starwbc: hooked up inputs/outputs

This commit is contained in:
hap 2014-12-04 21:46:31 +01:00
parent e6656b5326
commit 3c3dc0a039
7 changed files with 241 additions and 16 deletions

View File

@ -58,7 +58,7 @@ public:
***************************************************************************/
// Devices with TMS09x0 strobe the outputs very fast, it is unnoticeable to the user.
// The device strobes the outputs very fast, it is unnoticeable to the user.
// To prevent flickering here, we need to simulate a decay.
// decay time, in steps of 10ms
@ -118,7 +118,7 @@ READ8_MEMBER(cnsector_state::read_k)
// read selected button rows
for (int i = 0; i < 5; i++)
if (m_o & (1 << i))
if (m_o >> i & 1)
k |= m_button_matrix[i]->read();
return k;

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@ -102,7 +102,7 @@ READ8_MEMBER(comp4_state::read_k)
// read selected button rows
for (int i = 0; i < 3; i++)
if (m_o & (1 << (i + 1)))
if (m_o >> (i+1) & 1)
k |= m_button_matrix[i]->read();
return k;

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@ -78,7 +78,7 @@ READ8_MEMBER(merlin_state::read_k)
// read selected button rows
for (int i = 0; i < 4; i++)
if (m_o & (1 << i))
if (m_o >> i & 1)
k |= m_button_matrix[i]->read();
return k;

View File

@ -66,7 +66,7 @@ READ8_MEMBER(simon_state::read_k)
for (int i = 0; i < 4; i++)
{
const int r[4] = { 0, 1, 2, 9 };
if (m_r & (1 << r[i]))
if (m_r >> r[i] & 1)
k |= m_button_matrix[i]->read();
}

