.5" /></image>
<image file="chess/wq.png" state="17"><color alpha="0.5" /></image>
<image file="chess/wk.png" state="18"><color alpha="0.5" /></image>
<image file="chess/bp.png" state="19"><color alpha="0.5" /></image>
<image file="chess/bn.png" state="20"><color alpha="0.5" /></image>
<image file="chess/bb.png" state="21"><color alpha="0.5" /></image>
<image file="chess/br.png" state="22"><color alpha="0.5" /></image>
<image file="chess/bq.png" state="23"><color alpha="0.5" /></image>
<image file="chess/bk.png" state="24"><color alpha="0.5" /></image>
</element>
<!-- sb board -->
<element name="cwhite"><rect><color red="1.00" green="1.00" blue="1.00" /></rect></element>
<element name="cblack"><rect><color red="0.40" green="0.40" blue="0.40" /></rect></element>
<element name="hlbb" defstate="0">
<text string=" "><bounds x="0" y="0" width="1" height="1" /></text>
<disk state="1">
<bounds x="0.12" y="0.12" width="0.76" height="0.76" />
<color red="0" green="0" blue="0" />
</disk>
</element>
<group name="sb_board">
<bounds x="0" y="0" width="80" height="80" />
<!-- squares (avoid seams) -->
<bezel element="cwhite"><bounds x="0" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="0" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="0" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="0" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="10" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="10" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="10" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="20" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="20" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="20" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="30" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="30" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="30" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="40" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="40" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="40" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="10" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="20" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="30" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="40" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="50" y="50" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="60" y="50" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="70" y="50" width="10" height="11" /></bezel>
<bezel element="cwhite"><bounds x="0" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="10" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="20" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="30" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="40" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="50" y="60" width="11" height="11" /></bezel>
<bezel element="cwhite"><bounds x="60" y="60" width="11" height="11" /></bezel>
<bezel element="cblack"><bounds x="70" y="60" width="10" height="11" /></bezel>
<bezel element="cblack"><bounds x="0" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="10" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="20" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="30" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="40" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="50" y="70" width="11" height="10" /></bezel>
<bezel element="cblack"><bounds x="60" y="70" width="11" height="10" /></bezel>
<bezel element="cwhite"><bounds x="70" y="70" width="10" height="10" /></bezel>
<!-- sensors, pieces -->
<repeat count="8">
<param name="y" start="0" increment="10" />
<param name="i" start="8" increment="-1" />
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x01"><bounds x="0" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x02"><bounds x="10" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x04"><bounds x="20" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x08"><bounds x="30" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x10"><bounds x="40" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x20"><bounds x="50" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x40"><bounds x="60" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel element="hlbb" inputtag="board:RANK.~i~" inputmask="0x80"><bounds x="70" y="~y~" width="10" height="10" /><color alpha="0.04" /></bezel>
