[SNES]: Fixed direct color gfxs in mode 7

This commit is contained in:
Angelo Salese 2009-08-13 16:48:46 +00:00
parent 3db0af5eef
commit 3c4fbfa9f7

View File

@ -404,8 +404,8 @@ INLINE void snes_update_line( UINT8 screen, UINT8 color_depth, UINT8 hires, UINT
/* scrolling */
UINT32 basevmap;
UINT16 vscroll, hscroll, vtilescroll;
// UINT16 offset_per_tile_valid;
// UINT8 offset_per_tile_mode;
// UINT16 offset_per_tile_valid;
// UINT8 offset_per_tile_mode;
UINT8 vshift, hshift, tile_size;
/* variables depending on color_depth */
UINT8 color_shift = 0;
@ -476,6 +476,8 @@ INLINE void snes_update_line( UINT8 screen, UINT8 color_depth, UINT8 hires, UINT
color_shift = 0; //n/a, pal offset is always zero
color_planes = 8;
tile_divider = 4;
if(snes_ppu.direct_color) //we don't know what games trigger this one...
fatalerror("8bpp graphics with direct color, gfx mode used = %02x",snes_ppu.mode);
break;
}
@ -491,7 +493,7 @@ INLINE void snes_update_line( UINT8 screen, UINT8 color_depth, UINT8 hires, UINT
wrap_around_x = 0; /* Make sure we don't do this again */
}
//if (tmap > 0x10000) //<- causes corrupt tiles in places, needed?
// tmap %= 0x10000;
// tmap %= 0x10000;
vflip = snes_vram[tmap + ii + 1] & 0x80;
hflip = snes_vram[tmap + ii + 1] & 0x40;
@ -694,7 +696,7 @@ static void snes_update_line_mode7(UINT8 screen, UINT8 priority_a, UINT8 priorit
{
UINT16 clr;
/* Direct select, but only outside EXTBG! */
if (snes_ppu.direct_color && layer == 1)
if (snes_ppu.direct_color && layer == 0)
clr = ((colour & 0x07) << 2) | ((colour & 0x38) << 4) | ((colour & 0xc0) << 7);
else
clr = snes_cgram[colour];