mirror of
https://github.com/holub/mame
synced 2025-07-05 01:48:29 +03:00
model1: re-add vf note
This commit is contained in:
parent
67a24b1924
commit
3d9f8d5f15
@ -1496,7 +1496,7 @@ ROM_END
|
|||||||
|
|
||||||
ROM_START( newfanta ) // Comad 940630 PCB
|
ROM_START( newfanta ) // Comad 940630 PCB
|
||||||
ROM_REGION( 0x500000, "maincpu", 0 ) // 68000 code
|
ROM_REGION( 0x500000, "maincpu", 0 ) // 68000 code
|
||||||
ROM_LOAD16_BYTE( "12,ue17", 0x000000, 0x80000, CRC(de43a457) SHA1(91db13f63b46146131c58e775119ea3b073ca409) )
|
ROM_LOAD16_BYTE( "12.ue17", 0x000000, 0x80000, CRC(de43a457) SHA1(91db13f63b46146131c58e775119ea3b073ca409) )
|
||||||
ROM_LOAD16_BYTE( "7.ud17", 0x000001, 0x80000, CRC(370b45be) SHA1(775873df9d3af803dbd1a392a45cad5f37b1b1c7) )
|
ROM_LOAD16_BYTE( "7.ud17", 0x000001, 0x80000, CRC(370b45be) SHA1(775873df9d3af803dbd1a392a45cad5f37b1b1c7) )
|
||||||
ROM_LOAD16_BYTE( "10.ue16b", 0x100000, 0x80000, CRC(4f2da2eb) SHA1(4f0b72327d1bdfad24d822953f45218bfae29cff) )
|
ROM_LOAD16_BYTE( "10.ue16b", 0x100000, 0x80000, CRC(4f2da2eb) SHA1(4f0b72327d1bdfad24d822953f45218bfae29cff) )
|
||||||
ROM_LOAD16_BYTE( "5.ue16a", 0x100001, 0x80000, CRC(63c6894f) SHA1(213544da570a167f3411357308c576805f6882f3) )
|
ROM_LOAD16_BYTE( "5.ue16a", 0x100001, 0x80000, CRC(63c6894f) SHA1(213544da570a167f3411357308c576805f6882f3) )
|
||||||
|
@ -7,6 +7,10 @@ Known functional issues:
|
|||||||
* After recent changes, ship models periodically disappear for a frame or two during attract mode
|
* After recent changes, ship models periodically disappear for a frame or two during attract mode
|
||||||
and while in-game.
|
and while in-game.
|
||||||
* There are indeterminate issues with the analog controls in-game.
|
* There are indeterminate issues with the analog controls in-game.
|
||||||
|
- Virtua Fighter
|
||||||
|
* Gameplay mechanics - specifically, collision detection - are significantly broken due to
|
||||||
|
imperfect TGP RAM port emulation or hookup. This is observable in both attract mode and
|
||||||
|
in-game. It seems to break when both characters attack at the same time.
|
||||||
|
|
||||||
Sega Model 1 Hardware Overview
|
Sega Model 1 Hardware Overview
|
||||||
------------------------------
|
------------------------------
|
||||||
|
Loading…
Reference in New Issue
Block a user