<bezel name="piece_a~i~" element="piece"><bounds x="0" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_b~i~" element="piece"><bounds x="10" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_c~i~" element="piece"><bounds x="20" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_d~i~" element="piece"><bounds x="30" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_e~i~" element="piece"><bounds x="40" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_f~i~" element="piece"><bounds x="50" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_g~i~" element="piece"><bounds x="60" y="~y~" width="10" height="10" /></bezel>
<bezel name="piece_h~i~" element="piece"><bounds x="70" y="~y~" width="10" height="10" /></bezel>
</repeat>
</group>
<!-- sb ui -->
<element name="hlub" defstate="0">
<rect state="1"><color red="0" green="0" blue="0" /></rect>
</element>
<element name="text_uit1"><text string="S.BOARD"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uit2"><text string="INTERFACE"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib1"><text string="BOARD:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uib2">
<rect><color red="1.00" green="1.00" blue="1.00" /></rect>
<text string="RESET"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uib3">
<rect><color red="1.00" green="1.00" blue="1.00" /></rect>
<text string="CLEAR"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uis1"><text string="SPAWN:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih1"><text string="HAND:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uih2">
<rect><color red="1.00" green="1.00" blue="1.00" /></rect>
<text string="REMOVE"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu1"><text string="UNDO:"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu2a">
<rect><color red="1.00" green="1.00" blue="1.00" /></rect>
<text string=" &lt;&lt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2b">
<rect><color red="1.00" green="1.00" blue="1.00" /></rect>
<text string=" &lt; "><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2c">
<rect><color red="1.00" green="1.00" blue="1.00" /></rect>
<text string=" &gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu2d">
<rect><color red="1.00" green="1.00" blue="1.00" /></rect>
<text string=" &gt;&gt;"><color red="0.01" green="0.01" blue="0.01" /></text>
</element>
<element name="text_uiu3a" defstate="0">
<simplecounter maxstate="999" digits="1" align="2">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<element name="text_uiu3b"><text string="/"><color red="0.81" green="0.8" blue="0.79" /></text></element>
<element name="text_uiu3c" defstate="0">
<simplecounter maxstate="999" digits="1" align="1">
<color red="0.81" green="0.8" blue="0.79" />
</simplecounter>
</element>
<group name="sb_ui">
<bounds x="0" y="0" width="10" height="80" />
<bezel element="cblack"><bounds x="0" y="0" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="7" width="10" height="1" /></bezel>
<bezel element="cblack"><bounds x="0" y="79" width="10" height="1" /></bezel>
<bezel element="text_uit1"><bounds x="0" y="2" width="10" height="2" /></bezel>
<bezel element="text_uit2"><bounds x="0" y="4" width="10" height="2" /></bezel>
<!-- board -->
<bezel element="text_uib1"><bounds x="0" y="9" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="11.5" width="8" height="2.5" /></bezel>
<bezel element="cwhite"><bounds x="1" y="15" width="8" height="2.5" /></bezel>
<bezel element="text_uib2"><bounds x="1.5" y="11.75" width="7" height="2" /></bezel>
<bezel element="text_uib3"><bounds x="1.5" y="15.25" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x200"><bounds x="1" y="11.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x100"><bounds x="1" y="15" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- spawn -->
<bezel element="text_uis1"><bounds x="0" y="20.5" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="23" width="8" height="12" /></bezel>
<bezel element="cwhite"><bounds x="1" y="36" width="8" height="12" /></bezel>
<bezel name="piece_ui1" element="piece"><bounds x="1" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui2" element="piece"><bounds x="1" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui3" element="piece"><bounds x="1" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui4" element="piece"><bounds x="5" y="23" width="4" height="4" /></bezel>
