New NOT_WORKING machine added

-----------
Mattel Thoroughbred Horse Race Analyzer [hap, Sean Riddle]
This commit is contained in:
hap 2017-01-20 23:57:58 +01:00
parent 4d15501a30
commit 3d60ede46b
2 changed files with 143 additions and 2 deletions

View File

@ -80,7 +80,7 @@
@MP3476 TMS1100 1979, Milton Bradley Super Simon
MP3479 TMS1100 1980, MicroVision cartridge: Baseball
MP3481 TMS1100 1979, MicroVision cartridge: Connect Four
*MP3491 TMS1100 1980, Mattel Horserace Analyzer
@MP3491 TMS1100 1979, Mattel Thoroughbred Horse Race Analyzer
MP3496 TMS1100 1980, MicroVision cartridge: Sea Duel
M34009 TMS1100 1981, MicroVision cartridge: Alien Raiders (note: MP3498, MP3499, M3400x..)
@M34012 TMS1100 1980, Mattel Dungeons & Dragons - Computer Labyrinth Game
@ -3263,6 +3263,8 @@ MACHINE_CONFIG_END
8 = 4.2 18 = 7.3 28 = 8.4 38 = 8.2
9 = 4.3 19 = - 29 = 9.4 39 = 8.3
NOTE!: MAME external artwork is required
***************************************************************************/
class raisedvl_state : public hh_tms1k_state
@ -4436,6 +4438,132 @@ MACHINE_CONFIG_END
/***************************************************************************
Mattel Thoroughbred Horse Race Analyzer
* PCB label 1670-4619D
* TMS1100NLL MP3491-N2 (die label 1100E MP3491)
* HLCD0569, 67-segment LCD panel, no sound
This handheld is not a toy, read the manual for more information. In short,
it is a device for prediciting the winning chance of a gambling horserace.
known releases:
- USA: Thoroughbred Horse Race Analyzer
- China/Canada: Thoroughbred Horse Race Analyzer, distributed in 1994 by
Advanced Handicapping Technologies, Inc.
***************************************************************************/
class horseran_state : public hh_tms1k_state
{
public:
horseran_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(horseran_state::write_r)
{
// R0: HLCD0569 clock
// R1: HLCD0569 data in
// R2: HLCD0569 _CS
// R3-R10: input mux
m_inp_mux = data >> 3 & 0xff;
}
READ8_MEMBER(horseran_state::read_k)
{
// K: multiplexed inputs
return read_inputs(8);
}
// config
/* physical button layout and labels is like this:
[PURSE] [DIST.] [P. POSN.] [DAYS] [R.S.L.] [7] [8] [9]
[RACES] [WINS] [PLACES] [SHOWS] [EARNINGS] [4] [5] [6]
[DISTANCE] [L.E.B. 1st] [L.E.B. 2nd] [L.E.B. 3rd] [FIN. POSN.] [1] [2] [3]
[L.E.B. Fin] [SPD. RTG.] [SPD. RTG.] [ANALYZE] [NEXT] [C/H] [C/E] [0]
R.S.L. = Races Since (Last) Layoff
L.E.B. = Last Race / Lengths Back
*/
static INPUT_PORTS_START( horseran )
PORT_START("IN.0") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Next")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Final Position")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Earnings")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_NAME("R.S.L.")
PORT_START("IN.1") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("Analyze")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("L.E.B. 3rd")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Shows")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_NAME("Days")
PORT_START("IN.2") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Speed Rating (right)")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("L.E.B. 2nd")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Places")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_NAME("Post Position")
PORT_START("IN.3") // R6
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Speed Rating (left)")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("L.E.B. 1st")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Wins")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_NAME("Distance (L.E.B.)")
PORT_START("IN.4") // R7
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("L.E.B. Finish")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Distance")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Races")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_NAME("Purse")
PORT_START("IN.5") // R8
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_COMMA) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
PORT_START("IN.6") // R9
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("C/E") // Clear Entry
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_START("IN.7") // R10
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("C/H") // Clear Horse Information
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Y) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
INPUT_PORTS_END
static MACHINE_CONFIG_START( horseran, horseran_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 300000) // approximation - RC osc. R=56K, C=47pf
MCFG_TMS1XXX_READ_K_CB(READ8(horseran_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(horseran_state, write_r))
//MCFG_DEFAULT_LAYOUT(layout_horseran)
/* no sound! */
MACHINE_CONFIG_END
/***************************************************************************
Mattel Dungeons & Dragons - Computer Labyrinth Game
@ -8187,6 +8315,17 @@ ROM_START( elecbowl )
ROM_END
ROM_START( horseran )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3491", 0x0000, 0x0800, CRC(a0081671) SHA1(a5a07b502c69d429e5bcd1d313e86b6ee057cda6) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
ROM_REGION( 365, "maincpu:opla", 0 ) // unused
ROM_LOAD( "tms1100_horseran_output.pla", 0, 365, CRC(0fea09b0) SHA1(27a56fcf2b490e9a7dbbc6ad48cc8aaca4cada94) )
ROM_END
ROM_START( mdndclab )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "m34012", 0x0000, 0x0800, CRC(e851fccd) SHA1(158362c2821678a51554e02dbb2f9ef5aaf5f59f) )
@ -8539,7 +8678,7 @@ CONS( 1979, esbattle, 0, 0, esbattle, esbattle, driver_device, 0, "Ent
CONS( 1980, einvader, 0, 0, einvader, einvader, driver_device, 0, "Entex", "Space Invader (Entex, TMS1100 version)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, efootb4 , 0, 0, efootb4, efootb4, driver_device, 0, "Entex", "Color Football 4 (Entex)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, ebaskb2 , 0, 0, ebaskb2, ebaskb2, driver_device, 0, "Entex", "Electronic Basketball 2 (Entex)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, raisedvl, 0, 0, raisedvl, raisedvl, driver_device, 0, "Entex", "Raise The Devil", MACHINE_SUPPORTS_SAVE )
CONS( 1980, raisedvl, 0, 0, raisedvl, raisedvl, driver_device, 0, "Entex", "Raise The Devil", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
CONS( 1979, gpoker, 0, 0, gpoker, gpoker, driver_device, 0, "Gakken", "Poker (Gakken, 1979 version)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, gjackpot, 0, 0, gjackpot, gjackpot, driver_device, 0, "Gakken", "Jackpot: Gin Rummy & Black Jack", MACHINE_SUPPORTS_SAVE )
@ -8555,6 +8694,7 @@ COMP( 1979, astro, 0, 0, astro, astro, driver_device, 0, "Kos
CONS( 1978, elecbowl, 0, 0, elecbowl, elecbowl, driver_device, 0, "Marx", "Electronic Bowling (Marx)", MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_SOUND | MACHINE_MECHANICAL | MACHINE_NOT_WORKING ) // ***
COMP( 1979, horseran, 0, 0, horseran, horseran, driver_device, 0, "Mattel", "Thoroughbred Horse Race Analyzer", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW | MACHINE_NOT_WORKING )
CONS( 1980, mdndclab, 0, 0, mdndclab, mdndclab, driver_device, 0, "Mattel", "Dungeons & Dragons - Computer Labyrinth Game", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // ***
CONS( 1977, comp4, 0, 0, comp4, comp4, driver_device, 0, "Milton Bradley", "Comp IV", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW )

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@ -14294,6 +14294,7 @@ gpoker // Gakken
h2hbaseb // Coleco
h2hboxing // Coleco
h2hfootb // Coleco
horseran // Mattel
lostreas // Parker Bros
matchnum // A-One
mathmagi // APF