From 3d2cda66bb6e49ba11db4fb57e704cb4a18c98a4 Mon Sep 17 00:00:00 2001 From: Angelo Salese Date: Sun, 18 Sep 2011 13:51:35 +0000 Subject: [PATCH] New NOT WORKING game -------------------- Funcube 3 (black screen, needs patches, different code than funcube2/4) --- src/mame/drivers/seta2.c | 39 +++++++++++++++++++++++++++++---------- src/mame/mame.lst | 1 + 2 files changed, 30 insertions(+), 10 deletions(-) diff --git a/src/mame/drivers/seta2.c b/src/mame/drivers/seta2.c index 1e60ca8ade1..6364f537c58 100644 --- a/src/mame/drivers/seta2.c +++ b/src/mame/drivers/seta2.c @@ -2364,6 +2364,24 @@ ROM_START( funcube2 ) ROM_LOAD( "fc21_voi0.u47", 0x000000, 0x400000, CRC(25b5fc3f) SHA1(18b16a14e9ee62f3fea382e9d3fdcd43bdb165f5) ) ROM_END +ROM_START( funcube3 ) + ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code + ROM_LOAD( "fc31prg-0a.u4", 0x000000, 0x080000, CRC(ed7d70dd) SHA1(4ebfca9e60ab5e8de22821f0475abf515c83ce53) ) + + ROM_REGION( 0x20000, "sub", 0 ) // H8/3007 Code + ROM_LOAD( "fc21iopr-0.u49", 0x000000, 0x020000, CRC(314555ef) SHA1(b17e3926c8ef7f599856c198c330d2051aae13ad) ) + + ROM_REGION( 0x400, "pic", 0 ) // PIC12C508? Code + ROM_LOAD( "fc31a.u57", 0x000, 0x400, NO_DUMP ) + + ROM_REGION( 0x800000, "sprites", 0 ) + ROM_LOAD32_WORD( "fc31obj-0.u43", 0x000000, 0x400000, CRC(08c5eb6f) SHA1(016d8f3067db487ccd47188142743897c9722b1f) ) + ROM_LOAD32_WORD( "fc31obj-1.u42", 0x000002, 0x400000, CRC(4dadc76e) SHA1(cf82296b38dc22a618fd178816316af05f2459b3) ) + + ROM_REGION( 0x1000000, "oki", 0 ) + ROM_LOAD( "fc31snd-0.u47", 0x000000, 0x400000, CRC(319e8c32) SHA1(65fe58d762efb7c092a226ecbfed04c174af35a5) ) +ROM_END + ROM_START( funcube4 ) ROM_REGION( 0x80000, "maincpu", 0 ) // XCF5206 Code ROM_LOAD( "fc41_prg-0.u3", 0x00000, 0x80000, CRC(ef870874) SHA1(dcb8dc3f780ca135df55e4b4f3c95620597ad28f) ) @@ -2408,20 +2426,20 @@ static DRIVER_INIT( funcube2 ) } } -// Note: same as funcube2 -static DRIVER_INIT( funcube4 ) +static DRIVER_INIT( funcube3 ) { UINT32 *main_cpu = (UINT32 *) machine.region("maincpu")->base(); UINT16 *sub_cpu = (UINT16 *) machine.region("sub")->base(); - main_cpu[0x810/4] = 0xe0214e71; - main_cpu[0x814/4] = 0x4e71203c; + main_cpu[0x450/4] = 0xe0214e71; + main_cpu[0x454/4] = 0x4e71203c; - main_cpu[0x81c/4] = 0x4e714e71; + main_cpu[0x45c/4] = 0x4e714e71; - main_cpu[0xa5c/4] = 0x4e713e3c; - main_cpu[0xa74/4] = 0x4e713e3c; - main_cpu[0xa8c/4] = 0x4e7141f9; + // 0x3c0 +// main_cpu[0xa5c/4] = 0x4e713e3c; +// main_cpu[0xa74/4] = 0x4e713e3c; +// main_cpu[0xa8c/4] = 0x4e7141f9; // Sub CPU sub_cpu[0x4d4/2] = 0x5470; // rte -> rts @@ -3185,6 +3203,7 @@ GAME( 2001, turkhunt, 0, samshoot, turkhunt, 0, ROT0, "Sammy USA C GAME( 2001, wschamp, 0, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V2.00", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2001, wschampa, wschamp, samshoot, wschamp, 0, ROT0, "Sammy USA Corporation", "Wing Shooting Championship V1.01", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) GAME( 2002, trophyh, 0, samshoot, trophyh, 0, ROT0, "Sammy USA Corporation", "Trophy Hunting - Bear & Moose V1.0", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) -GAME( 2001, funcube2, 0, funcube, funcube, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) -GAME( 2001, funcube4, 0, funcube, funcube4, funcube4, ROT0, "Namco", "Funcube 4 (v1.0)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) +GAME( 2001, funcube2, 0, funcube, funcube, funcube2, ROT0, "Namco", "Funcube 2 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) +GAME( 2001, funcube3, 0, funcube, funcube, funcube3, ROT0, "Namco", "Funcube 3 (v1.1)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) +GAME( 2001, funcube4, 0, funcube, funcube4, funcube2, ROT0, "Namco", "Funcube 4 (v1.0)", GAME_NOT_WORKING | GAME_IMPERFECT_GRAPHICS ) GAME( ????, reelquak, 0, reelquak, reelquak, 0, ROT0, "", "Reel'N Quake! (Ver. 1.05)", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index bd75dd53a60..b86d73b9c65 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -8173,6 +8173,7 @@ turkhunt // (c) 2001 Sammy USA Corporation wschamp // (c) 2001 Sammy USA Corporation wschampa // (c) 2001 Sammy USA Corporation funcube2 // (c) 2001 Namco +funcube3 // (c) 2001 Namco funcube4 // (c) 2001 Namco trophyh // (c) 2002 Sammy USA Corporation reelquak // (c) ????