New working clones

------------------
Games V25.1 [Brian Troha, The Dumping Union]

- misc/usgames.cpp: Identified the Play and the Cancel buttons [Brian Troha]
This commit is contained in:
Ivan Vangelista 2023-02-10 23:50:03 +01:00
parent f032c9ed3e
commit 3d696d6e3d
2 changed files with 25 additions and 12 deletions

View File

@ -31499,6 +31499,7 @@ usg182 // (c) 1989
usg185 // (c) 1990
usg187c // (c) 1991
usg211c // (c) 1991
usg251 // (c) 1991
usg32 // (c) 1987
usg82 // (c) 1988
usg83x // (c) 1988

View File

@ -164,7 +164,7 @@ void usgames_state::lamps2_w(uint8_t data)
void usgames_state::usgames_map(address_map &map)
{
map(0x0000, 0x1fff).ram().share("nvram");
map(0x2000, 0x2000).portr("DSW");
map(0x2000, 0x2000).portr("INPUTS2");
map(0x2010, 0x2010).portr("INPUTS");
map(0x2020, 0x2020).w(FUNC(usgames_state::lamps1_w));
map(0x2030, 0x2030).w(FUNC(usgames_state::lamps2_w));
@ -185,7 +185,7 @@ void usgames_state::usg185_map(address_map &map)
{
map(0x0000, 0x1fff).ram().share("nvram");
map(0x2000, 0x2001).w("aysnd", FUNC(ay8912_device::address_data_w));
map(0x2400, 0x2400).portr("DSW");
map(0x2400, 0x2400).portr("INPUTS2");
map(0x2410, 0x2410).portr("INPUTS");
map(0x2420, 0x2420).w(FUNC(usgames_state::lamps1_w));
map(0x2430, 0x2430).w(FUNC(usgames_state::lamps2_w));
@ -216,7 +216,7 @@ static INPUT_PORTS_START( usg32 )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW")
PORT_START("INPUTS2")
PORT_DIPNAME( 0x01, 0x01, "Service Keyboard Attached?" ) // Not actually a DIP, when keyboard is plugged in, this goes low
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
@ -224,12 +224,8 @@ static INPUT_PORTS_START( usg32 )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_NAME("Play") PORT_CODE(KEYCODE_N)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON7 ) PORT_NAME("Cancel") PORT_CODE(KEYCODE_M)
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -293,7 +289,7 @@ INPUT_PORTS_END
static INPUT_PORTS_START( usg83 )
PORT_INCLUDE( usg32 )
PORT_MODIFY("DSW")
PORT_MODIFY("INPUTS2")
PORT_DIPNAME( 0x04, 0x04, "Test_Switch" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
@ -334,7 +330,7 @@ void usgames_state::usg32(machine_config &config)
// sound hardware
SPEAKER(config, "mono").front_center();
AY8912(config, "aysnd", 2000000).add_route(ALL_OUTPUTS, "mono", 0.30);
AY8912(config, "aysnd", 18_MHz_XTAL / 6).add_route(ALL_OUTPUTS, "mono", 0.30); // divider not verified
}
void usgames_state::usg185(machine_config &config)
@ -460,6 +456,21 @@ ROM_START( usgames ) // Version 25.4x
ROM_END
ROM_START( usg251 ) // Version 25.1 - all ROMs dumped matched the printed checksum
ROM_REGION( 0x80000, "maincpu", 0 )
ROM_LOAD( "bb_rom0.251_4e36_u12.u12", 0x08000, 0x08000, CRC(b9c6e9c6) SHA1(a8772bc8bd167b97ff6d31e810eb5189978389ce) ) // labeled as: (C) USG '86-'91 BB_ROM0.251 4E36 U12
// for the banked region
ROM_LOAD( "gamerom_1-a_e9fd_u18.u18", 0x10000, 0x10000, CRC(8feabf59) SHA1(cd18e17018a78d66634abd0bcf919b48dcd65702) ) // labeled as: (C) USG '86-'91 GAMEROM 1-A E9FD U18
ROM_LOAD( "gamerom_2-a_c61a_u28.u28", 0x20000, 0x10000, CRC(eb225ef4) SHA1(16eb165def8cf80743b766d71a8a95251d15fa03) ) // labeled as: (C) USG '86-'91 GAMEROM 2-A C61A U28
ROM_LOAD( "gamerom_3-a_24ba_u35.u35", 0x30000, 0x10000, CRC(9542295b) SHA1(56dd7b8fd581779656cb71cc42dbb9f77fb303f4) ) // labeled as: (C) USG '86-'91 GAMEROM 3-A 24BA U35
ROM_LOAD( "gamerom_4-a_447e_u36.u36", 0x40000, 0x10000, CRC(b6d007be) SHA1(ec2afe983fd925d9f4602f47ddadd117bcc74972) ) // labeled as: (C) USG '86-'91 GAMEROM 4-A 447E U36
ROM_REGION( 0x208, "plds", ROMREGION_ERASEFF )
ROM_LOAD( "bb_sec2.u19", 0x000, 0x104, NO_DUMP ) // protected - PAL16L8
ROM_LOAD( "bb_sec1.u46", 0x104, 0x104, NO_DUMP ) // surface scratched & protected - controls how ROMs are loaded to prevent ROM swaps / upgrades?
ROM_END
ROM_START( usg211c ) // Version 21.1C - all ROMs dumped matched the printed checksum
ROM_REGION( 0x80000, "maincpu", 0 )
ROM_LOAD( "sdrom0c.211_4e17_u12.u12", 0x08000, 0x08000, CRC(54986073) SHA1(9196e527a73d551df482e87ee3e8d95332528304) ) // labeled as: (C) USG '86-'91 SDROM0C.211 4E71 U12
@ -470,7 +481,7 @@ ROM_START( usg211c ) // Version 21.1C - all ROMs dumped matched the printed chec
ROM_LOAD( "gamerom_4-a_447e_u36.u36", 0x40000, 0x10000, CRC(b6d007be) SHA1(ec2afe983fd925d9f4602f47ddadd117bcc74972) ) // labeled as: (C) USG '86-'91 GAMEROM 4-A 447E U36
ROM_REGION( 0x208, "plds", ROMREGION_ERASEFF )
ROM_LOAD( "pal16l8.u19", 0x000, 0x104, NO_DUMP ) // protected
ROM_LOAD( "bb_sec2.u19", 0x000, 0x104, NO_DUMP ) // protected
ROM_LOAD( "bb_sec1.u46", 0x104, 0x104, NO_DUMP ) // surface scratched & protected - controls how ROMs are loaded to prevent ROM swaps / upgrades?
ROM_END
@ -514,6 +525,7 @@ GAME( 1988, superten, 0, usg32, usg83, usgames_state, empty_init, ROT0,
GAME( 1988, usg83x, superten, usg32, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Super Ten V8.3X", MACHINE_SUPPORTS_SAVE ) // "Experimental" version??
GAME( 1988, usg82, superten, usg32, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Super Ten V8.2" , MACHINE_SUPPORTS_SAVE )
GAME( 1992, usgames, 0, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Games V25.4X", MACHINE_SUPPORTS_SAVE )
GAME( 1991, usg251, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Games V25.1", MACHINE_SUPPORTS_SAVE )
GAME( 1991, usg211c, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Games V21.1C", MACHINE_SUPPORTS_SAVE )
GAME( 1991, usg187c, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Games V18.7C", MACHINE_SUPPORTS_SAVE )
GAME( 1990, usg185, usgames, usg185, usg83, usgames_state, empty_init, ROT0, "U.S. Games", "Games V18.5", MACHINE_SUPPORTS_SAVE )