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@ -2,40 +2,130 @@
// copyright-holders:hap
/***************************************************************************
Kenner Star Wars: Electronic Battle Command Game
* TMS1100 MCU, marked MP3438A
Kenner Star Wars - Electronic Battle Command
* TMS1100 MCU, labeled MP3438A
This is a small tabletop space-dogfighting game.
***************************************************************************/
#include "emu.h"
#include "cpu/tms0980/tms0980.h"
#include "sound/speaker.h"
#include "starwbc.lh"
// master clock is unknown, the value below is an approximation
#define MASTER_CLOCK (350000)
class starwbc_state : public driver_device
{
public:
starwbc_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu")
m_maincpu(*this, "maincpu"),
m_button_matrix(*this, "IN"),
m_speaker(*this, "speaker")
{ }
required_device<cpu_device> m_maincpu;
required_ioport_array<11> m_button_matrix;
required_device<speaker_sound_device> m_speaker;
UINT16 m_r;
UINT16 m_o;
UINT16 m_leds_state[0x10];
UINT16 m_leds_cache[0x10];
UINT8 m_leds_decay[0x100];
DECLARE_READ8_MEMBER(read_k);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_WRITE16_MEMBER(write_r);
TIMER_DEVICE_CALLBACK_MEMBER(leds_decay_tick);
void leds_update();
void prepare_and_update();
virtual void machine_start();
};
/***************************************************************************
LEDs
***************************************************************************/
// The device strobes the outputs very fast, it is unnoticeable to the user.
// To prevent flickering here, we need to simulate a decay.
// decay time, in steps of 10ms
#define LEDS_DECAY_TIME 4
void starwbc_state::leds_update()
{
UINT16 active_state[0x10];
for (int i = 0; i < 0x10; i++)
{
active_state[i] = 0;
for (int j = 0; j < 0x10; j++)
{
int di = j << 4 | i;
// turn on powered leds
if (m_leds_state[i] >> j & 1)
m_leds_decay[di] = LEDS_DECAY_TIME;
// determine active state
int ds = (m_leds_decay[di] != 0) ? 1 : 0;
active_state[i] |= (ds << j);
}
}
// on difference, send to output
for (int i = 0; i < 0x10; i++)
if (m_leds_cache[i] != active_state[i])
{
output_set_digit_value(i, active_state[i]);
for (int j = 0; j < 8; j++)
output_set_lamp_value(i*10 + j, active_state[i] >> j & 1);
}
memcpy(m_leds_cache, active_state, sizeof(m_leds_cache));
}
TIMER_DEVICE_CALLBACK_MEMBER(starwbc_state::leds_decay_tick)
{
// slowly turn off unpowered leds
for (int i = 0; i < 0x100; i++)
if (!(m_leds_state[i & 0xf] >> (i>>4) & 1) && m_leds_decay[i])
m_leds_decay[i]--;
leds_update();
}
void starwbc_state::prepare_and_update()
{
UINT8 o = (m_o << 4 & 0xf0) | (m_o >> 4 & 0x0f);
const UINT8 mask[5] = { 0x30, 0xff, 0xff, 0x7f, 0x7f };
// R0,R2,R4,R6,R8
for (int i = 0; i < 5; i++)
m_leds_state[i*2] = (m_r >> (i*2) & 1) ? (o & mask[i]) : 0;
leds_update();
}
/***************************************************************************
I/O
@ -44,17 +134,36 @@ public:
READ8_MEMBER(starwbc_state::read_k)
{
return 0;
UINT8 k = 0;
// read selected button rows
for (int i = 0; i < 11; i++)
if (m_r >> i & 1)
k |= m_button_matrix[i]->read();
// const int r[5] = { 3, 5, 6, 7, 9 }; //nope
//printf("%04X ",m_r);
return k;
}
WRITE16_MEMBER(starwbc_state::write_r)
{
// R0,R2,R4: select lamp row
// R6,R8: select digit
// R3,R5-R7,R9: input mux
// R9: piezo speaker
m_speaker->level_w(data >> 9 & 1);
m_r = data;
prepare_and_update();
}
WRITE16_MEMBER(starwbc_state::write_o)
{
// O0-O7: leds state
m_o = data;
prepare_and_update();
}
@ -66,6 +175,71 @@ WRITE16_MEMBER(starwbc_state::write_o)
***************************************************************************/
static INPUT_PORTS_START( starwbc )
PORT_START("IN.0")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_1)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_2)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_3)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_4)
PORT_START("IN.1")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_5)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_6)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_7)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_8)
PORT_START("IN.2")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_9)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_0)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_MINUS)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_EQUALS)
PORT_START("IN.3")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_Q)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_W)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_E)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_R)
PORT_START("IN.4")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_T)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_Y)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_U)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_I)
PORT_START("IN.5")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_O)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_A)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_S)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_D)
PORT_START("IN.6")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_F)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_G)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_H)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_J)
PORT_START("IN.7")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_K)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_L)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_Z)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_X)
PORT_START("IN.8")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_C)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_V)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_B)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_N)
PORT_START("IN.9")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_M)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_COMMA)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_STOP)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_SLASH)
PORT_START("IN.10")
PORT_BIT(0x01, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT(0x02, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT(0x04, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT(0x08, IP_ACTIVE_HIGH, IPT_KEYBOARD) PORT_CODE(KEYCODE_4_PAD)
INPUT_PORTS_END
@ -78,9 +252,15 @@ INPUT_PORTS_END
void starwbc_state::machine_start()
{
memset(m_leds_state, 0, sizeof(m_leds_state));
memset(m_leds_cache, 0, sizeof(m_leds_cache));
memset(m_leds_decay, 0, sizeof(m_leds_decay));
m_r = 0;
m_o = 0;
save_item(NAME(m_leds_state));
save_item(NAME(m_leds_cache));
save_item(NAME(m_leds_decay));
save_item(NAME(m_r));
save_item(NAME(m_o));
}
@ -89,17 +269,21 @@ void starwbc_state::machine_start()
static MACHINE_CONFIG_START( starwbc, starwbc_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 400000)
MCFG_CPU_ADD("maincpu", TMS1100, MASTER_CLOCK)
MCFG_TMS1XXX_READ_K_CB(READ8(starwbc_state, read_k))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(starwbc_state, write_o))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(starwbc_state, write_r))
MCFG_TIMER_DRIVER_ADD_PERIODIC("leds_decay", starwbc_state, leds_decay_tick, attotime::from_msec(10))
MCFG_DEFAULT_LAYOUT(layout_starwbc)
/* no video! */
/* sound hardware */
// MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
@ -121,4 +305,4 @@ ROM_START( starwbc )
ROM_END
CONS( 1979, starwbc, 0, 0, starwbc, starwbc, driver_device, 0, "Kenner", "Star Wars: Electronic Battle Command Game", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE | GAME_NO_SOUND )
CONS( 1979, starwbc, 0, 0, starwbc, starwbc, driver_device, 0, "Kenner", "Star Wars - Electronic Battle Command", GAME_NOT_WORKING | GAME_SUPPORTS_SAVE )

