mirror of
https://github.com/holub/mame
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Improvements to Magic's 10 driver. [Roberto Fresca]
* New inputs from the scratch for Music Sort. * Complete DIP Switches and DIP locations for Music Sort. * Added a new button-lamps layout for Music Sort. * Created a default NVRAM that allow Music Sort work properly. New games added or promoted from NOT_WORKING status --------------------------------------------------- Music Sort (ver 2.02, English) [Roberto Fresca, Team Europe]
This commit is contained in:
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vendored
@ -3346,6 +3346,7 @@ src/mame/layout/maxaflex.lay svneol=native#text/plain
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src/mame/layout/mil4000.lay svneol=native#text/plain
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src/mame/layout/mpoker.lay svneol=native#text/plain
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src/mame/layout/mpu4.lay svneol=native#text/plain
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src/mame/layout/musicsrt.lay svneol=native#text/plain
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src/mame/layout/namcofl.lay svneol=native#text/plain
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src/mame/layout/nbmj8688.lay svneol=native#text/plain
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src/mame/layout/neogeo.lay svneol=native#text/plain
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@ -13,6 +13,7 @@
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Magic's 10 (ver. 16.45), 1995, AWP Games.
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Magic's 10 (ver. 16.55), 1995, AWP Games.
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Magic's 10 2, 1997, ABM Games.
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Music Sort (ver 2.02, English), 1995, ABM Games.
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Super Pool (9743 rev.01), 1997, ABM Games.
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Hot Slot (ver. 05.01), 1996, ABM Electronics.
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Magic Colors (ver. 1.7a), 1999, Unknown.
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@ -70,6 +71,7 @@
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in there, including rngs for the cards and combinations for the points.
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- Priorities,likely to be hardwired with the color writes (0=tile has the
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highest priority).
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- Define parent/clone relationship between Magic's 10 and Music Sort.
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****************************************************************************/
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@ -80,6 +82,7 @@
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#include "sound/okim6295.h"
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#include "machine/nvram.h"
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#include "sgsafari.lh"
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#include "musicsrt.lh"
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static tilemap_t *layer0_tilemap, *layer1_tilemap, *layer2_tilemap;
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static UINT16 *layer0_videoram, *layer1_videoram, *layer2_videoram;
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@ -506,6 +509,50 @@ static INPUT_PORTS_START( magic102 )
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*/
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INPUT_PORTS_END
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static INPUT_PORTS_START( musicsrt )
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PORT_START("INPUTS")
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
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PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Heads")
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PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
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PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Tails")
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PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Half Gamble")
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PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 )
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PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play (Bet / Take)")
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PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Door") PORT_CODE(KEYCODE_S)
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PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
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PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 )
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PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Aux A")
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PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Aux B")
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PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW )
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PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_D)
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PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Aux C") PORT_CODE(KEYCODE_9)
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PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("OK")
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PORT_START("DSW")
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PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED )
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PORT_DIPNAME( 0x0300, 0x0100, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1: 1, 2")
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PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) )
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PORT_DIPSETTING( 0x0100, DEF_STR( Medium ) )
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PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
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PORT_DIPSETTING( 0x0300, DEF_STR( Hardest ) )
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PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1: 3, 4")
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PORT_DIPSETTING( 0x0000, "Coin A: 50 - Coin B: 50" )
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PORT_DIPSETTING( 0x0800, "Coin A: 50 - Coin B: 50" )
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PORT_DIPSETTING( 0x0400, "Coin A: 100 - Coin B: 100" )
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PORT_DIPSETTING( 0x0c00, "Coin A: 100 - Coin B: 100" )
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PORT_DIPNAME( 0x3000, 0x3000, "Bonus?" ) PORT_DIPLOCATION("SW1: 5, 6")
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PORT_DIPSETTING( 0x3000, "1000= 1 Play; 2000= 2 Play; 3000= 3 Play" )
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PORT_DIPSETTING( 0x2000, "2000= 1 Play; 4000= 2 Play; 6000= 3 Play" )
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PORT_DIPSETTING( 0x1000, "2500= 1 Play; 5000= 2 Play; 7500= 3 Play" )
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PORT_DIPSETTING( 0x0000, "5000= 1 Play; 10000= 2 Play; 15000= 3 Play" )
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PORT_DIPNAME( 0x4000, 0x4000, "Hopper" ) PORT_DIPLOCATION("SW1: 7")
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PORT_DIPSETTING( 0x0000, "Disabled" )
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PORT_DIPSETTING( 0x4000, "Enabled" )
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PORT_DIPNAME( 0x8000, 0x8000, "Score" ) PORT_DIPLOCATION("SW1: 8")
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PORT_DIPSETTING( 0x0000, "Play Score" )
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PORT_DIPSETTING( 0x8000, "No Play Score" )
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INPUT_PORTS_END
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static INPUT_PORTS_START( hotslot )
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PORT_START("IN0")
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PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Win-Tab") PORT_CODE(KEYCODE_A)
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@ -1087,6 +1134,49 @@ ROM_START( sgsafari )
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ROM_LOAD( "3.u39", 0x00000, 0x40000, CRC(43257bb5) SHA1(993fbeb6ee0a8a4da185303ec24eee8424b90cd0) )
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ROM_END
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/*
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Music Sort (Ver. 2.02).
