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New NOT_WORKING machine added
----------- Mattel Thoroughbred Horse Race Analyzer [hap, Sean Riddle]
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@ -80,7 +80,7 @@
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@MP3476 TMS1100 1979, Milton Bradley Super Simon
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MP3479 TMS1100 1980, MicroVision cartridge: Baseball
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MP3481 TMS1100 1979, MicroVision cartridge: Connect Four
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*MP3491 TMS1100 1980, Mattel Horserace Analyzer
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@MP3491 TMS1100 1979, Mattel Thoroughbred Horse Race Analyzer
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MP3496 TMS1100 1980, MicroVision cartridge: Sea Duel
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M34009 TMS1100 1981, MicroVision cartridge: Alien Raiders (note: MP3498, MP3499, M3400x..)
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@M34012 TMS1100 1980, Mattel Dungeons & Dragons - Computer Labyrinth Game
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@ -3263,6 +3263,8 @@ MACHINE_CONFIG_END
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8 = 4.2 18 = 7.3 28 = 8.4 38 = 8.2
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9 = 4.3 19 = - 29 = 9.4 39 = 8.3
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NOTE!: MAME external artwork is required
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***************************************************************************/
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class raisedvl_state : public hh_tms1k_state
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@ -4436,6 +4438,132 @@ MACHINE_CONFIG_END
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/***************************************************************************
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Mattel Thoroughbred Horse Race Analyzer
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* PCB label 1670-4619D
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* TMS1100NLL MP3491-N2 (die label 1100E MP3491)
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* HLCD0569, 67-segment LCD panel, no sound
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This handheld is not a toy, read the manual for more information. In short,
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it is a device for prediciting the winning chance of a gambling horserace.
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known releases:
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- USA: Thoroughbred Horse Race Analyzer
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- China/Canada: Thoroughbred Horse Race Analyzer, distributed in 1994 by
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Advanced Handicapping Technologies, Inc.
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***************************************************************************/
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class horseran_state : public hh_tms1k_state
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{
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public:
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horseran_state(const machine_config &mconfig, device_type type, const char *tag)
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: hh_tms1k_state(mconfig, type, tag)
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{ }
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DECLARE_WRITE16_MEMBER(write_r);
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DECLARE_READ8_MEMBER(read_k);
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};
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// handlers
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WRITE16_MEMBER(horseran_state::write_r)
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{
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// R0: HLCD0569 clock
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// R1: HLCD0569 data in
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// R2: HLCD0569 _CS
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// R3-R10: input mux
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m_inp_mux = data >> 3 & 0xff;
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}
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READ8_MEMBER(horseran_state::read_k)
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{
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// K: multiplexed inputs
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return read_inputs(8);
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}
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// config
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/* physical button layout and labels is like this:
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[PURSE] [DIST.] [P. POSN.] [DAYS] [R.S.L.] [7] [8] [9]
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[RACES] [WINS] [PLACES] [SHOWS] [EARNINGS] [4] [5] [6]
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[DISTANCE] [L.E.B. 1st] [L.E.B. 2nd] [L.E.B. 3rd] [FIN. POSN.] [1] [2] [3]
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[L.E.B. Fin] [SPD. RTG.] [SPD. RTG.] [ANALYZE] [NEXT] [C/H] [C/E] [0]
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R.S.L. = Races Since (Last) Layoff
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L.E.B. = Last Race / Lengths Back
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*/
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static INPUT_PORTS_START( horseran )
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PORT_START("IN.0") // R3
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Next")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Final Position")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Earnings")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_NAME("R.S.L.")
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PORT_START("IN.1") // R4
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Analyze")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("L.E.B. 3rd")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Shows")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_NAME("Days")
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PORT_START("IN.2") // R5
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Speed Rating (right)")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("L.E.B. 2nd")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Places")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_NAME("Post Position")
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PORT_START("IN.3") // R6
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Speed Rating (left)")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("L.E.B. 1st")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Wins")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_NAME("Distance (L.E.B.)")
