diff --git a/scripts/target/mame/arcade.lua b/scripts/target/mame/arcade.lua index b0c3c36fd9d..4a38d7890a3 100644 --- a/scripts/target/mame/arcade.lua +++ b/scripts/target/mame/arcade.lua @@ -4464,6 +4464,7 @@ files { MAME_DIR .. "src/mame/drivers/bingoman.cpp", MAME_DIR .. "src/mame/drivers/bingor.cpp", MAME_DIR .. "src/mame/drivers/blitz68k.cpp", + MAME_DIR .. "src/mame/drivers/blocktax.cpp", MAME_DIR .. "src/mame/drivers/buster.cpp", MAME_DIR .. "src/mame/drivers/calomega.cpp", MAME_DIR .. "src/mame/includes/calomega.h", diff --git a/src/mame/drivers/blocktax.cpp b/src/mame/drivers/blocktax.cpp new file mode 100644 index 00000000000..ead2f8c85d4 --- /dev/null +++ b/src/mame/drivers/blocktax.cpp @@ -0,0 +1,109 @@ +// license:BSD-3-Clause +// copyright-holders:David Haywood + +/* + +main CPU is + + PHILIPS + +P89C51RD2HBA +1C7415 +AeD0118 G + +(64kB of Flash ROM, 1kB of RAM) +internal ROM was read protected + +there is also a M48T02-70PC1 TIMEKEEPER + +board has very clear 'TAX' markings in addition to 'A.G Electronic' +and appears to have been manufactured in Italy based on other text +present. + +-- + +This is probably a 'stealth' gambling game as the Break Out clone that +is presented is a rudimentary effort that is barely playable. Currently +there is no code to emulate tho as it is all inside the MCU. + +*/ + + +#include "emu.h" +#include "cpu/mcs51/mcs51.h" +#include "sound/okim6295.h" +#include "screen.h" +#include "speaker.h" + + +class blocktax_state : public driver_device +{ +public: + blocktax_state(const machine_config &mconfig, device_type type, const char *tag) + : driver_device(mconfig, type, tag), + m_maincpu(*this, "maincpu") + { } + + void blocktax(machine_config &config); + +protected: + virtual void video_start() override; + +private: + uint32_t screen_update_blocktax(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect); + void blocktax_map(address_map &map); + required_device m_maincpu; +}; + +void blocktax_state::video_start() +{ +} + +uint32_t blocktax_state::screen_update_blocktax(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect) +{ + return 0; +} + +ADDRESS_MAP_START(blocktax_state::blocktax_map) +ADDRESS_MAP_END + +static INPUT_PORTS_START( blocktax ) +INPUT_PORTS_END + +MACHINE_CONFIG_START(blocktax_state::blocktax) + MCFG_CPU_ADD("maincpu", I80C51, 30_MHz_XTAL/2) /* P89C51RD2HBA (80C51 with internal flash rom) */ + + MCFG_SCREEN_ADD("screen", RASTER) + MCFG_SCREEN_REFRESH_RATE(60) + MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0)) + MCFG_SCREEN_SIZE(64*8, 32*8) + MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1) + MCFG_SCREEN_UPDATE_DRIVER(blocktax_state, screen_update_blocktax) + MCFG_SCREEN_PALETTE("palette") + + MCFG_PALETTE_ADD("palette", 0x200) + MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB) + + MCFG_SPEAKER_STANDARD_MONO("speaker") + + MCFG_OKIM6295_ADD("oki", 30_MHz_XTAL/16, PIN7_HIGH) // clock frequency & pin 7 not verified + MCFG_SOUND_ROUTE(ALL_OUTPUTS, "speaker", 1.00) +MACHINE_CONFIG_END + +ROM_START( blocktax ) + ROM_REGION( 0x10000, "maincpu", 0 ) /* Internal MCU Flash */ + ROM_LOAD( "P89C51RD2HBA.mcu", 0x00000, 0x10000, NO_DUMP ) + + ROM_REGION( 0x040000, "oki", 0 ) /* Samples */ + ROM_LOAD( "1_HT27C010.bin", 0x00000, 0x20000, CRC(5e5c29f8) SHA1(e62f81be8e90a098ea4a8a55cdf02c5b4c226317) ) + + ROM_REGION( 0x100000, "gfx1", 0 ) + ROM_LOAD( "4_HT27C020.bin", 0x40000, 0x40000, CRC(b43b91ff) SHA1(d5baad5819981d74aea2a142658af84b6445f324) ) + + ROM_REGION( 0x80000, "gfx2", 0 ) + ROM_LOAD( "2_HT27C020.bin", 0x00000, 0x40000, CRC(4800c3be) SHA1(befaf07a75fe57a910e0a89578bf352102ae773e) ) + ROM_LOAD( "3_HT27C020.bin", 0x40000, 0x40000, CRC(ea1c66a2) SHA1(d10b9ca56d140235b6f31ab939613784f232caeb) ) +ROM_END + + +GAME( 2002, blocktax, 0, blocktax, blocktax, blocktax_state, 0, ROT0, "TAX / Game Revival", "Blockout (TAX)", MACHINE_IS_SKELETON ) diff --git a/src/mame/mame.lst b/src/mame/mame.lst index 0f19d82a408..a491e5e3b03 100644 --- a/src/mame/mame.lst +++ b/src/mame/mame.lst @@ -8843,6 +8843,9 @@ blockout // TA-0029 (c) 1989 + California Dreams blockout2 // TA-0029 (c) 1989 + California Dreams blockoutj // TA-0029 (c) 1989 + California Dreams (Japan) +@source:blocktax.cpp +blocktax // (c)2002 TAX / Game Revival + @source:bloodbro.cpp bloodbro // (c) 1990 Tad bloodbroj // (c) 1990 Tad