inder.c : Brave Team is working. [Robbbert]

This commit is contained in:
Robbbert 2014-09-03 13:16:21 +00:00
parent a1f8c22325
commit 3cb74b08c8
2 changed files with 133 additions and 161 deletions

View File

@ -6,11 +6,21 @@
All manuals are in Spanish (including the 'English' ones), so some guesswork will be needed.
The schematics for Brave Team, Canasta are too blurry to read.
Setting up:
- First time run, the displays will all show zero. Take the opportunity to set up the dips. Then
exit and restart. The game will be working.
Status:
- Brave Team: working
- Others: still to be worked on
********************************************************************************************************/
#include "machine/genpin.h"
#include "cpu/z80/z80.h"
#include "machine/i8255.h"
#include "sound/sn76496.h"
#include "inder.lh"
class inder_state : public genpin_class
@ -19,11 +29,15 @@ public:
inder_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_sn(*this, "sn")
, m_switches(*this, "SW")
{ }
DECLARE_READ8_MEMBER(io_r);
DECLARE_WRITE8_MEMBER(io_w);
DECLARE_READ8_MEMBER(sw_r);
DECLARE_WRITE8_MEMBER(sw_w);
DECLARE_WRITE8_MEMBER(sol_w);
DECLARE_WRITE8_MEMBER(sn_w);
DECLARE_WRITE8_MEMBER(lamp_w) { };
DECLARE_WRITE8_MEMBER(disp_w);
DECLARE_DRIVER_INIT(inder);
private:
@ -31,6 +45,7 @@ private:
UINT8 m_segment[5];
virtual void machine_reset();
required_device<cpu_device> m_maincpu;
optional_device<sn76489_device> m_sn;
required_ioport_array<11> m_switches;
};
@ -39,189 +54,143 @@ static ADDRESS_MAP_START( inder_map, AS_PROGRAM, 8, inder_state )
AM_RANGE(0x2000, 0x20ff) AM_WRITE(disp_w)
AM_RANGE(0x4000, 0x43ff) AM_RAM // pair of 2114
AM_RANGE(0x4400, 0x44ff) AM_RAM AM_SHARE("nvram") // pair of 5101, battery-backed
AM_RANGE(0x4800, 0x480a) AM_READWRITE(io_r,io_w)
AM_RANGE(0x4800, 0x480a) AM_READWRITE(sw_r,sw_w)
AM_RANGE(0x4900, 0x4900) AM_WRITE(sol_w)
AM_RANGE(0x4901, 0x4907) AM_WRITE(lamp_w)
AM_RANGE(0x4b00, 0x4b00) AM_WRITE(sn_w)
//AM_RANGE(0x04, 0x07) AM_DEVREADWRITE("ppi", i8255_device, read, write)
ADDRESS_MAP_END
static INPUT_PORTS_START( inder )
PORT_START("TEST")
//PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Self Test") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, inder_state, self_test, 0)
//PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Activity") PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, inder_state, activity_test, 0)
PORT_START("SW.0")
PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 1")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C ))
PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C ))
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C ))
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ))
PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C ))
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ))
PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C ))
PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C ))
PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C ))
PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C ))
PORT_DIPSETTING( 0x13, "2 coins 9 credits")
PORT_DIPSETTING( 0x14, "1 coin 10 credits")
PORT_DIPSETTING( 0x15, "2 coins 10 credits")
PORT_DIPSETTING( 0x16, "1 coin 11 credits")
PORT_DIPSETTING( 0x17, "2 coins 11 credits")
PORT_DIPSETTING( 0x18, "1 coin 12 credits")
PORT_DIPSETTING( 0x19, "2 coins 12 credits")
PORT_DIPSETTING( 0x1a, "1 coin 13 credits")
PORT_DIPSETTING( 0x1b, "2 coins 13 credits")
PORT_DIPSETTING( 0x1c, "1 coin 14 credits")
PORT_DIPSETTING( 0x1d, "2 coins 14 credits")
PORT_DIPSETTING( 0x1e, "1 coin 15 credits")
PORT_DIPSETTING( 0x1f, "2 coins 15 credits")