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@ -150,7 +150,7 @@ READ8_MEMBER(ticalc1x_state::tisr16_read_k)
// read selected button rows
for (int i = 0; i < 11; i++)
if (m_r & (1 << i))
if (m_r >> i & 1)
k |= m_button_matrix[i]->read();
return k;
@ -182,7 +182,7 @@ READ8_MEMBER(ticalc1x_state::ti1270_read_k)
// read selected button rows
for (int i = 0; i < 7; i++)
if (m_o & (1 << (i + 1)))
if (m_o >> (i+1) & 1)
k |= m_button_matrix[i]->read();
return k;
@ -213,7 +213,7 @@ READ8_MEMBER(ticalc1x_state::wizatron_read_k)
// read selected button rows
for (int i = 0; i < 4; i++)
if (m_o & (1 << (i + 1)))
if (m_o >> (i+1) & 1)
k |= m_button_matrix[i]->read();
return k;
@ -255,7 +255,7 @@ READ8_MEMBER(ticalc1x_state::ti30_read_k)
// read selected button rows
for (int i = 0; i < 8; i++)
if (m_o & (1 << i))
if (m_o >> i & 1)
k |= m_button_matrix[i]->read();
return k;

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@ -1,8 +1,49 @@
<?xml version="1.0"?>
<mamelayout version="2">
<!-- define elements -->
<element name="digit" defstate="0">
<led7seg><color red="1.0" green="0.25" blue="0.23" /></led7seg>
</element>
<element name="lamp" defstate="0">
<disk state="1"><color red="1.0" green="0.25" blue="0.23" /></disk>
<disk state="0"><color red="0.2" green="0.05" blue="0.04" /></disk>
</element>
<!-- build screen -->
<view name="Internal Layout">
<bounds left="0" right="200" top="0" bottom="200" />
<bezel name="lamp20" element="lamp"><bounds x="0" y="0" width="5" height="5" /></bezel>
<bezel name="lamp21" element="lamp"><bounds x="10" y="0" width="5" height="5" /></bezel>
<bezel name="lamp22" element="lamp"><bounds x="20" y="0" width="5" height="5" /></bezel>
<bezel name="lamp23" element="lamp"><bounds x="30" y="0" width="5" height="5" /></bezel>
<bezel name="lamp24" element="lamp"><bounds x="0" y="10" width="5" height="5" /></bezel>
<bezel name="lamp25" element="lamp"><bounds x="10" y="10" width="5" height="5" /></bezel>
<bezel name="lamp26" element="lamp"><bounds x="20" y="10" width="5" height="5" /></bezel>
<bezel name="lamp27" element="lamp"><bounds x="30" y="10" width="5" height="5" /></bezel>
<bezel name="lamp40" element="lamp"><bounds x="0" y="20" width="5" height="5" /></bezel>
<bezel name="lamp41" element="lamp"><bounds x="10" y="20" width="5" height="5" /></bezel>
<bezel name="lamp42" element="lamp"><bounds x="20" y="20" width="5" height="5" /></bezel>
<bezel name="lamp43" element="lamp"><bounds x="30" y="20" width="5" height="5" /></bezel>
<bezel name="lamp44" element="lamp"><bounds x="0" y="30" width="5" height="5" /></bezel>
<bezel name="lamp45" element="lamp"><bounds x="10" y="30" width="5" height="5" /></bezel>
<bezel name="lamp46" element="lamp"><bounds x="20" y="30" width="5" height="5" /></bezel>
<bezel name="lamp47" element="lamp"><bounds x="30" y="30" width="5" height="5" /></bezel>
<bezel name="lamp5" element="lamp"><bounds x="50" y="10" width="5" height="5" /></bezel>
<bezel name="lamp4" element="lamp"><bounds x="50" y="30" width="5" height="5" /></bezel>
<bezel name="digit6" element="digit"><bounds x="50" y="50" width="10" height="15" /></bezel>
<bezel name="digit8" element="digit"><bounds x="60" y="50" width="10" height="15" /></bezel>
</view>
</mamelayout>