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bogeyman.cpp, shootout.cpp: Corrected monitor orientation to ROT180. [Corrado Tomaselli]
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@ -33,7 +33,7 @@ void bogeyman_state::ay8910_latch_w(uint8_t data)
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void bogeyman_state::ay8910_control_w(uint8_t data)
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{
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// bit 0 is flipscreen
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flip_screen_set(data & 0x01);
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flip_screen_set(~data & 0x01);
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// bit 5 goes to 8910 #0 BDIR pin
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if ((m_last_write & 0x20) == 0x20 && (data & 0x20) == 0x00)
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@ -295,4 +295,5 @@ ROM_END
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/* Game Driver */
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GAME( 1985, bogeyman, 0, bogeyman, bogeyman, bogeyman_state, empty_init, ROT0, "Technos Japan", "Bogey Manor", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )
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// ROT180 confirmed by Kold
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GAME( 1985, bogeyman, 0, bogeyman, bogeyman, bogeyman_state, empty_init, ROT180, "Technos Japan", "Bogey Manor", MACHINE_IMPERFECT_COLORS | MACHINE_SUPPORTS_SAVE )
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@ -75,7 +75,7 @@ void shootout_state::sound_cpu_command_w(uint8_t data)
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void shootout_state::flipscreen_w(uint8_t data)
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{
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flip_screen_set(data & 0x01);
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flip_screen_set(~data & 0x01);
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}
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/*
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@ -432,7 +432,7 @@ void shootout_state::init_shootout()
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membank("bank1")->configure_entries(0, 16, memregion("maincpu")->base() + 0x8000, 0x4000);
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}
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GAME( 1985, shootout, 0, shootout, shootout, shootout_state, init_shootout, ROT0, "Data East USA", "Shoot Out (US)", MACHINE_SUPPORTS_SAVE )
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GAME( 1985, shootoutj, shootout, shootouj, shootouj, shootout_state, init_shootout, ROT0, "Data East Corporation", "Shoot Out (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1985, shootoutb, shootout, shootouk, shootout, shootout_state, init_shootout, ROT0, "bootleg", "Shoot Out (Korean Bootleg)", MACHINE_SUPPORTS_SAVE )
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// ROT180 confirmed by Kold
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GAME( 1985, shootout, 0, shootout, shootout, shootout_state, init_shootout, ROT180, "Data East USA", "Shoot Out (US)", MACHINE_SUPPORTS_SAVE )
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GAME( 1985, shootoutj, shootout, shootouj, shootouj, shootout_state, init_shootout, ROT180, "Data East Corporation", "Shoot Out (Japan)", MACHINE_SUPPORTS_SAVE )
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GAME( 1985, shootoutb, shootout, shootouk, shootout, shootout_state, init_shootout, ROT180, "bootleg", "Shoot Out (Korean Bootleg)", MACHINE_SUPPORTS_SAVE )
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@ -6937,6 +6937,7 @@ ROM_END
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/***********************************************************************/
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// TODO: according to Kold at very least Athena is ROT180 not ROT0
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GAME( 1983, marvins, 0, marvins, marvins, snk_state, empty_init, ROT270, "SNK", "Marvin's Maze", 0 )
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GAME( 1984, vangrd2, 0, vangrd2, vangrd2, snk_state, empty_init, ROT270, "SNK", "Vanguard II", 0 )
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GAME( 1984, madcrash, 0, vangrd2, madcrash, snk_state, empty_init, ROT0, "SNK", "Mad Crasher", 0 )
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