PORT_DIPNAME( 0x60, 0x40, "Award for beating high score")
PORT_DIPSETTING( 0x00, "Nothing")
PORT_DIPSETTING( 0x20, "1 free game")
PORT_DIPSETTING( 0x40, "2 free games")
PORT_DIPSETTING( 0x60, "3 free games")
PORT_DIPNAME( 0x80, 0x00, "Melody option 1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x80, DEF_STR( On ))
PORT_DIPNAME( 0x03, 0x01, "Coin Slot 1") // sw G,H
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas // selection 00 is same as 01
PORT_DIPSETTING( 0x02, DEF_STR( 4C_5C )) // slot 2: 1 moneda 5 partidas
PORT_DIPSETTING( 0x03, "4 moneda 6 partidas") // slot 2: 1 moneda 6 partidas
PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E
PORT_DIPSETTING( 0x08, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x20, "Points for free game") // sw C,D
PORT_DIPSETTING( 0x00, "850000")
PORT_DIPSETTING( 0x10, "800000")
PORT_DIPSETTING( 0x20, "750000")
PORT_DIPSETTING( 0x30, "700000")
PORT_BIT( 0xc4, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.1")
PORT_DIPNAME( 0x1f, 0x02, "Coin Slot 3")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C )) // same as 01
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ))
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ))
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ))
PORT_DIPSETTING( 0x05, DEF_STR( 2C_2C ))
PORT_DIPSETTING( 0x06, DEF_STR( 1C_3C ))
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ))
PORT_DIPSETTING( 0x08, DEF_STR( 1C_4C ))
PORT_DIPSETTING( 0x09, DEF_STR( 2C_4C ))
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_5C ))
PORT_DIPSETTING( 0x0b, DEF_STR( 2C_5C ))
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_6C ))
PORT_DIPSETTING( 0x0d, DEF_STR( 2C_6C ))
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_7C ))
PORT_DIPSETTING( 0x0f, DEF_STR( 2C_7C ))
PORT_DIPSETTING( 0x10, DEF_STR( 1C_8C ))
PORT_DIPSETTING( 0x11, DEF_STR( 2C_8C ))
PORT_DIPSETTING( 0x12, DEF_STR( 1C_9C ))
PORT_DIPSETTING( 0x13, "2 coins 9 credits")
PORT_DIPSETTING( 0x14, "1 coin 10 credits")
PORT_DIPSETTING( 0x15, "2 coins 10 credits")
PORT_DIPSETTING( 0x16, "1 coin 11 credits")
PORT_DIPSETTING( 0x17, "2 coins 11 credits")
PORT_DIPSETTING( 0x18, "1 coin 12 credits")
PORT_DIPSETTING( 0x19, "2 coins 12 credits")
PORT_DIPSETTING( 0x1a, "1 coin 13 credits")
PORT_DIPSETTING( 0x1b, "2 coins 13 credits")
PORT_DIPSETTING( 0x1c, "1 coin 14 credits")
PORT_DIPSETTING( 0x1d, "2 coins 14 credits")
PORT_DIPSETTING( 0x1e, "1 coin 15 credits")
PORT_DIPSETTING( 0x1f, "2 coins 15 credits")
PORT_DIPNAME( 0x60, 0x60, "Award")
PORT_DIPSETTING( 0x00, "Nothing")
PORT_DIPSETTING( 0x40, "Extra Ball")
PORT_DIPSETTING( 0x60, "Free Game")
PORT_DIPNAME( 0x80, 0x00, "Balls")
PORT_DIPSETTING( 0x00, "3")
PORT_DIPSETTING( 0x80, "5")
PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P
PORT_DIPSETTING( 0x00, "990000")
PORT_DIPSETTING( 0x01, "950000")
PORT_DIPSETTING( 0x02, "900000")
PORT_DIPSETTING( 0x03, "850000")
PORT_DIPNAME( 0x04, 0x00, "Maximum Credits") // sw N
PORT_DIPSETTING( 0x04, "10")
PORT_DIPSETTING( 0x00, "20")
PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2")
PORT_DIPNAME( 0x07, 0x02, "Maximum Credits")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPSETTING( 0x01, "10")
PORT_DIPSETTING( 0x02, "15")
PORT_DIPSETTING( 0x03, "20")
PORT_DIPSETTING( 0x04, "25")
PORT_DIPSETTING( 0x05, "30")
PORT_DIPSETTING( 0x06, "35")
PORT_DIPSETTING( 0x07, "40")
PORT_DIPNAME( 0x08, 0x08, "Credits displayed")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x08, DEF_STR( On ))
PORT_DIPNAME( 0x10, 0x10, "Match")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x10, DEF_STR( On ))