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Same PCB than Magic's 10 (ver. 16.15)
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CPU:
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1x TS68000P12 (main)
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2x TPC1020AFN-084C (PLD)(not dumped)
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Sound:
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1x OKI M6295
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1x TDA2003
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1x LM358N
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1x oscillator 20.000000MHz (close to main)
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1x oscillator 30.000MHz (close to sound)
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1x orange resonator 1000J (close to sound)
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Note:
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1x 28x2 edge connector
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1x trimmer (volume)
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1x 8x2 switches dip
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1x battery
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*/
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ROM_START( musicsrt )
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ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
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ROM_LOAD16_BYTE( "2.u3", 0x000000, 0x20000, CRC(6a5cd39f) SHA1(c7ec0d9a640ff876bd9362bfe896ebc09795b418) )
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ROM_LOAD16_BYTE( "3.u2", 0x000001, 0x20000, CRC(7af68760) SHA1(08d333037a70cda60df9b0c288e9f6eb6fa7eb84) )
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ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */
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ROM_LOAD( "6.u25", 0x00000, 0x20000, CRC(9bcf89a6) SHA1(5b16ef9482249585a714cf2d3efffddd3f0e5834) )
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ROM_LOAD( "4.u26", 0x20000, 0x20000, CRC(b9397659) SHA1(f809f612fd6a7ecfdb0fa55260ef7a57f00c0733) )
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ROM_LOAD( "5.u27", 0x40000, 0x20000, CRC(36d7aeb3) SHA1(2c0863f2f366008640e8a19587460a30fda4ad6e) )
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ROM_LOAD( "7.u28", 0x60000, 0x20000, CRC(a03e750b) SHA1(046e3eb5671bed09d9e5fd3572a8d41ac9e8b69e) )
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ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
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ROM_LOAD( "1.u22", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) )
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ROM_REGION( 0x0800, "nvram", 0 ) /* default Non Volatile RAM */
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ROM_LOAD( "musicsrt_nv.bin", 0x0000, 0x0800, CRC(f4e063cf) SHA1(a60bbd960bb7dcf023417e8c7164303b6ce71014) )
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ROM_END
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/****************************
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* Driver Init *
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@ -1139,3 +1229,4 @@ GAME( 1997, suprpool, 0, magic102, magic102, suprpool, ROT0, "ABM Games"
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GAME( 1996, hotslot, 0, hotslot, hotslot, hotslot, ROT0, "ABM Electronics", "Hot Slot (ver. 05.01)", GAME_NOT_WORKING )
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GAME( 1999, mcolors, 0, magic102, magic102, magic102, ROT0, "<unknown>", "Magic Colors (ver. 1.7a)", GAME_NOT_WORKING )
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GAMEL( 1996, sgsafari, 0, sgsafari, sgsafari, sgsafari, ROT0, "New Impeuropex Corp.", "Super Gran Safari (ver 3.11)", 0, layout_sgsafari )
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GAMEL( 1995, musicsrt, 0, magic10a, musicsrt, magic10, ROT0, "ABM Games", "Music Sort (ver 2.02, English)", 0, layout_musicsrt )
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152
src/mame/layout/musicsrt.lay
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152
src/mame/layout/musicsrt.lay
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@ -0,0 +1,152 @@
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<?xml version="1.0"?>
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<mamelayout version="2">
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<element name="L1" defstate="1">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="HOLD 1">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<element name="L2" defstate="1">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="HOLD 2">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.1" width="1" height="0.4" />
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</text>
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<text string="HEADS">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.5" width="1" height="0.4" />
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</text>
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</element>
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<element name="L3" defstate="1">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="HOLD 3">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<element name="L4" defstate="1">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="HOLD 4">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.1" width="1" height="0.4" />
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</text>
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<text string="TAILS">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.5" width="1" height="0.4" />
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</text>
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</element>
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<element name="L5" defstate="1">
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<rect state="1">
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<color red="1.0" green="0.0" blue="0.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.0" blue="0.0" />
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</rect>
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<text string="HOLD 5">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.1" width="1" height="0.4" />
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</text>
