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MT #06259
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@ -419,12 +419,15 @@ uint32_t combatsc_state::screen_update_combatsc(screen_device &screen, bitmap_in
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{
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m_bg_tilemap[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | 0, 1);
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m_bg_tilemap[0]->draw(screen, bitmap, cliprect, TILEMAP_DRAW_OPAQUE | 1, 2);
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m_bg_tilemap[1]->draw(screen, bitmap, cliprect, 1, 4);
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m_bg_tilemap[1]->draw(screen, bitmap, cliprect, 0, 8);
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/* we use the priority buffer so sprites are drawn front to back */
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// drill sergeant ribbons goes here, MT #06259
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draw_sprites(bitmap, cliprect, m_spriteram[1].get(), 1, screen.priority(), 0x0f00);
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// guess: move the face as well (should go behind hands but it isn't tested)
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draw_sprites(bitmap, cliprect, m_spriteram[0].get(), 0, screen.priority(), 0x4444);
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m_bg_tilemap[1]->draw(screen, bitmap, cliprect, 1, 4);
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m_bg_tilemap[1]->draw(screen, bitmap, cliprect, 0, 8);
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}
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//if (m_k007121_1->ctrlram_r(space, 1) & 0x08)
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