PORT_DIPNAME( 0x20, 0x00, "S22 (game specific)")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x20, DEF_STR( On ))
PORT_DIPNAME( 0x40, 0x00, "S23 (game specific)")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x40, DEF_STR( On ))
PORT_DIPNAME( 0x80, 0x00, "S24 (game specific)")
PORT_DIPSETTING( 0x00, DEF_STR( Off ))
PORT_DIPSETTING( 0x80, DEF_STR( On ))
PORT_START("SW.2") // bank of unused dipswitches
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_TILT )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_X)
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN3 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT1 ) PORT_NAME("Slam Tilt")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.5") // Contactos 50-57
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_START("SW.6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.6") // 60-67
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.7") // 70-77
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.8") // 80-87
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.9") // 90-97
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_START("SW.8")
PORT_START("SW.9")
PORT_START("SW.10")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
READ8_MEMBER( inder_state::io_r )
READ8_MEMBER( inder_state::sw_r )
{
return m_switches[m_row]->read();
}
WRITE8_MEMBER( inder_state::io_w )
WRITE8_MEMBER( inder_state::sw_w )
{
m_row = offset;
}
WRITE8_MEMBER( inder_state::sn_w )
{
m_sn->write(space, 0, BITSWAP8(data, 0, 1, 2, 3, 4, 5, 6, 7));
}
// "bobinas"
WRITE8_MEMBER( inder_state::sol_w )
{
if ((data & 0xee) && BIT(data, 4)) // solenoid selected & activated
{
if BIT(data, 1)
m_samples->start(0, 7); // left sling near bumpers
if BIT(data, 2)
m_samples->start(1, 7); // right sling near bumpers
if BIT(data, 3)
m_samples->start(0, 5); // outhole
if BIT(data, 5)
m_samples->start(2, 0); // left bumper
if BIT(data, 6)
m_samples->start(3, 0); // right bumper
if BIT(data, 7)
m_samples->start(4, 0); // middle bumper
}
}
WRITE8_MEMBER( inder_state::disp_w )
{
UINT8 i;
@ -258,6 +227,9 @@ static MACHINE_CONFIG_START( inder, inder_state )
/* Sound */
MCFG_FRAGMENT_ADD( genpin_audio )
MCFG_SPEAKER_STANDARD_MONO("snvol")
MCFG_SOUND_ADD("sn", SN76489, XTAL_8MHz / 2) // jumper choice of 2 or 4 MHz
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "snvol", 2.0)
/* Devices */
MCFG_DEVICE_ADD("ppi", I8255A, 0 )
@ -424,7 +396,7 @@ ROM_START(metalman)
ROM_LOAD("sound_m3.bin", 0x40000, 0x20000, CRC(4d9f5ed2) SHA1(bc6b7c70369c25eddddac5304497f30cee7675d4))
ROM_END
GAME(1985, brvteam, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Brave Team", GAME_IS_SKELETON_MECHANICAL)
GAME(1985, brvteam, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Brave Team", GAME_MECHANICAL)
GAME(1986, canasta, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Canasta '86'", GAME_IS_SKELETON_MECHANICAL)
GAME(1986, lapbylap, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Lap By Lap", GAME_IS_SKELETON_MECHANICAL)
GAME(1987, pinmoonl, 0, inder, inder, inder_state, inder, ROT0, "Inder", "Moon Light (Inder)", GAME_IS_SKELETON_MECHANICAL)

View File

@ -134,10 +134,10 @@
<bezel name="digit40" element="digit">
<bounds left="69" top="345" right="103" bottom="384" />
</bezel>
<bezel name="digit42" element="digit">
<bezel name="digit45" element="digit">
<bounds left="171" top="345" right="205" bottom="384" />
</bezel>
<bezel name="digit45" element="digit">
<bezel name="digit44" element="digit">
<bounds left="210" top="345" right="244" bottom="384" />
</bezel>
<bezel element="P1"><bounds left="200" right="258" top="330" bottom="342" /></bezel>