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<text string="HALF">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.5" width="1" height="0.4" />
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</text>
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</element>
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<element name="L6" defstate="1">
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<rect state="1">
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<color red="1.0" green="1.0" blue="1.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.3" blue="0.3" />
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</rect>
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<text string="START">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<element name="L7" defstate="1">
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<rect state="1">
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<color red="1.0" green="1.0" blue="1.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.3" blue="0.3" />
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</rect>
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<text string="PLAY">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.1" width="1" height="0.4" />
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</text>
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<text string="TAKE">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.5" width="1" height="0.4" />
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</text>
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</element>
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<element name="L8" defstate="1">
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<rect state="1">
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<color red="1.0" green="1.0" blue="1.0" />
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</rect>
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<rect state="0">
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<color red="0.3" green="0.3" blue="0.3" />
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</rect>
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<text string="OK">
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<color red="0.0" green="0.0" blue="0.0" />
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<bounds x="0" y="0.2" width="1" height="0.6" />
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</text>
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</element>
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<view name="Button Lamps">
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<screen index="0">
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<bounds left="0" top="0" right="4" bottom="3" />
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</screen>
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<bezel name="lamp1" element="L1">
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<bounds x="1.6" y="3.13" width="0.40" height="0.24" />
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</bezel>
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<bezel name="lamp2" element="L2">
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<bounds x="2.1" y="3.13" width="0.40" height="0.24" />
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</bezel>
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<bezel name="lamp3" element="L3">
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<bounds x="2.6" y="3.13" width="0.40" height="0.24" />
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</bezel>
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<bezel name="lamp4" element="L4">
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<bounds x="3.1" y="3.13" width="0.40" height="0.24" />
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</bezel>
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<bezel name="lamp5" element="L5">
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<bounds x="3.6" y="3.13" width="0.40" height="0.24" />
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</bezel>
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<bezel name="lamp6" element="L6">
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<bounds x="0" y="3.13" width="0.40" height="0.24" />
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</bezel>
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<bezel name="lamp7" element="L7">
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<bounds x="0.5" y="3.13" width="0.40" height="0.24" />
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</bezel>
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<bezel name="lamp8" element="L8">
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<bounds x="1.0" y="3.13" width="0.40" height="0.24" />
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</bezel>
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</view>
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</mamelayout>
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@ -1864,7 +1864,8 @@ $(DRIVERS)/luckgrln.o: $(LAYOUT)/luckgrln.lh
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$(DRIVERS)/lucky74.o: $(LAYOUT)/lucky74.lh
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$(DRIVERS)/magic10.o: $(LAYOUT)/sgsafari.lh
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$(DRIVERS)/magic10.o: $(LAYOUT)/sgsafari.lh \
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$(LAYOUT)/musicsrt.lh
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$(DRIVERS)/maxaflex.o: $(LAYOUT)/maxaflex.lh
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@ -9512,6 +9512,7 @@ Other Sun games
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DRIVER( hotslot ) /* (c) 1996 ABM Electronics */
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DRIVER( mcolors ) /* 1999 unknown */
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DRIVER( sgsafari ) /* (c) 1996 New Impeuropex Corp. */
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DRIVER( musicsrt ) /* (c) 1995 ABM Games */
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DRIVER( galaxi ) /* (c) 2000 BRL S.R.L. Bologna */
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DRIVER( magjoker ) /* (c) 2000 BRL S.R.L. Bologna */
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DRIVER( dwarfd ) /* (c) 198? Electro-Sports */
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