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slightly longer 'render time' helps capcom vs snk..
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@ -283,7 +283,7 @@ WRITE64_HANDLER( pvr_ta_w )
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// we've got a request to draw, so, draw to the fake fraembuffer!
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testdrawscreen(space->machine,fakeframebuffer_bitmap,&clip);
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timer_adjust_oneshot(endofrender_timer, ATTOTIME_IN_USEC(10) , 0); // hack, make sure render takes some amount of time
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timer_adjust_oneshot(endofrender_timer, ATTOTIME_IN_USEC(1000) , 0); // hack, make sure render takes some amount of time
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break;
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}
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