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PORT_START("IN.4") // R7
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("L.E.B. Finish")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Distance")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Races")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_NAME("Purse")
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PORT_START("IN.5") // R8
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
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PORT_START("IN.6") // R9
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("C/E") // Clear Entry
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
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PORT_START("IN.7") // R10
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PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("C/H") // Clear Horse Information
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PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
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PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
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PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
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INPUT_PORTS_END
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static MACHINE_CONFIG_START( horseran, horseran_state )
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/* basic machine hardware */
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MCFG_CPU_ADD("maincpu", TMS1100, 300000) // approximation - RC osc. R=56K, C=47pf
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MCFG_TMS1XXX_READ_K_CB(READ8(horseran_state, read_k))
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MCFG_TMS1XXX_WRITE_R_CB(WRITE16(horseran_state, write_r))
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//MCFG_DEFAULT_LAYOUT(layout_horseran)
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/* no sound! */
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MACHINE_CONFIG_END
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/***************************************************************************
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Mattel Dungeons & Dragons - Computer Labyrinth Game
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@ -8187,6 +8315,17 @@ ROM_START( elecbowl )
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ROM_END
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ROM_START( horseran )
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ROM_REGION( 0x0800, "maincpu", 0 )
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ROM_LOAD( "mp3491", 0x0000, 0x0800, CRC(a0081671) SHA1(a5a07b502c69d429e5bcd1d313e86b6ee057cda6) )
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ROM_REGION( 867, "maincpu:mpla", 0 )
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ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
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ROM_REGION( 365, "maincpu:opla", 0 ) // unused
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ROM_LOAD( "tms1100_horseran_output.pla", 0, 365, CRC(0fea09b0) SHA1(27a56fcf2b490e9a7dbbc6ad48cc8aaca4cada94) )
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ROM_END
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ROM_START( mdndclab )
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ROM_REGION( 0x0800, "maincpu", 0 )
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ROM_LOAD( "m34012", 0x0000, 0x0800, CRC(e851fccd) SHA1(158362c2821678a51554e02dbb2f9ef5aaf5f59f) )
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@ -8539,7 +8678,7 @@ CONS( 1979, esbattle, 0, 0, esbattle, esbattle, driver_device, 0, "Ent
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CONS( 1980, einvader, 0, 0, einvader, einvader, driver_device, 0, "Entex", "Space Invader (Entex, TMS1100 version)", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, efootb4 , 0, 0, efootb4, efootb4, driver_device, 0, "Entex", "Color Football 4 (Entex)", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, ebaskb2 , 0, 0, ebaskb2, ebaskb2, driver_device, 0, "Entex", "Electronic Basketball 2 (Entex)", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, raisedvl, 0, 0, raisedvl, raisedvl, driver_device, 0, "Entex", "Raise The Devil", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, raisedvl, 0, 0, raisedvl, raisedvl, driver_device, 0, "Entex", "Raise The Devil", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
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CONS( 1979, gpoker, 0, 0, gpoker, gpoker, driver_device, 0, "Gakken", "Poker (Gakken, 1979 version)", MACHINE_SUPPORTS_SAVE )
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CONS( 1980, gjackpot, 0, 0, gjackpot, gjackpot, driver_device, 0, "Gakken", "Jackpot: Gin Rummy & Black Jack", MACHINE_SUPPORTS_SAVE )
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@ -8555,6 +8694,7 @@ COMP( 1979, astro, 0, 0, astro, astro, driver_device, 0, "Kos
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CONS( 1978, elecbowl, 0, 0, elecbowl, elecbowl, driver_device, 0, "Marx", "Electronic Bowling (Marx)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) // ***
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COMP( 1979, horseran, 0, 0, horseran, horseran, driver_device, 0, "Mattel", "Thoroughbred Horse Race Analyzer", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW | MACHINE_NOT_WORKING )
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CONS( 1980, mdndclab, 0, 0, mdndclab, mdndclab, driver_device, 0, "Mattel", "Dungeons & Dragons - Computer Labyrinth Game", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // ***
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CONS( 1977, comp4, 0, 0, comp4, comp4, driver_device, 0, "Milton Bradley", "Comp IV", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW )
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@ -14294,6 +14294,7 @@ gpoker // Gakken
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h2hbaseb // Coleco
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h2hboxing // Coleco
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h2hfootb // Coleco
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horseran // Mattel
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lostreas // Parker Bros
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matchnum // A-One
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mathmagi // APF
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