<bezel name="piece_ui5" element="piece"><bounds x="5" y="27" width="4" height="4" /></bezel>
<bezel name="piece_ui6" element="piece"><bounds x="5" y="31" width="4" height="4" /></bezel>
<bezel name="piece_ui7" element="piece"><bounds x="1" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui8" element="piece"><bounds x="1" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui9" element="piece"><bounds x="1" y="44" width="4" height="4" /></bezel>
<bezel name="piece_ui10" element="piece"><bounds x="5" y="36" width="4" height="4" /></bezel>
<bezel name="piece_ui11" element="piece"><bounds x="5" y="40" width="4" height="4" /></bezel>
<bezel name="piece_ui12" element="piece"><bounds x="5" y="44" width="4" height="4" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0001"><bounds x="1" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0002"><bounds x="1" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0004"><bounds x="1" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0008"><bounds x="5" y="23" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0010"><bounds x="5" y="27" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0020"><bounds x="5" y="31" width="4" height="4" /><color alpha="0.25" /></bezel>
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<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0400"><bounds x="5" y="40" width="4" height="4" /><color alpha="0.25" /></bezel>
<bezel element="hlub" inputtag="board:SPAWN" inputmask="0x0800"><bounds x="5" y="44" width="4" height="4" /><color alpha="0.25" /></bezel>
<!-- hand -->
<bezel element="text_uih1"><bounds x="0" y="51" width="10" height="2" /></bezel>
<bezel element="cblack"><bounds x="1" y="53.5" width="8" height="6" /></bezel>
<bezel name="piece_ui0" element="piece"><bounds x="2" y="53.5" width="6" height="6" /></bezel>
<bezel element="cwhite"><bounds x="1" y="60.5" width="8" height="2.5" /></bezel>
<bezel element="text_uih2"><bounds x="1.5" y="60.75" width="7" height="2" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x08"><bounds x="1" y="60.5" width="8" height="2.5" /><color alpha="0.25" /></bezel>
<!-- undo -->
<bezel element="text_uiu1"><bounds x="0" y="66" width="10" height="2" /></bezel>
<bezel element="cwhite"><bounds x="1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="3.1" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="5.2" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="cwhite"><bounds x="7.3" y="68.5" width="1.7" height="6" /></bezel>
<bezel element="text_uiu2a"><bounds x="1" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2b"><bounds x="3.1" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2c"><bounds x="5.2" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="text_uiu2d"><bounds x="7.3" y="69.5" width="1.7" height="4" /></bezel>
<bezel element="hlub" inputtag="board:UI" inputmask="0x10"><bounds x="1" y="68.5" width="1.7" height="6" /><color alpha="0.25" /></bezel>
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<bezel name="count_ui0" element="text_uiu3a"><bounds x="0" y="75" width="4" height="2" /></bezel>
<bezel name="count_ui1" element="text_uiu3c"><bounds x="6" y="75" width="4" height="2" /></bezel>
<bezel element="text_uiu3b"><bounds x="4" y="75" width="2" height="2" /></bezel>
</group>
<group name="panel">
<bounds left="0" right="79" top="0" bottom="12" />
<bezel element="background"><bounds x="0" y="0" width="79" height="12" /></bezel>
<bezel element="black"> <bounds x="0.3" y="4.3" width="11.4" height="6.4" /> </bezel>
<bezel element="white"> <bounds x="0.9" y="4.9" width="10.2" height="5.2" /> </bezel>
<bezel element="black"> <bounds x="1.1" y="5.1" width="9.8" height="4.8" /> </bezel>
<bezel element="led7seg_background"> <bounds x="1.5" y="5.5" width="9" height="4" /> </bezel>
<bezel name="digit0" element="digit"> <bounds x="2" y="6" width="2" height="3" /> </bezel>
<bezel name="digit1" element="digit"> <bounds x="4" y="6" width="2" height="3" /> </bezel>
<bezel name="digit2" element="digit"> <bounds x="6" y="6" width="2" height="3" /> </bezel>
<bezel name="digit3" element="digit"> <bounds x="8" y="6" width="2" height="3" /> </bezel>
<bezel element="black"> <bounds x="13" y="1" width="6" height="4" /> </bezel>
<bezel element="black"> <bounds x="21.5" y="1" width="6" height="4" /> </bezel>
