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Silly bugfix for triggering unemulated h8 opcodes in Cosplay Heaven 5, no whatsnew
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@ -108,7 +108,7 @@ ADDRESS_MAP_END
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#if USE_H8
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static READ16_HANDLER( test_r )
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{
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return 0;//mame_rand(space->machine);
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return mame_rand(space->machine);
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}
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static ADDRESS_MAP_START( csplayh5_sub_map, ADDRESS_SPACE_PROGRAM, 16 )
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