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<bezel element="black"> <bounds x="47" y="1" width="6" height="4" /> </bezel>
<bezel element="black"> <bounds x="55.5" y="1" width="6" height="4" /> </bezel>
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<bezel element="black"> <bounds x="55.5" y="6.5" width="6" height="4" /> </bezel>
<bezel element="red"> <bounds x="64" y="6.5" width="6" height="4" /> </bezel>
<bezel element="red"> <bounds x="72.5" y="6.5" width="6" height="4" /> </bezel>
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<bezel element="text_b3"> <bounds x="30.5" y="1.5" width="5" height="1.5" /> </bezel>
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<bezel element="text_b5"> <bounds x="47.5" y="1.5" width="5" height="1.5" /> </bezel>
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<bezel element="text_0"> <bounds x="22" y="7" width="5" height="1.5" /> </bezel>
<bezel element="text_info"> <bounds x="30.5" y="7" width="5" height="1.5" /> </bezel>
<bezel element="text_pos"> <bounds x="39" y="7" width="5" height="1.5" /> </bezel>
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<bezel element="text_ent"> <bounds x="73" y="7" width="5" height="1.5" /> </bezel>
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<bezel element="hlb" inputtag="IN.1" inputmask="0x01"> <bounds x="21.5" y="1" width="6" height="4" /> <color alpha="0.3"/></bezel>
<bezel element="hlb" inputtag="IN.2" inputmask="0x01"> <bounds x="30" y="1" width="6" height="4" /> <color alpha="0.3"/></bezel>
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<!-- build screen -->
<view name="Internal Layout">
<bounds left="0" right="101" top="0" bottom="102" />
<bezel element="background"><bounds x="13" y="0" width="88" height="102" /></bezel>
<!-- chessboard coords -->
<bezel element="text_8"><bounds x="13.5" y="7" width="2" height="2" /></bezel>
<bezel element="text_7"><bounds x="13.5" y="17" width="2" height="2" /></bezel>
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<bezel element="text_1"><bounds x="13.5" y="77" width="2" height="2" /></bezel>
<bezel element="text_a"><bounds x="22" y="86" width="2" height="2" /></bezel>
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<!-- chessboard bezel -->
<bezel element="black"><bounds x="17.5" y="2.5" width="81" height="81" /></bezel>
<!-- chessboard leds -->
<bezel name="led0" element="led"><bounds x="15.5" y="77.25" width="1" height="1.5" /></bezel>
<bezel name="led1" element="led"><bounds x="15.5" y="67.25" width="1" height="1.5" /></bezel>
<bezel name="led2" element="led"><bounds x="15.5" y="57.25" width="1" height="1.5" /></bezel>
<bezel name="led3" element="led"><bounds x="15.5" y="47.25" width="1" height="1.5" /></bezel>
<bezel name="led4" element="led"><bounds x="15.5" y="37.25" width="1" height="1.5" /></bezel>
<bezel name="led5" element="led"><bounds x="15.5" y="27.25" width="1" height="1.5" /></bezel>
<bezel name="led6" element="led"><bounds x="15.5" y="17.25" width="1" height="1.5" /></bezel>
<bezel name="led7" element="led"><bounds x="15.5" y="7.25" width="1" height="1.5" /></bezel>
<bezel name="led8" element="led"><bounds x="22.25" y="84.5" width="1.5" height="1" /></bezel>
<bezel name="led9" element="led"><bounds x="32.25" y="84.5" width="1.5" height="1" /></bezel>
<bezel name="led10" element="led"><bounds x="42.25" y="84.5" width="1.5" height="1" /></bezel>
<bezel name="led11" element="led"><bounds x="52.25" y="84.5" width="1.5" height="1" /></bezel>
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<bezel name="led15" element="led"><bounds x="92.25" y="84.5" width="1.5" height="1" /></bezel>
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<group ref="sb_board"><bounds x="18" y="3" width="80" height="80" /></group>
<group ref="sb_ui"><bounds x="1.5" y="3" width="10" height="80" /></group>
</view>
</mamelayout>

View File

@ -21465,6 +21465,9 @@ berlinp // 1994 Mephisto Berlin Pro 68020
berl16l // 1996 Mephisto Berlin 68000 London Upgrade
bpl32 // 1996 Mephisto Berlin Pro London Upgrade
@source:mephisto_mondial68k.cpp
mondl68k // 1988 Mephisto Mondial 68000XL
@source:mephisto_montec.cpp
mondial // 1985 Mephisto Mondial
smondial // 1986 Mephisto Super Mondial (Ver A)

View File

@ -464,6 +464,7 @@ mephisto_mm1.cpp
mephisto_mm2.cpp
mephisto_modena.cpp
mephisto_modular.cpp
mephisto_mondial68k.cpp
mephisto_montec.cpp
mephisto_polgar.cpp
meritum.cpp